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Why the SRB2 hate?

#76 User is offline Sik 

Posted 25 February 2009 - 01:27 AM

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The problem with SRB2 and gamepads, besides that it needs better support =P is that SRB2 is best playable with FPS-like controls really. I have two sets: W/S/A/D for strafing and 8/5/4/6 for steering (both have forwards/backwards). Now, you may wonder, what is common in FPS games? Mouselook. Well, gamepads... simply aren't suited for mouselook. There is analog, but it works differently. In a gamepad, it's push in a direction to start moving, then return to the center when it's done. On a mouse, just move the distance it has to move, and stay there.

So you'd need a gamepad which is made with mouselook-like controls in mind. Which is where my idea about sliders come (you have a pair of sliders in the gamepad shoulder area and you... well, slide them, like you'd do with the mouse, except that they're 1D instead of 2D - there're two sliders though anyways =P). But I don't have enough money to manufacture and sell gamepads, and I don't think I can afford to spend in making a custom one right now (especially one requiring such new parts). So meh.

#77 User is offline Revival 

Posted 25 February 2009 - 03:17 PM

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The SRB2 community is filled with fanboys & the forum administrators are national socialists. And it runs like crap on Linux.

#78 User is offline Ayla 

Posted 25 February 2009 - 03:54 PM

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I played the game almost ten years ago and it felt like sonic in mario 64. Can't say I didn't like it, though. Pretty sure SRB2 is what Sonic on the Saturn would have really been like if they had managed to get it to work. Always reminded me of that one 3D stage where you could get the bonuses in Sonic Jam. Sonic Adventure 1 is by far superior and it's the only 3d Sonic I consider a real sonic game. Sonic Adventure 2 came close to that and Heroes would have been fucking sweet had it not had the annoying three player aspect.

Can't say anything about Unleashed for 360/PS3, but I liked it for PS2.. the werehog part at least. Sonic's levels were way too linear for me, though.

#79 User is offline Blue Warrior 

Posted 21 April 2009 - 02:54 PM

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I was never bothered by the lack of slopes, but it would be a miracle if SRB2 did have them. It really is the biggest part of classic Sonic, but hey, can't start over now. I'm alright with with it being more of a Sonic-Mario-FPS anyway, CTF on it is fun as hell, IMHO. I just wish the godawful lag was fixed in netplay, it's almost as bad as SSBB.

View PostRevival, on Feb 25 2009, 01:17 PM, said:

The SRB2 community is filled with fanboys & the forum administrators are national socialists.


Oh, god. I'm getting so sick of associating myself with them anymore. The master server at ms.srb2.org has been such a piece of shit for the longest time, with nine year olds role playing their silly scenarios and the commoners on the SRB2 Message Board becoming so stereotypically prejudiced against it that they treat RPs and hangouts as the antichrist, referring to anyone who does it as "n00bs" unconditionally to the roleplayer's age, experience with the game, or attitude. Most people on the master server don't understand how to host, and the older members that do would be more interested in ranting about the SRB2 community and playing Team Fortress 2. The forum community is stiff with restrictions, and its general attitude seems unfriendly, especially some of the staff. The more I look at it, the more it seems childish to me to the point where I respect Super Mystic Sonic more than I respect half the rest of the sad excuse for a community. The whole thing is just a mess; it's as good as broken, for all I'm concerned.

The only reason I still frequent the forums there anymore is because the staff is now wanting to use a master server I created to be their default; it's the perfect opportunity for me to try to at least settle the ridiculous conflict between the two sides of the community, so I want to give that one last shot. I do administrate a couple sub-SRB2-community forums, but SRB2ME is ultimately going to be the decider of whether I stay with the community or move onto something else, since SRB2ME will effect not just the gameplay, but netplay, addons, and the community as a whole.



Big bump, but I felt like ranting.

#80 User is offline Vaiyt 

Posted 26 April 2009 - 10:26 PM

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I like it.

It's not ideal, not by a long shot - but the stages do have the kind of 'openness' normal 3D Sonic games sorely lack. The stages themselves are a mixed bag, but the best ones are loads of fun.

#81 User is offline Phithpleis 

Posted 27 April 2009 - 12:05 AM

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Uh, the problem? No loops, not much slopes, there may be tubes, I think.

#82 User is offline Kanaju 

Posted 07 May 2009 - 03:02 PM

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SRB2? I haven't played that thing in forever. :v:

Really, it's just a modified version of Doom. But it's still fun.

#83 User is offline Tets 

Posted 07 May 2009 - 06:17 PM

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View PostKanaju, on May 7 2009, 04:02 PM, said:

Really, it's just a modified version of Doom.

While we're on the subject, Half-Life is just a modified version of Quake. Almost everything about the engine is improved and there's a completely different atmosphere about the game, but that's basically what it is. The same goes for SRB2 and Doom.

But I'm not going to lie about the community, it's utter shit. I never understood the drama surrounding the master server and role-playing. I can't stand role-players myself, but I don't get why they're demonized to such an extent. People are taking it way too fucking seriously.

Finally, I don't get why people complain about, of all things, the lack of loops. That's just being narrow minded. Loops don't work in 3D anyway unless you take the Sonic Adventure route and switch to a different viewpoint and force the player through. If we did this, we'd have people bitching about it instead. And no slopes? That's easily worked around with good level design. Simple, gradual increases in floor height may not look visually appealing, but they get the job done. So in the end product basically you have a game where you play has Sonic, Tails, or Knuckles, running through fantasy levels jumping on robots and TV monitors and collecting rings. Does that sound familiar to you? It should, that's classic Sonic.

#84 User is offline corneliab 

Posted 07 May 2009 - 10:46 PM

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I actually saw a working loop in a Marble Zone level someone created awhile back. It was scripted, to be sure, but kind of neat to see it pulled off.

Anyways, I like SRB2 a ton (the Mystic Realm pack in particular). It's a very impressive effort, and the soundtrack is really damn good. I kind of wish Sonic would actually break when you pulled back when running, but that's my only real complaint when it comes to handling. There's lots of platforming and a ton of ways to go about the stages. They're very open.

I will agree with those who seem to be somewhat iffy about the community. It's always seemed strange to me that the multiplayer aspect of a Sonic game would seemingly generate more hype and anticipation than the single player experience. Also, the administration seems somewhat stiffling and boarderline elitist in some cases, having browsed around for awhile. I don't know.

I'm very much looking forward to the final release in July. The new stages look downright snazzy, and the improved Knuckles sprites will actually make him worth using.
This post has been edited by corneliab: 07 May 2009 - 10:47 PM

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