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Why the SRB2 hate?

#1 User is offline Lostgame 

Posted 22 February 2009 - 09:39 AM

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Seriously, SRB2 is undoubtedly the best 3D sonic game ever made - fan or otherwise. (Although I've never played Unleashed, it sure beats Adventures 1+2, Heroes, and 2k6 in terms of being an actual classic sonic game.) The level design reeks of classic Sonic, along with the graphical style. The controls might be a little iffy but it's got a great community, awesome music, and some really sweet unlockables that show off some amazing shit - they've even got an entire NiGHTS engine built in. Fuck. How could you possibly dislike this game and call yourself a sonic fan?

I'm really interested to hear what people who hate it have to say.
This post has been edited by Lostgame: 22 February 2009 - 09:40 AM

#2 User is offline Wetflame 

Posted 22 February 2009 - 09:49 AM

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Quote

Seriously, SRB2 is undoubtedly the best 3D sonic game ever made - fan or otherwise.


This is probably why - annoying "classic" fanboys who don't realise that SRB2 out of the 3D games is the least like an actual Sonic game since it uses a very basic platform engine with no "pinball" physics. It's more like a speedy Mario game than anything. The level design might feel a little more classic since it's more systematic and less based on set pieces, but that's not necessarily a good thing. Also the fact that the game was never finished, despite the most difficult parts of it having been completed.

SRB2 is more of a Sonic Doom 2 sequel than anything. SD2 was great for it's time though.
This post has been edited by Wetflame: 22 February 2009 - 09:52 AM

#3 User is offline Machenstein 

Posted 22 February 2009 - 09:50 AM

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There are people who hate SRB2?

#4 User is offline LordOfSquad 

Posted 22 February 2009 - 09:54 AM

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View PostMachenstein, on Feb 22 2009, 07:50 AM, said:

There are people who hate SRB2?


I was going to say, I wasn't aware it was an issue.

Yes, SRB2 has a glaring lack of loops and slopes and such, but I still find it to be an excellent game, one I'll truly enjoy when it comes out this May.

(Also, Lostgame, Unleashed on the 360/PS3 is awesome.)

#5 User is offline tech3475 

Posted 22 February 2009 - 09:58 AM

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View PostLordOfSquad, on Feb 22 2009, 03:54 PM, said:

View PostMachenstein, on Feb 22 2009, 07:50 AM, said:

There are people who hate SRB2?


I was going to say, I wasn't aware it was an issue.

Yes, SRB2 has a glaring lack of loops and slopes and such, but I still find it to be an excellent game, one I'll truly enjoy when it comes out this May.

(Also, Lostgame, Unleashed on the 360/PS3 is awesome.)


I believe thats because of the engine (modified doom/id tech 1 I believe)

I thought the game was ok myself (especially compared to post sonic adventure), controls could be a problem though.
This post has been edited by tech3475: 22 February 2009 - 09:59 AM

#6 User is offline BlazeHedgehog 

Posted 22 February 2009 - 09:58 AM

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Of course there's people who hate SRB2. There's people who hate fangames in general, and there's people who hate ROM hacks. There are a lot of stingy, jaded, cynical people out there who will accept nothing less than absolute perfection.

SRB2's alright. I find it sort of difficult (or at least, less than desirable) to play the game without a homing attack, though.

#7 User is offline PsychoSk8r 

Posted 22 February 2009 - 10:09 AM

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Personally, I've always loved SRB2, especially since I found the community. I do recall a lot of hate a good while ago, but that was back on CulT, I've not seen any since moving to s2b.
Anyway, thanks for reminding me this exists, I'm gonna download it later now. =P

#8 User is offline Sik 

Posted 22 February 2009 - 10:12 AM

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People hate SRB2 because as of lately the SRB2 community has been filled with a large amount of n00bs lately (and the few smart people get overshadowed), so they associate the fangame with that people. That's it. But SRB2 is mainly single player, much at their dismiss. And you don't have to use the master server for netgaming - you can hold private netgames with your friends. So judging the game for something completely unrelated to it is stupid really.

