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3D Model ripping thread Since noone else has made one yet, I'm going to here.

#1 User is offline Ice God 

Posted 24 February 2009 - 04:18 PM

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If you've ripped any 3D models from games, post them here. I'll get us started with a couple of examples, and I have many more to post in time, but for now, enjoy Torterra and Lucario from Pokemon: Battle revolution.

Posted Image

Torterra

Posted Image

Lucario

Those of you that know what to do, feel free to post any rips you rip, and for the newbies, I'll probably post a tutorial in the near future.
This post has been edited by Ice God: 24 February 2009 - 05:49 PM

#2 User is offline Polygon Jim 

Posted 24 February 2009 - 04:33 PM

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The Tornado from Unleashed.

Posted Image

Unleashed wii.

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EggDragoon Unleashed wii.

http://www.fileden.com/files/2008/4/29/188.../eggdragoon.FBX

I'll get some more stuff to upload later.

#3 User is offline Ice God 

Posted 24 February 2009 - 06:20 PM

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Posted Image

Interesting how I'll release this as I listen to the Earthbound OST.
Please wait until I re-release this model.

Ness, out of Super Smash Bros, Brawl. Not sure if I have Lucas, sadly.

Posted Image
Please wait until I re-release this model.

And finally, an all-in-one Luigi.
Posted Image
Includes all model parts.
Please wait until I re-release this model.
This post has been edited by Ice God: 07 June 2009 - 08:22 PM

#4 User is offline Jeztac 

Posted 28 March 2009 - 05:40 AM

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Reposting my old rips from various forums:
Unleashed Level Textures:
Adabat: http://jeztac.man-ma...ashed/Adabat.7z
Apotos: http://jeztac.man-ma...ashed/Apotos.7z
ChuNan: http://jeztac.man-ma...ashed/ChuNan.7z
EggmanLand: http://jeztac.man-ma...d/Eggmanland.7z
Holaska: http://jeztac.man-ma...shed/Holaska.7z
Shamar: http://jeztac.man-ma...ashed/Shamar.7z
Spagonia: http://jeztac.man-ma...hed/Spagonia.7z


Super Mario Sunshine:
Yoshi: http://www.megaupload.com/?d=XT9H1QIQ
Mario: http://www.megaupload.com/?d=Z0564DP1
1up Mushroom: http://www.megaupload.com/?d=7LQT0CIW
Barrel: http://www.megaupload.com/?d=5IX40SUP
Block: http://www.megaupload.com/?d=3DARH2ZR
Coin: http://www.megaupload.com/?d=YLBK22TK
bananas: http://www.megaupload.com/?d=LCF811DD
Cloud: http://www.megaupload.com/?d=5GO01B16
Dorian: http://www.megaupload.com/?d=EIYJ7FGU
Island Citizen http://www.megaupload.com/?d=IGSNMM3A
Mario's hat http://www.megaupload.com/?d=8MKPL4LH
Mushrooms Strapped Onto A Backpack..? http://www.megaupload.com/?d=5HU78TRU
papaya http://www.megaupload.com/?d=X2WG720F
FLUDD: http://www.megaupload.com/?d=DW1KQSYK
Toadsworth http://www.megaupload.com/?d=6Q77O759
Toad: http://www.megaupload.com/?d=2USVCRL0


Mario Kart Double Dash:
Bowser: http://www.megaupload.com/?d=NJF1LE2D
Bowser Jr: http://www.megaupload.com/?d=E8S2R5F0
Koopa: http://www.megaupload.com/?d=PR06KO6E
Luigi: http://www.megaupload.com/?d=A72I0F5L
Mario: http://www.megaupload.com/?d=ZEJNN4OA
Parakoopa: http://www.megaupload.com/?d=UF9KP8DO
Peach: http://www.megaupload.com/?d=UGPJ0XLS
Waluigi: http://www.megaupload.com/?d=LP6AWW34
Wario: http://www.megaupload.com/?d=QZZ2P0BK


Kingdom Hearts:

