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Dear Retro

#46 User is offline Jan Abaza 

Posted 04 May 2009 - 02:04 PM

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So I tried bringing Chimpo's painted level concept into 6 colors today, and after 4 full hours, this is what I have (palmtrees and wines to follow Wednesday or Thursday, I'm kind of out of steam now). The palette's very much debatable, but a glance of it may give you an idea in which direction the project would be going.

I'd think you are more scared of the no-spindash nazi purist in me than you're concerned with art direction, though. (Don't be. Two words: "newb mode" :P)
This post has been edited by Jan Abaza: 04 May 2009 - 02:05 PM

#47 User is offline Ollie 

Posted 04 May 2009 - 02:07 PM

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Love it! Obviously it would need some more colour though since you're way in the Mega Drive limitation. =P

Jan for Project Leader!

#48 User is offline BlackHole 

Posted 04 May 2009 - 02:17 PM

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So long as he turns that bright green down a couple, then I don't care. If he doesn't, no way.
This post has been edited by BlackHole: 04 May 2009 - 02:17 PM

#49 User is offline Blast Processing 

Posted 04 May 2009 - 02:18 PM

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A colour pallette more then just GREEEEEEEEEEEEEEEN and a bit of blue would be nice, too.

#50 User is offline Mr. Mash 

Posted 04 May 2009 - 02:26 PM

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View PostJan Abaza, on May 4 2009, 08:04 PM, said:

So I tried bringing Chimpo's painted level concept into 6 colors today, and after 4 full hours, this is what I have (palmtrees and wines to follow Wednesday or Thursday, I'm kind of out of steam now). The palette's very much debatable, but a glance of it may give you an idea in which direction the project would be going.

I'd think you are more scared of the no-spindash nazi purist in me than you're concerned with art direction, though. (Don't be. Two words: "newb mode" :P)

It looks like its under water or something =P

#51 User is offline Thundertimi 

Posted 04 May 2009 - 02:36 PM

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So, it's decided. Jan is best option for being leader. (If most of you agree.)

Now back to work guys :P

#52 User is offline Jan Abaza 

Posted 04 May 2009 - 02:40 PM

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Blast Processing said:

A colour pallette more then just GREEEEEEEEEEEEEEEN and a bit of blue would be nice, too.


There are 8 colors left for the other plane, you know. Probably lots of BLUUUUEEEEEEEEEEEE and REEEEEEEEEEEEED

BlackHole said:

So long as he turns that bright green down a couple, then I don't care. If he doesn't, no way.


Mr Mash said:

It looks like its under water or something =P


Jan Abaza said:

The palette is debatable


#53 User is offline Shadix 

Posted 04 May 2009 - 02:54 PM

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View PostOllie, on May 4 2009, 04:15 AM, said:

Does this mean Project: Sonic Retro is finally dead?


hold for 3 secs.

This project had a chance of getting finished seeking resources off THIS nitpicky, bitch but not get anything done community?

Also isn't this like the 4th or 5th time the project has officially died?

#54 User is offline BlackHole 

Posted 04 May 2009 - 02:55 PM

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View PostShadix, on May 4 2009, 08:54 PM, said:

View PostOllie, on May 4 2009, 04:15 AM, said:

Does this mean Project: Sonic Retro is finally dead?


hold for 3 secs.

This project had a chance of getting finished seeking resources off THIS nitpicky, bitch but not get anything done community?

Also isn't this like the 4th or 5th time the project has officially died?

It's like the Doctor from Doctor Who, when you kill it, it keeps coming back...until the 13th time it dies. We'll wait for that.

#55 User is offline Sonic 65 

Posted 04 May 2009 - 03:10 PM

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View PostJan Abaza, on May 4 2009, 03:40 PM, said:

There are 8 colors left for the other plane, you know. Probably lots of BLUUUUEEEEEEEEEEEE and REEEEEEEEEEEEED


Except not really, because you actually used 9 colors in that picture.

#56 User is offline Jan Abaza 

Posted 04 May 2009 - 03:14 PM

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View PostSonic 65, on May 4 2009, 03:10 PM, said:

View PostJan Abaza, on May 4 2009, 03:40 PM, said:

There are 8 colors left for the other plane, you know. Probably lots of BLUUUUEEEEEEEEEEEE and REEEEEEEEEEEEED


Except not really, because you actually used 9 colors in that picture.


