Posted 18 March 2003 - 04:36 PM
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^^; Whee, edited this out of my old post and into a new topic! Just a few things I noticed..
Firstly, the map of the Nick Arcade GHZ you have is inaccurate. o.o; I have an (almost) accurate map which goes much further on both top and bottom layers; I just need a few tile-fixes on the areas I can't see in the footage until the later bits of the GHZ demo I have seen will run correctly -- Early stuff (and the entire top route) runs correctly. o.o; Just saying, though, since when that's done I can provide a more accurate map if ya want it.
Also, Tails not in the CPZ demo? ..I think you'll find he is. Watch closely when Sonic is running on those criss-cross ramps at the start of the level, and you'll see Tails runs on the opposite set just like in the demo in our prototype.
Mwahah, I been studying those vids too much. XD
Posted 18 March 2003 - 07:33 PM
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Firstly, the map of the Nick Arcade GHZ you have is inaccurate. o.o; I have an (almost) accurate map which goes much further on both top and bottom layers; I just need a few tile-fixes on the areas I can't see in the footage until the later bits of the GHZ demo I have seen will run correctly -- Early stuff (and the entire top route) runs correctly. o.o; Just saying, though, since when that's done I can provide a more accurate map if ya want it.
I want to se your map. Post it here when you're ready
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Also, Tails not in the CPZ demo? ..I think you'll find he is. Watch closely when Sonic is running on those criss-cross ramps at the start of the level, and you'll see Tails runs on the opposite set just like in the demo in our prototype.
It looks like Tails is running under Sonic, but I can't prove it. Maybe in the early beta versions, Tails wasn't playable. Only shown during the demo.
Posted 19 March 2003 - 01:27 PM
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Quote
^^; Whee, edited this out of my old post and into a new topic! Just a few things I noticed..
Firstly, the map of the Nick Arcade GHZ you have is inaccurate. o.o; I have an (almost) accurate map which goes much further on both top and bottom layers; I just need a few tile-fixes on the areas I can't see in the footage until the later bits of the GHZ demo I have seen will run correctly -- Early stuff (and the entire top route) runs correctly. o.o; Just saying, though, since when that's done I can provide a more accurate map if ya want it.
Hi Knuckles Prower. If you have a more accurate map, that would be great! I'm looking forward to it.
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Also, Tails not in the CPZ demo? ..I think you'll find he is. Watch closely when Sonic is running on those criss-cross ramps at the start of the level, and you'll see Tails runs on the opposite set just like in the demo in our prototype.
Mwahah, I been studying those vids too much. XD
I just watched it again and I think you're right. He also appears breifly before the criss-cross ramps, as he spins down the steep slope. I'll have it corrected ASAP. Thanks!
If you spot any other mistakes don't hesitate to point them out.