That's it mainly. There are people who say it sucks because it, oh, uses sprites instead of models, but those are completely ignorants of the game history really and never played it either =P

#9 User is offline sonicteamUSA 

Posted 22 February 2009 - 10:13 AM

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View PostWetflame, on Feb 22 2009, 09:49 AM, said:

This is probably why - annoying "classic" fanboys who don't realise that SRB2 out of the 3D games is the least like an actual Sonic game since it uses a very basic platform engine

Couldn't agree more.

#10 User is offline Trunks 

Posted 22 February 2009 - 10:21 AM

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SRB2 is nothing like a traditional Sonic game. How can you even argue it's the best.

#11 User is offline LordOfSquad 

Posted 22 February 2009 - 10:35 AM

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View PostSik, on Feb 22 2009, 08:12 AM, said:

That's it mainly. There are people who say it sucks because it, oh, uses sprites instead of models, but those are completely ignorants of the game history really and never played it either =P


And of course, there are mods to get the game to use models, but I've never understood how to get it to work. =(

#12 User is offline Wetflame 

Posted 22 February 2009 - 10:48 AM

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View PostBlazeHedgehog, on Feb 22 2009, 10:58 AM, said:

Of course there's people who hate SRB2. There's people who hate fangames in general, and there's people who hate ROM hacks. There are a lot of stingy, jaded, cynical people out there who will accept nothing less than absolute perfection.

SRB2's alright. I find it sort of difficult (or at least, less than desirable) to play the game without a homing attack, though.


That's kind of generalising people just because they don't like a game or type of game though.
ll "roll
The lack of homing attack does make it bastard hard. Also it's worse than Heroes for Special Moves Flinging you Over the Edge syndrome.

I'm not saying it's a BAD game. If anything, it proves that a game can still feel like Sonic without full "rollcage" movement, but it definitely does play the least like a classic Sonic game. The Camera is also worse than any of the Adventure games, it's just the environments are so Sparse.

SRB2 does make we wonder what a 3D Sonic game with more systematic(I.e. less set pieces) level layout and wide open areas would be like, though.

It's almost a shame they stuck with the Doom engine. I mean the Doom engine. I can understand wanting to use Sprites, but it would nearly have been easier use something else altogether.

SRB2 mostly "Looks" like the Classic games - but again, people's memories are skewed - Sonic was never that simplistic and cartoony looking. SRB2's art, honestly is quite awful apart from the main Sonic sprite. Have you ever had a good look at the first Robotnik boss? Sonic's art style began to get gritty as early as Sonic 3. And Sonic has been darker and more grown up since SatAM. It's this kind of reactionary position that annoys me.
This post has been edited by Wetflame: 22 February 2009 - 10:55 AM

#13 User is offline Sik 

Posted 22 February 2009 - 10:55 AM

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View PostWetflame, on Feb 22 2009, 01:48 PM, said:

It's almost a shame they stuck with the Doom engine. I mean the Doom engine. I can understand wanting to use Sprites, but it would nearly have been easier use something else altogether.

I hate when people keep saying that "they should switch engines". Yes, maybe it'd be good, but see, it has been in development for 11 years already. Do you know how longer it would get merely for the fact of switching engines? Like, everything would have to be redone from scratch.

#14 User is offline TmEE 

Posted 22 February 2009 - 10:57 AM

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SRB2 kicks @$$

SA2 is still best 3D Sonic

#15 User is offline Wetflame 

Posted 22 February 2009 - 11:05 AM

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View PostSik, on Feb 22 2009, 11:55 AM, said:

View PostWetflame, on Feb 22 2009, 01:48 PM, said:

It's almost a shame they stuck with the Doom engine. I mean the Doom engine. I can understand wanting to use Sprites, but it would nearly have been easier use something else altogether.

I hate when people keep saying that "they should switch engines". Yes, maybe it'd be good, but see, it has been in development for 11 years already. Do you know how longer it would get merely for the fact of switching engines? Like, everything would have to be redone from scratch.


Yeah, but it might give them a fresh start and give them a better environment. They should have made the switch years ago.

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