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Level 0 - Badniks

#46 User is offline JcFerggy 

Posted 17 March 2009 - 02:38 PM

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If you are going to use a shine on the top, make it so you can tell the difference between the too colors. Currently there is not much difference.

#47 User is offline Vipershark 

Posted 28 March 2009 - 02:14 PM

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I have a couple of ideas.

1:

Posted Image
I call it Spiny.

There are two different versions.
Both look harmless at first, but become dangerous as Sonic approaches.

The first attacks at Sonic when he comes near. It grows into a ball of spikes, and then does a spindash along the ground. If you jump over it it should be easily avoidable.
The second attacks when Sonic tries to jump on it. It grows spikes all over it (like the Spike power from Kirby games) and hurts you if you touch it. Spindashing at it can take it out.

2 and 3:

Posted Image

Boss and Badnik.

The boss is on top. I wanted it to be sort of a fusion between the GHZ boss and the Mushroom Hill miniboss.
I thought of three forms for it. The first is like GHZ mode, where it goes back and forth swinging the axe around. Jumping on top of it hurts it. The second is like a helicopter. Touching it from the side hurts you, but hitting it from the top is fine. The third is a sort of "Eggman Spindash" move where the axe spins around him and he bounces off the edges of the screen. You can't hurt him in this form, but he can definitely hurt you. If you curl up in a corner of the screen, you should be fine.

Badnik: Aquaphant (WIP name)
Basically, in its idle stance, it stands and swings its trunk around. When sonic comes near, it starts sucking water up through its trunk. It then spits it at sonic, knocking him away. Whether the water actually hurts sonic or not is your choice.

What do you think?

#48 User is offline Blue Emerald 

Posted 28 March 2009 - 07:29 PM

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Personally, if we use the elephant Badnik, I think it should breathe ice or fire instead of water. Seeing as water is the one hazard that Sonic can touch and never lose rings, it would make more sense for it to attack with something else. The Water Shield only ever deflected metal projectiles, anyway.

#49 User is offline test-object 

Posted 29 March 2009 - 06:06 AM

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View PostVipershark, on Mar 28 2009, 08:14 PM, said:

I call it Spiny.
The second attacks when Sonic tries to jump on it. It grows spikes all over it (like the Spike power from Kirby games) and hurts you if you touch it. Spindashing at it can take it out.

I call it Adamis. See first page to see a better version of your badnik.

Quote

Badnik: Liquiphant
Basically, in its idle stance, it sucks liquid up through its trunk. If Sonic comes near, it spits it at him, knocking him away.

fixd.
It could shoot anything it wants in any level. Water would just push Sonic back where-as lava would obviously hurt him. This would make a perfect standard badnik.

We now still need:

[x] Flying > Tucan from Kamon62, simplified
[x] Plant > King Sling
[x] Basic Enemy: Liquiphant goes here, especially in the jungle-ish stadium
[ ? ] Insect > Cocoo (?)
[ ? ] Pirahna-like: Bubba Shrimps (?)
[] Monkey: ...

[] = empty
[x] = filled
[ ? ] = in case there isn't any better idea

ATTENTION: WHEN DESIGNING BADNIKS, PLEASE USE ONLY 1 ATTACK PATTERN.

#50 User is offline ICEknight 

Posted 29 March 2009 - 05:52 PM

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QUOTE (test-object @ Mar 29 2009, 06:06 AM) [post="294407"]Posted Image
Goes up and down a tree, then flaps its wings and emits a buzzing noise, accompanied with a force field of sorts.[/quote]
?

#51 User is offline Blanche Hodapp 

Posted 29 March 2009 - 06:11 PM

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View PostBlue Emerald, on Mar 29 2009, 01:29 AM, said:

Seeing as water is the one hazard that Sonic can touch and never lose rings, it would make more sense for it to attack with something else.

Erm. S&K had two enemies in the very first zone, which were designed to knock Sonic back without hurting him.

Sometimes the challenge doesn't come from the number of times you get your arse spanked, and I like the idea of a robot using natural resources to frustrate the player.

EDIT: Duh, wrong game...
This post has been edited by Blanche Hodapp: 29 March 2009 - 06:29 PM

#52 User is offline test-object 

Posted 30 March 2009 - 03:00 AM

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QUOTE (ICEknight @ Mar 1 2009, 12:42 PM) [post="285206"]Posted Image
Goes up and down a tree, then flaps its wings and emits a buzzing noise, accompanied with a force field of sorts.[/quote]

Whilst this is a decent idea for a badnik, it reminds me too much of the buzzers in Mystic Cave zone, and God knows how much I don't want THOSE in the first level. :psyduck:

#53 User is offline The Pulse 

Posted 30 March 2009 - 08:34 PM

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I was thinking for the monkey, perhaps a juggling variety of simian, that could juggle coconuts or something (making it hard to hit with from above), and then throwing the coconuts/fruit/whatever in Sonic's general direction.