Collada DAE format.
Aladin: http://www.megaupload.com/?d=SGNSKD0T
Jasmine: http://www.megaupload.com/?d=L99OK7QT
Carpet: http://www.megaupload.com/?d=8SOYZAMJ
Yago: http://www.megaupload.com/?d=X0KHV73W
Aladin Towns people1: http://www.megaupload.com/?d=4R8P3H9F
Aladin Towns people2: http://www.megaupload.com/?d=GSS7AB4G
Aladin Towns people3: http://www.megaupload.com/?d=XEJHAW9Z
Aladin Towns people4: http://www.megaupload.com/?d=0GJWHF5Z
Abu: http://www.megaupload.com/?d=8417GBD7
Black Lamp: http://www.megaupload.com/?d=VK757W0P
Jafar: http://www.megaupload.com/?d=35QO0JVR
Genie Jafar: http://www.megaupload.com/?d=XLZYOY1D
Aladin Lion gate thing: http://www.megaupload.com/?d=82L4DQ3Z
Aladin High Poly: http://www.megaupload.com/?d=POGCB3XH
Jafar High Poly: http://www.megaupload.com/?d=3TNN3SLT
Genie: http://www.megaupload.com/?d=EI6GD3FS
The White Rabbit: http://www.megaupload.com/?d=7GZB4FKV
Queen Of Hearts: http://www.megaupload.com/?d=DOTKKRBT
Chestire's Cat: http://www.megaupload.com/?d=ELLHMV9F
Door knob: http://www.megaupload.com/?d=WZFSS286
Queen Of Hearts High Poly: http://www.megaupload.com/?d=1XQMX6AO
Disney Castle Donald: http://www.megaupload.com/?d=RI444PTV
Disney Castle Goofy: http://www.megaupload.com/?d=07MB6FGA
Minnie Mouse: http://www.megaupload.com/?d=UDBZLPJV
Daisy: http://www.megaupload.com/?d=T8AHR0XO
Broom: http://www.megaupload.com/?d=8L53K4DJ
Jimminy Cricket: http://www.megaupload.com/?d=YRYMWZRP
Sword: http://www.megaupload.com/?d=SP7GLNE9
Shield: http://www.megaupload.com/?d=2VPQMIY7
Wand: http://www.megaupload.com/?d=AM0Z4XYP
Wakka: http://www.megaupload.com/?d=6J1BYGK7
Selphie: http://www.megaupload.com/?d=FMSFKV9N
Tidus: http://www.megaupload.com/?d=73AP6NRR
Giant Heartless Boss: http://www.megaupload.com/?d=DVX6WBZJ
Sora: http://www.megaupload.com/?d=BZZ384R1
Donald: http://www.megaupload.com/?d=T4GNI88V
Goofy: http://www.megaupload.com/?d=3ES2PK01
Riku: http://www.megaupload.com/?d=LFC58WMV
Kairi: http://www.megaupload.com/?d=O516FFMA
Squall Leonhart: http://www.megaupload.com/?d=8MWKLIGQ
Yuffie: http://www.megaupload.com/?d=40CYV3IS
Malefecent: http://www.megaupload.com/?d=OO7VZDT1
Fairy God Mother: http://www.megaupload.com/?d=NDZJIDBY
Huey: http://www.megaupload.com/?d=9KBGP997
Dewey: http://www.megaupload.com/?d=W5CC4J94
Lowey: http://www.megaupload.com/?d=MYGIRYKN
Aerith: http://www.megaupload.com/?d=LT8OMV3N
Cloud: http://www.megaupload.com/?d=VZJH56I0
Evil Riku: http://www.megaupload.com/?d=569WYPZ2
Moogle: http://www.megaupload.com/?d=RDH70YI2
Dalmation: http://www.megaupload.com/?d=YRWOCGH3
Cid: http://www.megaupload.com/?d=EXMB7T7S
Young Sora: http://www.megaupload.com/?d=KJUVIS8J
Pluto: http://www.megaupload.com/?d=KGP8P348

#5 User is offline Gen 

Posted 29 March 2009 - 11:13 AM

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Just a small suggestion regarding the format of these models.

