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Sonic Megamix Updates and Discussion - © Team Megamix 2004-2010

#16 User is offline Cyberblade 

Posted 20 February 2009 - 01:08 AM

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If only you could have waited till April. Announcing this on Easter would have been priceless. :D

And you guys know how to make a grand revealing alright. A ton of awesome videos is just the way to do it. ^^ I always knew there was going to be some extra boss there in Sunny Shores, and quite the snazzy boss it is. Though I do think you ought to make it so he can't be hit as many times when you've knocked the ball back at him. Regardless of that, some real coding prowess right there.

On another note, I'm interested in seeing how many trolls I'll see have been banned by tomorrow afternoon for spamming with questions about demos and release dates without reading the opening post. People I'll gladly point and laugh at no doubt. :P

#17 User is offline muteKi 

Posted 20 February 2009 - 01:12 AM

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View PostCyberblade, on Feb 20 2009, 01:08 AM, said:

If only you could have waited till April. Announcing this on Easter would have been priceless. :D


I'd have done it 11 days sooner myself, for the lulz. Nice to know it's still in the works, in any case. Looks like I'll need to use another disc at some point in the future. Hopefully the old saves will still be mostly compatible.


(I recall hearing something hinting at using the RAM cart to stream data from the disc to decrease loading times.)

#18 User is offline corneliab 

Posted 20 February 2009 - 02:53 AM

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This is absolutely fantastic.

I'm loving the custom results/loading screens.

#19 User is offline Flygon 

Posted 20 February 2009 - 03:08 AM

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Well, in a few months time (hopefully), I'll have a good reason to get some more CD-R's... and get my Sega CD SRAM fixed.

Anyway, I look forwards to any future progress as usual and well, wish to the best of luck to the team.

#20 User is offline BlazeHedgehog 

Posted 20 February 2009 - 03:29 AM

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It's pretty rad to see this officially back in action.

The new boss is interesting, but I do have a few nitpicks with it. Why would knocking his ball in to him bring him out of the water fall? If you consider the world in 3D space, it would just knock him further behind the water fall. It's also a bit weird that you have to strike the ball; you already establish in the player's mind that the ball damages them if they touch it, do you not? Without seeing the video of how to beat the boss, I know I certainly wouldn't think to hit the ball.

#21 User is online Diablohead 

Posted 20 February 2009 - 03:47 AM

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I not used my mega cd 2 / megadrive 2 for a long time, I guess I have a valid reason to fix it up apart from sonic cd.

#22 User is offline GeneHF 

Posted 20 February 2009 - 04:07 AM

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A few notes, though I've already mentioned some in private:

-Good to see CDDA audio support alongside "Retro" FM mode. Now I'll need to actually draft up a sound test of my own to incorporate. I can safely say a personal arrangement of Savannah Citadel Day for the first level is in the bag.
-Nice details with the loading and results screen.
-No Sonic Retro splash screen? Oh, you all hate us now~ :words:
-I love that Tweaker Tantrum is always Enabled.
-Speed cap settings? I'll assume it was off in the last release, since Super Shadow boosting got pretty intense in Starry Night 2.
-That new boss is pretty cool, and maybe I didn't notice it well in the video, but is there an indicator as to when to attack the orb, like it goes solid brown instead of flickering the checkered pattern? I would have figured attacking the orb would be the way to strike based on the stalling after the move, since stalling is usually showing an opportunity to attack when used in a boss situation, but it's only something I'm curious about.

Also, Aquaslash, providing it's not the actual base music for the level, you need to hook me up with that Dark Fortress track. I'm totally digging it.

That said, I'm looking forward to the final product whenever the team deems it worthy of coming out. I'd chuck in a tidbit here about looking into why Knuckles' Dark Fortress Act 2 crashes (something to do with the background, I think,) but I'd imagine you guys have already long fixed that.

#23 User is offline Ashura96 

Posted 20 February 2009 - 04:11 AM

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Man things just keep getting better and better.

No more drama please, you don't want to lose something as good as this.

#24 User is offline filmzombie 

Posted 20 February 2009 - 04:19 AM

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Haha,

Initially when you guys refused to mention the "why" behind all of this, it did give me a little spark of hope that it was still being made in secret.

Eventually that hope ebbed away, but then when Tweaker mentioned the "secret project" he had been working on in the forums...it did come back.

So glad to see that a good hunch actually comes true for once.

...even more glad to see that new boss :words: :) :)

#25 User is offline Max Firestorm 

Posted 20 February 2009 - 04:57 AM

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You've just made my day, dammit. That new boss looks awesome. Excellent work, I'm so glad to see that one of the greatest hacks created has not been cancelled after all. Keep up the great work guys ^^

#26 User is offline Sik 

Posted 20 February 2009 - 05:37 AM

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Will avoid all comments about "OMG MEGAMIX IS BACKZ!!!!!1!1" because that has been already said and I don't care =/ So straight into the video:

1) Playing the score tally while loading? Now I guess that makes up for my questions about how to spend the loading times whenever I'd need them. Now, only if Sega learned that...
2) "BOSS TIME" is still in, yay =D
3) When I saw the boss dying in the first hit, I said "bah". Then I saw the real boss, and I was like "FUCKING SHIT" XD

#27 User is offline Chimpo 

Posted 20 February 2009 - 06:07 AM

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Still no Guile.

Still shit.

Should have remained canceled.
This post has been edited by Chimpo: 20 February 2009 - 06:08 AM

#28 User is offline Spanner 

Posted 20 February 2009 - 07:00 AM

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No Big either. :words:
Anyway, this is great work and it's good to know that this project has been continued. I like the load screens and this boss is okay and I fucking love that Tweaker Tantrum option, even if it is fake, or is it?

#29 User is offline Icewarrior 

Posted 20 February 2009 - 07:53 AM

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Holy shit! Thanks a lot guys!
I hope you'll be able now to work on the game in a more relaxing ambient.
No problem with the long wait, it will be worth it (fuck yeah)

Good luck to all the team! :words:

#30 User is offline Dark Sonic 

Posted 20 February 2009 - 07:57 AM

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Holy crap what a pleasant surprise.

Megamix is up and looking better then ever. Nicely done.

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