3D Model ripping thread Since noone else has made one yet, I'm going to here.
#16
Posted 12 April 2009 - 06:19 PM
They have everything to do with ripping models. I've only had a few good OpenGL rips, they are usually messed up geometry. Yet with a DirectX app, and a directX ripper I have %100 success rate.
#17
Posted 12 April 2009 - 06:25 PM
And how do you rip stuff out of OpenGL games? Because games normally use only one API, you know =P A Direct3D logger won't help there at all (maybe unless you're using the generic implementation under WinXP or later, but that means your video hardware sucks so horribly you shouldn't even be using it at all, man).
Then again, it's always better to rip the model from their sources, though that implies cracking the format. The vertex buffer isn't gonna tell you much, the animation stuff is missing from there.
Then again, it's always better to rip the model from their sources, though that implies cracking the format. The vertex buffer isn't gonna tell you much, the animation stuff is missing from there.
#18
Posted 13 April 2009 - 03:52 AM
Polygon Jim, on Apr 12 2009, 06:39 PM, said:
Tiberious, on Apr 11 2009, 03:33 AM, said:
How are you getting model rips from Brawl?
I've attempted to use OGLE, and it tries, but fails (the .obj files it produces are blank).
I'm trying to get Red and Blue Alloys for... certain reasons.
If you're able to pull them from Dolphin, please help me learn to do this.
I've attempted to use OGLE, and it tries, but fails (the .obj files it produces are blank).
I'm trying to get Red and Blue Alloys for... certain reasons.
If you're able to pull them from Dolphin, please help me learn to do this.
Only fagots use openGL when ripping models. Use directx. Anyway, the Brawl model format was cracked at least 6 months ago if not more, so there's tools on the net for it.
Look, all I care about is getting ahold of the Red and Blue Alloy models in the T-pose in some kind of format Wings3D will import. Whether that's already done and I just need to go download 'em, or I need to rip them myself (only tools I've seen have problems converting them, and they come out in some funky format that errors even when I use the damned plugin for it).
I'm trying to get them because I'm wanting the chest part from 'em so I can make them usable elsewhere. That's all.
#19
Posted 13 April 2009 - 10:38 AM
Sik, on Apr 12 2009, 07:25 PM, said:
And how do you rip stuff out of OpenGL games? Because games normally use only one API, you know =P A Direct3D logger won't help there at all (maybe unless you're using the generic implementation under WinXP or later, but that means your video hardware sucks so horribly you shouldn't even be using it at all, man).
Then again, it's always better to rip the model from their sources, though that implies cracking the format. The vertex buffer isn't gonna tell you much, the animation stuff is missing from there.
Then again, it's always better to rip the model from their sources, though that implies cracking the format. The vertex buffer isn't gonna tell you much, the animation stuff is missing from there.
Most programs I've ripped from use both API's. Hell, Sonic Heroes even does both. Dolphin emulator does also, which is why I said use DirectX. Dolphin has very bad ripping support in my experience when you use OpenGL.
And Tiberious. Go crack the format if you want them in a perfect T-pose. If not, either use the converter that rips them messed up, and fix them, or rip them in a normal stance in Dolphin using DirectX.
#20
Posted 13 April 2009 - 05:18 PM
Polygon Jim, on Apr 13 2009, 11:38 AM, said:
And Tiberious. Go crack the format if you want them in a perfect T-pose. If not, either use the converter that rips them messed up, and fix them, or rip them in a normal stance in Dolphin using DirectX.
If you can point me to a DX plugin that doesn't look like absolute hell and lets me actually get into the game where I can rip 'em, then fine. Otherwise, quit wasting my time.
#21
Posted 30 April 2009 - 01:23 PM
Alright, well, I got an e-mail showing some interest in my Pokémon: Battle Revolution! rips, so I'll upload some more. This is all I have that isn't still being worked on.

Burbasaul

Felarigatl

Jiggrypuff

Galdevoil

Jorteon

Reafeon

Rugia

Ruxio

Lioru

Saramance

Shinx

Vurpix

Wiggrytuff
Oh, and of course:
Download here
Bonus points: Next poster, name your favorite Pokémon.

Burbasaul

Felarigatl

Jiggrypuff

Galdevoil

Jorteon

Reafeon

Rugia

Ruxio

Lioru

Saramance

Shinx

Vurpix

Wiggrytuff
Oh, and of course:
Download here
Bonus points: Next poster, name your favorite Pokémon.
This post has been edited by Ice God: 30 April 2009 - 09:37 PM
#22
Posted 01 May 2009 - 04:18 AM
So, I noticed in this one 3D model ripping thread over on Cult that there's a program that could rip models from SA:DX (3D print screen, I believe), but it screw up the normals. For models as simple as those from SA:DX, Blender should be able to fix them automatically. Then I remembered Dude has this game's format pretty much cracked, and wondered what the problem is.
Blender also can't open those Unleashed models you uploaded. They're in Autodesk's proprietary format, so there's no really useful importer.
Blender also can't open those Unleashed models you uploaded. They're in Autodesk's proprietary format, so there's no really useful importer.
This post has been edited by Phos: 01 May 2009 - 04:38 AM
#23
Posted 01 May 2009 - 04:40 AM
Since phos didn't say shit about Pokemon.
Get some Charmeleon up in here.
Get some Charmeleon up in here.
#24
Posted 01 May 2009 - 05:45 AM
Crud. I was gonna suggest Mew.... ah well.
Also, I'd kill for Blue and Red Alloys, if you could get those.
Also, I'd kill for Blue and Red Alloys, if you could get those.
#26
Posted 02 May 2009 - 05:10 PM
So I taken a look at that sonic model and it must be how the ripper works but the model was a complete mess, I fixed it up a bit and gave it a very simple (no fingers or eye movement) rig in max, needs a few minor touches but if you want the model I can upload it.

*edit* The rig is more broken then expected so it might be best until I can remake it this week, I did test out the ability to make a sprite from 3DSM though.

*edit* The rig is more broken then expected so it might be best until I can remake it this week, I did test out the ability to make a sprite from 3DSM though.
This post has been edited by Diablohead: 02 May 2009 - 07:08 PM
#29
Posted 03 May 2009 - 11:20 AM
I was using a falloff toon filter and being as lazy as I am only used blue, red, white and yellow :P
#30
Posted 03 May 2009 - 02:55 PM
I was always partial to the 3D model for Sonic in Sonic the Fighters as being the perfect, high-poly representation of classic Sonic in 3D.
Why hasn't anybody ever ripped that? I tried to get it out of Shenmue via NullDC but I can't work any of these 3D rippers.
Why hasn't anybody ever ripped that? I tried to get it out of Shenmue via NullDC but I can't work any of these 3D rippers.

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