I'm really interested to hear what people who hate it have to say.
Why the SRB2 hate?
#1
Posted 22 February 2009 - 09:39 AM
I'm really interested to hear what people who hate it have to say.
#2
Posted 22 February 2009 - 09:49 AM
Quote
This is probably why - annoying "classic" fanboys who don't realise that SRB2 out of the 3D games is the least like an actual Sonic game since it uses a very basic platform engine with no "pinball" physics. It's more like a speedy Mario game than anything. The level design might feel a little more classic since it's more systematic and less based on set pieces, but that's not necessarily a good thing. Also the fact that the game was never finished, despite the most difficult parts of it having been completed.
SRB2 is more of a Sonic Doom 2 sequel than anything. SD2 was great for it's time though.
#4
Posted 22 February 2009 - 09:54 AM
Machenstein, on Feb 22 2009, 07:50 AM, said:
I was going to say, I wasn't aware it was an issue.
Yes, SRB2 has a glaring lack of loops and slopes and such, but I still find it to be an excellent game, one I'll truly enjoy when it comes out this May.
(Also, Lostgame, Unleashed on the 360/PS3 is awesome.)
#5
Posted 22 February 2009 - 09:58 AM
LordOfSquad, on Feb 22 2009, 03:54 PM, said:
Machenstein, on Feb 22 2009, 07:50 AM, said:
I was going to say, I wasn't aware it was an issue.
Yes, SRB2 has a glaring lack of loops and slopes and such, but I still find it to be an excellent game, one I'll truly enjoy when it comes out this May.
(Also, Lostgame, Unleashed on the 360/PS3 is awesome.)
I believe thats because of the engine (modified doom/id tech 1 I believe)
I thought the game was ok myself (especially compared to post sonic adventure), controls could be a problem though.
#6
Posted 22 February 2009 - 09:58 AM
SRB2's alright. I find it sort of difficult (or at least, less than desirable) to play the game without a homing attack, though.
#7
Posted 22 February 2009 - 10:09 AM
Anyway, thanks for reminding me this exists, I'm gonna download it later now. =P
#8
Posted 22 February 2009 - 10:12 AM
That's it mainly. There are people who say it sucks because it, oh, uses sprites instead of models, but those are completely ignorants of the game history really and never played it either =P
#10
Posted 22 February 2009 - 10:21 AM
#11
Posted 22 February 2009 - 10:35 AM
Sik, on Feb 22 2009, 08:12 AM, said:
And of course, there are mods to get the game to use models, but I've never understood how to get it to work. =(
#12
Posted 22 February 2009 - 10:48 AM
BlazeHedgehog, on Feb 22 2009, 10:58 AM, said:
SRB2's alright. I find it sort of difficult (or at least, less than desirable) to play the game without a homing attack, though.
That's kind of generalising people just because they don't like a game or type of game though.
ll "roll
The lack of homing attack does make it bastard hard. Also it's worse than Heroes for Special Moves Flinging you Over the Edge syndrome.
I'm not saying it's a BAD game. If anything, it proves that a game can still feel like Sonic without full "rollcage" movement, but it definitely does play the least like a classic Sonic game. The Camera is also worse than any of the Adventure games, it's just the environments are so Sparse.
SRB2 does make we wonder what a 3D Sonic game with more systematic(I.e. less set pieces) level layout and wide open areas would be like, though.
It's almost a shame they stuck with the Doom engine. I mean the Doom engine. I can understand wanting to use Sprites, but it would nearly have been easier use something else altogether.
SRB2 mostly "Looks" like the Classic games - but again, people's memories are skewed - Sonic was never that simplistic and cartoony looking. SRB2's art, honestly is quite awful apart from the main Sonic sprite. Have you ever had a good look at the first Robotnik boss? Sonic's art style began to get gritty as early as Sonic 3. And Sonic has been darker and more grown up since SatAM. It's this kind of reactionary position that annoys me.
#13
Posted 22 February 2009 - 10:55 AM
Wetflame, on Feb 22 2009, 01:48 PM, said:
I hate when people keep saying that "they should switch engines". Yes, maybe it'd be good, but see, it has been in development for 11 years already. Do you know how longer it would get merely for the fact of switching engines? Like, everything would have to be redone from scratch.
#15
Posted 22 February 2009 - 11:05 AM
Sik, on Feb 22 2009, 11:55 AM, said:
Wetflame, on Feb 22 2009, 01:48 PM, said:
I hate when people keep saying that "they should switch engines". Yes, maybe it'd be good, but see, it has been in development for 11 years already. Do you know how longer it would get merely for the fact of switching engines? Like, everything would have to be redone from scratch.
Yeah, but it might give them a fresh start and give them a better environment. They should have made the switch years ago.

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