Posted 04 May 2009 - 12:04 AM
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Impossible to rip because Dreamcast emu's don't support ripping really. And high-poly? What? It's lower poly than SA1.
Posted 04 May 2009 - 08:52 PM
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Polygon Jim, on May 4 2009, 01:04 AM, said:
Impossible to rip because Dreamcast emu's don't support ripping really. And high-poly? What? It's lower poly than SA1.
But what polygons it does have, it uses them much more efficiently. No oven mitts.
Posted 04 May 2009 - 09:34 PM
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I have to agree with Blaze, I've always loved the STF models, despite being low poly.
Posted 05 May 2009 - 03:14 AM
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Polygon Jim, on May 4 2009, 12:04 AM, said:
Impossible to rip because Dreamcast emu's don't support ripping really. And high-poly? What? It's lower poly than SA1.
Not really. Sonic the Fighter is flat shaded. I wouldn't be surprised if the
Fighter model had more polygons.
Posted 05 May 2009 - 03:46 PM
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Phos, on May 5 2009, 04:14 AM, said:
Polygon Jim, on May 4 2009, 12:04 AM, said:
Impossible to rip because Dreamcast emu's don't support ripping really. And high-poly? What? It's lower poly than SA1.
Not really. Sonic the Fighter is flat shaded. I wouldn't be surprised if the
Fighter model had more polygons.
The fact that it's flat shaded let's you know exactly how many polygons it has. You can count them.
Posted 07 May 2009 - 03:02 AM
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So keeping on the subject of ripping StF models, we may not be able to rip them from Dreamcast games - but Sonic the Fighters is part of Gems Collection on Gamecube and PS2, and I know it's possible to rip models from there.
Posted 07 May 2009 - 04:32 AM
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Dami and I had a copy of some of the Sonic Fighters models actually. They're on my old computer though so I wouldn't be able to get ahold of them till this weekend. Dami might have them on hand though?
IIRC I think we had most characters apart from those hidden ones like honey and the eggman robot thingo.
Posted 08 May 2009 - 03:47 AM
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Wow, I'd really would love to have the Fang one so then I can continue with my Sonic X-Treme Boss engine. =P
Posted 08 May 2009 - 04:43 AM
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BlazeHedgehog, on May 7 2009, 04:02 AM, said:
So keeping on the subject of ripping StF models, we may not be able to rip them from Dreamcast games - but Sonic the Fighters is part of Gems Collection on Gamecube and PS2, and I know it's possible to rip models from there.
Gems can't be emulated.
Posted 08 May 2009 - 03:58 PM
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QUOTE (Vaiz @ May 1 2009, 05:40 AM) [post="304737"]

Ivysaul

Squiltre

Totodire
And, who can forget:

Pikachu
Third PBR rips pack
Posted 10 May 2009 - 03:20 AM
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Are the Fire/Leaf models from the first trailer still in there?
Also, stadium rips would be interesting.
Posted 10 May 2009 - 09:49 PM
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QUOTE (Afti @ May 10 2009, 04:20 AM)

Are the Fire/Leaf models from the first trailer still in there?
Well, those were basically straight pulled from Pokemon XD's GBA-linked Mt. Battle mode...
Posted 12 May 2009 - 05:29 PM
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I know; their presence would be more interesting than the models themselves.
Posted 12 May 2009 - 07:56 PM
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AFAIK, he has to get the game to display it in order to rip it.
Posted 12 May 2009 - 07:59 PM
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Well, that's unfortunate.
Stadium rips would still be nice- as would Lugia/Ho-Oh.
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