Kind of like the Sheilded Orb guys from S2/3, only not nearly as cheap. I'm looking at YOU, Invincible Launch Base Zone Black Ball things.

#54 User is offline LordOfSquad 

Posted 30 March 2009 - 10:23 PM

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View PostThe Pulse, on Mar 30 2009, 06:34 PM, said:

I was thinking for the monkey, perhaps a juggling variety of simian, that could juggle coconuts or something (making it hard to hit with from above), and then throwing the coconuts/fruit/whatever in Sonic's general direction.

Kind of like the Sheilded Orb guys from S2/3, only not nearly as cheap. I'm looking at YOU, Invincible Launch Base Zone Black Ball things.


Learn to insta-shield. =P

#55 User is offline The Pulse 

Posted 31 March 2009 - 02:41 PM

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View PostLordOfSquad, on Mar 30 2009, 10:23 PM, said:

View PostThe Pulse, on Mar 30 2009, 06:34 PM, said:

I was thinking for the monkey, perhaps a juggling variety of simian, that could juggle coconuts or something (making it hard to hit with from above), and then throwing the coconuts/fruit/whatever in Sonic's general direction.

Kind of like the Sheilded Orb guys from S2/3, only not nearly as cheap. I'm looking at YOU, Invincible Launch Base Zone Black Ball things.


Learn to insta-shield. =P


They're damn annoying as Knuckles, though. D:

#56 User is offline test-object 

Posted 01 April 2009 - 01:31 PM

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I got a new badnik for you dirty april fools!
Posted Image

Furious, the monkey-bot.
I wanted to discuss the curves in which the coconuts fall. What do you prefer: 1, 2, 3, all three or each coconut a different curve?
Or how about a pattern left-right-left-right? Argue-time :3

On a sidenote, Liquiphant has come to completion in conceptart and attack pattern.
The distance of the liquid shot at you will be determined when badniks and level design cross paths. Same goes for King Sling.
Posted Image

#57 User is offline Matwek 

Posted 01 April 2009 - 02:05 PM

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Just a few changes I would suggest.

Rather than having the monkey shake the tree why not have him sitting at the base, then when sonic arrives he rushes up the trunk where hes explodes sending coconuts/bombs out in an arc. This makes him similar to the egg bomb things of SBZ and saves the effort that would be needed in order to animate a shaking tree.

And for the elephant, how about having it standing near the edge of a pool of water and rather than shooting directly at sonic every now and then he sticks his trunk in the pool and boils the water. We need more defencive style badnicks as everyone seems to design ones that actively attack sonic. This new attack method provides some variety, do you rush through the water in the hopes of taking it out before he heats up the water or do you wait untill hes stopped then attack.
Obviously this style of attack would only work on small sections of water, not full blown water levels.

#58 User is offline test-object 

Posted 01 April 2009 - 02:22 PM

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Quote

Rather than having the monkey shake the tree why not have him sitting at the base, then when sonic arrives he rushes up the trunk where hes explodes sending coconuts/bombs out in an arc. This makes him similar to the egg bomb things of SBZ and saves the effort that would be needed in order to animate a shaking tree.

GREAT IDEA! Instead, we only need to animate a monkey climbing up a tree. :(
No bloody way.

Quote

And for the elephant, how about having it standing near the edge of a pool of water and rather than shooting directly at sonic every now and then he sticks his trunk in the pool and boils the water. We need more defencive style badnicks as everyone seems to design ones that actively attack sonic. This new attack method provides some variety, do you rush through the water in the hopes of taking it out before he heats up the water or do you wait untill hes stopped then attack.
Obviously this style of attack would only work on small sections of water, not full blown water levels.

You are right on the fact we need enough defensive badniks. I always worked around the suggestion the elephant worked exactly as the windblowing rooster in Sonic 3. Plain water does not hurt you, just slows you down. If you're running over water, that would mean sinking and being obliged to take another (underwater) route. We are also able to make small ponds, by the way.

#59 User is offline Chimpo 

Posted 01 April 2009 - 02:34 PM

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View Posttest-object, on Apr 1 2009, 12:22 PM, said:

Quote

Rather than having the monkey shake the tree why not have him sitting at the base, then when sonic arrives he rushes up the trunk where hes explodes sending coconuts/bombs out in an arc. This makes him similar to the egg bomb things of SBZ and saves the effort that would be needed in order to animate a shaking tree.

GREAT IDEA! Instead, we only need to animate a monkey climbing up a tree. :(
No bloody way.


This is why you talk to animators before making assumptions.

We don't have to actually animate the monkey climbing up the tree. Rather he can get a surprise look, run behind the tree, and then make a giant leap to the top. Once he lands, he can explode.

#60 User is offline test-object 

Posted 01 April 2009 - 03:49 PM

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How would you actually destroy the monkey then? It's gonna be as the star-like robot in Metropolis?
I can't recall an enemy in any first stage being like that.

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