No fucking way. You must've count the colors used in the entire image, not the grassy palmtree collision chaos floor things, which are all that counts (the rest is development scrap).

Unless I made a mistake, in which case I ask you to point out where it would be.

#57 User is offline Sonic 65 

Posted 04 May 2009 - 03:21 PM

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View PostJan Abaza, on May 4 2009, 04:14 PM, said:

View PostSonic 65, on May 4 2009, 03:10 PM, said:

View PostJan Abaza, on May 4 2009, 03:40 PM, said:

There are 8 colors left for the other plane, you know. Probably lots of BLUUUUEEEEEEEEEEEE and REEEEEEEEEEEEED


Except not really, because you actually used 9 colors in that picture.


No fucking way. You must've count the colors used in the entire image, not the grassy palmtree collision chaos floor things, which are all that counts (the rest is development scrap).

Unless I made a mistake, in which case I ask you to point out where it would be.


Oh, I see, disregard that then, I suck cocks, etc.

Anyway, the problem with the art that you posted is that absolutely EVERYTHING is only one color. The grass can be kept green, but the ground below should be made some other color (brown? =P), the flower petals should probably be yellow, etc. Right now, I can't see this looking too good in-game, even with a pretty background that isn't all green. You realize that, even if you want to stay true to the Genesis, you can make the entire foreground using 16 (well, technically 15 because transparency) colors, and use another palette line for the background, right? That leaves room for more color variation, and still gives 1 free palette line (which would probably be used for level objects).
This post has been edited by Sonic 65: 04 May 2009 - 03:27 PM

#58 User is offline Jan Abaza 

Posted 04 May 2009 - 03:28 PM

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View PostSonic 65, on May 4 2009, 03:21 PM, said:

You realize that, even if you want to stay true to the Genesis, you can make the entire foreground using 16 (well, technically 15 because transparency) colors, and use another palette line for the background, right? That leaves room for more color variation, and still gives 1 free palette line (which would probably be used for level objects).


Er, I...didn't know that. O_o Tell me more about this stuff. 15 colors? How?

#59 User is offline Sonic 65 

Posted 04 May 2009 - 03:31 PM

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View PostJan Abaza, on May 4 2009, 04:28 PM, said:

View PostSonic 65, on May 4 2009, 03:21 PM, said:

You realize that, even if you want to stay true to the Genesis, you can make the entire foreground using 16 (well, technically 15 because transparency) colors, and use another palette line for the background, right? That leaves room for more color variation, and still gives 1 free palette line (which would probably be used for level objects).


Er, I...didn't know that. O_o Tell me more about this stuff. 15 colors? How?


The Genesis can display 64 colors on the screen at once (not counting shadow/highlight) out of a possible 512-color total palette. This onscreen 64-color palette is divided into 4 palette lines, each of which include 15 colors plus transparency. Most games use the first palette line for the main character (though some, for example Ristar, put this on the second line), leaving 3 palette lines for other stuff like the level and objects. So you could have one palette line for the foreground, one for the background, and one for misc. objects (enemies, platforms, etc). Hell, you could even make yhe enemies and objects use the level and Sonic palette lines too.

You can also do crazy shit like changing the palette mid-scanline to get the full maximum of 768 colors onscreen at once (this uses shadow/highlight), but that's not very practical, and has been used only in demos as far as I know.
This post has been edited by Sonic 65: 04 May 2009 - 03:37 PM

#60 User is offline Jan Abaza 

Posted 04 May 2009 - 03:45 PM

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View PostSonic 65, on May 4 2009, 03:31 PM, said:

The Genesis can display 64 colors on the screen at once (not counting shadow/highlight) out of a possible 512-color total palette. This onscreen 64-color palette is divided into 4 palette lines, each of which include 15 colors plus transparency. Most games use the first palette line for the main character (though some, for example Ristar, put this on the second line), leaving 3 palette lines for other stuff like the level and objects. So you could have one palette line for the foreground, one for the background, and one for misc. objects (enemies, platforms, etc).


Damn.

I ...forgot that. 64 onscreen colors. Not 32.

seriously *facepalm*

So uh, guys, should I be your project leader or not? As you can see I'm gonna need some Tech Help.

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