The problem with SRB2 and gamepads, besides that it needs better support =P is that SRB2 is best playable with FPS-like controls really. I have two sets: W/S/A/D for strafing and 8/5/4/6 for steering (both have forwards/backwards). Now, you may wonder, what is common in FPS games? Mouselook. Well, gamepads... simply aren't suited for mouselook. There is analog, but it works differently. In a gamepad, it's push in a direction to start moving, then return to the center when it's done. On a mouse, just move the distance it has to move, and stay there.
So you'd need a gamepad which is made with mouselook-like controls in mind. Which is where my idea about sliders come (you have a pair of sliders in the gamepad shoulder area and you... well, slide them, like you'd do with the mouse, except that they're 1D instead of 2D - there're two sliders though anyways =P). But I don't have enough money to manufacture and sell gamepads, and I don't think I can afford to spend in making a custom one right now (especially one requiring such new parts). So meh.
So you'd need a gamepad which is made with mouselook-like controls in mind. Which is where my idea about sliders come (you have a pair of sliders in the gamepad shoulder area and you... well, slide them, like you'd do with the mouse, except that they're 1D instead of 2D - there're two sliders though anyways =P). But I don't have enough money to manufacture and sell gamepads, and I don't think I can afford to spend in making a custom one right now (especially one requiring such new parts). So meh.


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