However, I've been driven for YEARS to match Stealth's original Metrix (sp?) engine. When that was released, it felt like the entire game changed. That was during the height of the CnC craze, and stealth dropped a for-the-time super advanced C++ engine on us. I tried for AGES to talk to Stealth about it, but everyone knows how protective he is. I'd still love to hear anything he has to say about it (big fan :D).
Old Sonic fangames
#31
Posted 20 February 2009 - 08:07 PM
However, I've been driven for YEARS to match Stealth's original Metrix (sp?) engine. When that was released, it felt like the entire game changed. That was during the height of the CnC craze, and stealth dropped a for-the-time super advanced C++ engine on us. I tried for AGES to talk to Stealth about it, but everyone knows how protective he is. I'd still love to hear anything he has to say about it (big fan :D).
#32
Posted 20 February 2009 - 08:23 PM
Cooljerk, on Feb 20 2009, 08:07 PM, said:
However, I've been driven for YEARS to match Stealth's original Metrix (sp?) engine. When that was released, it felt like the entire game changed. That was during the height of the CnC craze, and stealth dropped a for-the-time super advanced C++ engine on us. I tried for AGES to talk to Stealth about it, but everyone knows how protective he is. I'd still love to hear anything he has to say about it (big fan :D).
You're talking about the game SSNTails created. It's far from being the first fan game, but he did an impressive job.
#33
Posted 20 February 2009 - 08:31 PM
saxman, on Feb 20 2009, 05:23 PM, said:
Cooljerk, on Feb 20 2009, 08:07 PM, said:
However, I've been driven for YEARS to match Stealth's original Metrix (sp?) engine. When that was released, it felt like the entire game changed. That was during the height of the CnC craze, and stealth dropped a for-the-time super advanced C++ engine on us. I tried for AGES to talk to Stealth about it, but everyone knows how protective he is. I'd still love to hear anything he has to say about it (big fan :D).
You're talking about the game SSNTails created. It's far from being the first fan game, but he did an impressive job.
Thats right. It was the first that caught my attention, at least.
#34
Posted 20 February 2009 - 08:58 PM
I know these were the first fangames I ever found. I really wish someone would remake Sonic Robo Blast. >_>
For some reason I really liked this one, called ChaoS. The idea of revisiting classic levels in a different state appealed to me, I suppose.
Then there was this really cool beat-em-up, starring Amy, called One Girl Army. It blew me away at the time, but I remember it being really hard.
And I also enjoyed A Tale Of Two Sonics, just because I really enjoyed the comic at the time.
#35
Posted 20 February 2009 - 09:47 PM
I feel like a Sonic community historian here =D
#36
Posted 20 February 2009 - 10:32 PM
saxman, on Feb 20 2009, 11:23 PM, said:
Yeah, I was gonna say that. I had played that one, gesee =P
Now, the scary thing. That one was made before Simon Wai's beta. The page said that it turned out to be scarily similar to the beta when it was found. I honestly didn't believe it was that similar, just bearing somewhat resemblance. Then I played the game... Fuck the level was literally identical O_O It only became different in the part where the level in the beta ends (at the emerald part). So yes, I can imagine that was scary...
#37
Posted 20 February 2009 - 10:35 PM
#38
Posted 20 February 2009 - 11:19 PM
Sik, on Feb 20 2009, 10:32 PM, said:
saxman, on Feb 20 2009, 11:23 PM, said:
Yeah, I was gonna say that. I had played that one, gesee =P
Now, the scary thing. That one was made before Simon Wai's beta. The page said that it turned out to be scarily similar to the beta when it was found. I honestly didn't believe it was that similar, just bearing somewhat resemblance. Then I played the game... Fuck the level was literally identical O_O It only became different in the part where the level in the beta ends (at the emerald part). So yes, I can imagine that was scary...
According to what A.J. told me, he was able to construct the level based on the Megacosm screenshots that were posted on the internet, and analyzed the ring layout in HPZ to make guesses where those areas were in the Megacosm screenshots. Apparently there were enough screenshots that he was able to pinpoint nearly all the areas laid out in the commercial version of Sonic 2.
#39
Posted 20 February 2009 - 11:24 PM
#41
Posted 20 February 2009 - 11:48 PM
#42
Posted 21 February 2009 - 12:16 AM
If I recall, Chaomega and Sonic Unity both had some really cool concepts behind them as well, probably hinted at in the readme or something. Also, Jamie Bailey's Burrito Island or whatever was pretty fun. I wish he made a full game out of it.
EDIT: Nevermind, I lied. The old site is still up, but I get 404's whenever I try to download the games! D: Oh well, Google is your friend whatever.
#43
Posted 21 February 2009 - 12:41 AM
#44
Posted 21 February 2009 - 12:50 AM
Well, putting THAT game aside, I did make one contribution to the Fan Game scene back then... Knuckles Episode 1 Racer. It wasn't that great of a game, and it kept crashing... but it was claimed to be the first Sonic Fan Game (that wasn't a tech demo or engine test) to give Knuckles the ability to climb walls, as primitive as it was.
It's sequel, Knuckles Trippin', was never finished, mostly for the fact of how broken the game was, in every since of the word.
#45
Posted 21 February 2009 - 02:10 AM
unAWARE, on Feb 21 2009, 01:41 AM, said:
I remember that guy. He was sort of okay. I remember early on I thought he stole one of my original sprites (and I swear he did, though eventually I stopped caring).
I remember he hyped and hyped and hyped this fangame (was it Sonic 2099?) and then left. Two or three years later he came back, finished it, and released it. Except that was during the time where Sonic fangames were rapidly improving and by the time he released his game it was way below current SFGHQ standards.
Plus the graphics were like, just normal Genesis tiles with photoshop filters on them, like spotlights and stuff. I remember it looked kind of dumb.

00