I never been a big fan of it because of how different it feels, like wetflame said it's more of a fast mario platformer with springs.
Why the SRB2 hate?
#31
Posted 22 February 2009 - 02:16 PM
I never been a big fan of it because of how different it feels, like wetflame said it's more of a fast mario platformer with springs.
#32
Posted 22 February 2009 - 02:19 PM
#33
Posted 22 February 2009 - 02:29 PM
#34
Posted 22 February 2009 - 02:39 PM
Don't bullshit yourself regarding the level design. It's not classic Sonic by any measurement. Fuck, there's not even slopes.
#35
Posted 22 February 2009 - 02:43 PM
I find SRB2 to be kind of annoying to play. It's way too easy to get lost.
#36
Posted 22 February 2009 - 02:44 PM
#37
Posted 22 February 2009 - 02:49 PM
#38
Posted 22 February 2009 - 02:51 PM
Diablohead, on Feb 22 2009, 02:16 PM, said:
I never been a big fan of it because of how different it feels, like wetflame said it's more of a fast mario platformer with springs.
If anything, SA1 is better as a platformer and a Sonic game. Jump cancel makes precision jumps far easier than in SRB2.
#39
Posted 22 February 2009 - 02:55 PM
Vendettagainst, on Feb 22 2009, 12:07 PM, said:
Um. No.
The other levels HAVE been worked on and completed. They don't put them in the demos for a reason. You have to have SOMETHING for the final release here in a few months....
#40
Posted 22 February 2009 - 03:04 PM
Shadow Hog, on Feb 22 2009, 03:04 PM, said:
<a href="http://www.fileden.com/files/2006/11/5/352484/Levels/cp_greenflower_b1.bsp">Download it here, if you want.</a> It's a little more updated than the version in that screen, with authentic SRB2 water (I wanted the pretty Source water, but the little waterfall winds up causing too many rendering glitches to be practical), the proper SRB2 sky, and (although this may have been a bad idea) the Greenflower Zone music to boot.
I think that's more the nature of the Source engine. You see piles of model ports for stuff like Garry's Mod, but map ports are almost non-existent. There is no reliable way (or at least, no publicly-known way) to import a map from another game in to Hammer - they always have to be remade from scratch.
But getting SRB2 level data in to something else probably wouldn't be that difficult. Even ignoring 3D data ripping tools, as Damizean said, making a converter probably wouldn't be too difficult.
SMTP, on Feb 22 2009, 03:55 PM, said:
Vendettagainst, on Feb 22 2009, 12:07 PM, said:
Um. No.
The other levels HAVE been worked on and completed. They don't put them in the demos for a reason. You have to have SOMETHING for the final release here in a few months....
Vendettagainst needs to watch this, I guess.
#41
Posted 22 February 2009 - 03:06 PM
#42
Posted 22 February 2009 - 03:21 PM
#43
Posted 22 February 2009 - 03:30 PM
saxman, on Feb 22 2009, 04:06 PM, said:
Yeah, but to be blunt here, hard work or not, it could be seen that SRB2 made a bad design decision early on (then again, back when SRB2 was started, I don't even think Quake 3 was out yet) and now, 13 years down the line or whatever, it's made the game look and feel comically dated.
Yes, they've come a long way, but to what end? So they can release an ugly 3D platformer with 2D sprites? Some of what they're doing looks really awesome, and I really wish I didn't get stupidly lazy doing textures for SSNTails, but it could be so much better in a better engine with better physics. If the thought of "This could be so much better" overrides the enjoyment of the game itself, that's a problem that should be addressed.
And it won't be addressed. The game has been in development longer than some of its fans have been alive on this planet. SSNTails is getting married, and he wants to put SRB2 down once and for all. Not that I blame him - it's great they're putting the hammer down and stopping all of this feature creep - but in the time they spent making this one game, a completed game could have been remade in six different engines.
(This is all, of course, terribly hypocritical, considering my own game has been going strong since late 1999/early 2000 - nor do I want it to seem like I hate SRB2, because I really do like the game, but still).

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