I'd think you are more scared of the no-spindash nazi purist in me than you're concerned with art direction, though. (Don't be. Two words: "newb mode" :P)
Dear Retro
#46
Posted 04 May 2009 - 02:04 PM
I'd think you are more scared of the no-spindash nazi purist in me than you're concerned with art direction, though. (Don't be. Two words: "newb mode" :P)
#47
Posted 04 May 2009 - 02:07 PM
Jan for Project Leader!
#48
Posted 04 May 2009 - 02:17 PM
#49
Posted 04 May 2009 - 02:18 PM
#50
Posted 04 May 2009 - 02:26 PM
Jan Abaza, on May 4 2009, 08:04 PM, said:
I'd think you are more scared of the no-spindash nazi purist in me than you're concerned with art direction, though. (Don't be. Two words: "newb mode" :P)
It looks like its under water or something =P
#51
Posted 04 May 2009 - 02:36 PM
Now back to work guys :P
#52
Posted 04 May 2009 - 02:40 PM
Blast Processing said:
There are 8 colors left for the other plane, you know. Probably lots of BLUUUUEEEEEEEEEEEE and REEEEEEEEEEEEED
BlackHole said:
Mr Mash said:
Jan Abaza said:
#53
Posted 04 May 2009 - 02:54 PM
Ollie, on May 4 2009, 04:15 AM, said:
hold for 3 secs.
This project had a chance of getting finished seeking resources off THIS nitpicky, bitch but not get anything done community?
Also isn't this like the 4th or 5th time the project has officially died?
#54
Posted 04 May 2009 - 02:55 PM
Shadix, on May 4 2009, 08:54 PM, said:
Ollie, on May 4 2009, 04:15 AM, said:
hold for 3 secs.
This project had a chance of getting finished seeking resources off THIS nitpicky, bitch but not get anything done community?
Also isn't this like the 4th or 5th time the project has officially died?
It's like the Doctor from Doctor Who, when you kill it, it keeps coming back...until the 13th time it dies. We'll wait for that.
#56
Posted 04 May 2009 - 03:14 PM
Sonic 65, on May 4 2009, 03:10 PM, said:
No fucking way. You must've count the colors used in the entire image, not the grassy palmtree collision chaos floor things, which are all that counts (the rest is development scrap).
Unless I made a mistake, in which case I ask you to point out where it would be.
#57
Posted 04 May 2009 - 03:21 PM
Jan Abaza, on May 4 2009, 04:14 PM, said:
Sonic 65, on May 4 2009, 03:10 PM, said:
No fucking way. You must've count the colors used in the entire image, not the grassy palmtree collision chaos floor things, which are all that counts (the rest is development scrap).
Unless I made a mistake, in which case I ask you to point out where it would be.
Oh, I see, disregard that then, I suck cocks, etc.
Anyway, the problem with the art that you posted is that absolutely EVERYTHING is only one color. The grass can be kept green, but the ground below should be made some other color (brown? =P), the flower petals should probably be yellow, etc. Right now, I can't see this looking too good in-game, even with a pretty background that isn't all green. You realize that, even if you want to stay true to the Genesis, you can make the entire foreground using 16 (well, technically 15 because transparency) colors, and use another palette line for the background, right? That leaves room for more color variation, and still gives 1 free palette line (which would probably be used for level objects).
#58
Posted 04 May 2009 - 03:28 PM
Sonic 65, on May 4 2009, 03:21 PM, said:
Er, I...didn't know that. O_o Tell me more about this stuff. 15 colors? How?
#59
Posted 04 May 2009 - 03:31 PM
Jan Abaza, on May 4 2009, 04:28 PM, said:
Sonic 65, on May 4 2009, 03:21 PM, said:
Er, I...didn't know that. O_o Tell me more about this stuff. 15 colors? How?
The Genesis can display 64 colors on the screen at once (not counting shadow/highlight) out of a possible 512-color total palette. This onscreen 64-color palette is divided into 4 palette lines, each of which include 15 colors plus transparency. Most games use the first palette line for the main character (though some, for example Ristar, put this on the second line), leaving 3 palette lines for other stuff like the level and objects. So you could have one palette line for the foreground, one for the background, and one for misc. objects (enemies, platforms, etc). Hell, you could even make yhe enemies and objects use the level and Sonic palette lines too.
You can also do crazy shit like changing the palette mid-scanline to get the full maximum of 768 colors onscreen at once (this uses shadow/highlight), but that's not very practical, and has been used only in demos as far as I know.
#60
Posted 04 May 2009 - 03:45 PM
Sonic 65, on May 4 2009, 03:31 PM, said:
Damn.
I ...forgot that. 64 onscreen colors. Not 32.
seriously *facepalm*
So uh, guys, should I be your project leader or not? As you can see I'm gonna need some Tech Help.

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