3DS Sucks huge monkey balls. I'd highly advise avoiding like the AIDS. Instead, go for a much more recent format that works across most 3D apps, like Collada. It has importers and exporters for a variety of modeling packages, and its support has been growing through the game industry for a while now.
This post has been edited by Gen: 29 March 2009 - 11:16 AM

#6 User is offline Max Firestorm 

Posted 29 March 2009 - 11:25 AM

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Hmm... Is it possible to get these working in Garry's Mod at all? If I recall, it uses .mdl format for ragdolls.
This post has been edited by Max Firestorm: 29 March 2009 - 11:25 AM

#7 User is offline Gen 

Posted 29 March 2009 - 11:32 AM

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View PostMax Firestorm, on Mar 29 2009, 08:25 AM, said:

Hmm... Is it possible to get these working in Garry's Mod at all? If I recall, it uses .mdl format for ragdolls.

It uses valve's own format. It's possible of course, though they'd need to be re-rigged and have collision meshes added to them.

#8 User is offline Max Firestorm 

Posted 29 March 2009 - 11:48 AM

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View PostGen, on Mar 29 2009, 04:32 PM, said:

View PostMax Firestorm, on Mar 29 2009, 08:25 AM, said:

Hmm... Is it possible to get these working in Garry's Mod at all? If I recall, it uses .mdl format for ragdolls.

It uses valve's own format. It's possible of course, though they'd need to be re-rigged and have collision meshes added to them.


Crap. There was me thinkin' it would be easy X.x

#9 User is offline Ollie 

Posted 29 March 2009 - 11:54 AM

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I haven't checked but there must be something that you would use in the Source SDK for importing and exporting the models. I'd take a look if it wasn't for my college assignment. D=

#10 User is offline Gen 

Posted 29 March 2009 - 12:47 PM

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View PostOllie, on Mar 29 2009, 08:54 AM, said:

I haven't checked but there must be something that you would use in the Source SDK for importing and exporting the models. I'd take a look if it wasn't for my college assignment. D=

It basically works like this:

Say you have a model of Fuckstick McDogwaffle, the best sonic fan character ever (second only to JesusFuck McChrist and Shitglove McWafflefuck of course), and you wanted to get him into source. Simply exporting the model to a format readable by valve's tools is not enough.

You still have to rig the character for animation, and make a set of collision meshes that are also attached to the bones of the model's rig for rag dolls in whatever modeling application you use. Mind you some of this may be a bit outdated as it's been a while since I attempted to make any sort of content for source.

Of course there's also the shit involving materials and such, but generally if all you want are just diffuse textures, you wouldn't need to worry yourself with that stuff.
This post has been edited by Gen: 29 March 2009 - 12:47 PM

#11 User is offline Ollie 

Posted 29 March 2009 - 01:13 PM

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Oh I was just meaning just a simple static model in GMod. I always thought it was a matter of just importing and exporting to the format needed. Meh.

#12 User is offline Tiberious 

Posted 11 April 2009 - 02:33 AM

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How are you getting model rips from Brawl?

I've attempted to use OGLE, and it tries, but fails (the .obj files it produces are blank).

I'm trying to get Red and Blue Alloys for... certain reasons.

If you're able to pull them from Dolphin, please help me learn to do this.

#13 User is offline BlazeHedgehog 

Posted 11 April 2009 - 03:47 AM

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QUOTE (Max Firestorm @ Mar 29 2009, 12:48 PM) [post="294479"]Posted Image

#14 User is offline Polygon Jim 

Posted 12 April 2009 - 05:39 PM

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View PostTiberious, on Apr 11 2009, 03:33 AM, said:

How are you getting model rips from Brawl?

I've attempted to use OGLE, and it tries, but fails (the .obj files it produces are blank).

I'm trying to get Red and Blue Alloys for... certain reasons.

If you're able to pull them from Dolphin, please help me learn to do this.




Only fagots use openGL when ripping models. Use directx. Anyway, the Brawl model format was cracked at least 6 months ago if not more, so there's tools on the net for it.

#15 User is offline Sik 

Posted 12 April 2009 - 06:13 PM

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View PostPolygon Jim, on Apr 12 2009, 07:39 PM, said:

Only fagots use openGL when ripping models. Use directx.
Lolwut? They're different APIs, they have nothing to do with ripping models. If you mean those programs that log everything sent to the GPU, well, then bear in mind that you must be logging the same API drivers that the game uses. You won't get anything if you try to rip from a game using DirectX using an OpenGL logger, and vice versa.

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