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DebuGens A Genecyst Replacment

#46 User is offline Hivebrain 

Posted 05 April 2004 - 11:10 PM

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The TPL dumper effectively only dumps the first pallete line, as Tile Layer Pro can only read the first 16 colour entries. Each pallete line should be dumped in a separate TPL file.

#47 User is offline Quickman 

Posted 06 April 2004 - 12:27 AM

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What about the little arrows? I seem to remember they worked...

Quick Man, celebrating random images in an operating system since 1988.
This post has been edited by Quick Man: 06 April 2004 - 12:28 AM

#48 User is offline fuzzbuzz 

Posted 06 April 2004 - 01:06 AM

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Hivebrain, on Apr 5 2004, 08:10 PM, said:

The TPL dumper effectively only dumps the first pallete line, as Tile Layer Pro can only read the first 16 colour entries. Each pallete line should be dumped in a separate TPL file.

I don't know about your TLP, but mine can view 12/16(?) different pallettes in a single TPL file.

#49 User is offline Hivebrain 

Posted 07 April 2004 - 10:39 AM

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Quick Man, on Apr 6 2004, 05:27 AM, said:

What about the little arrows? I seem to remember they worked...

I can't believe I never noticed those before.

#50 User is offline RattleMan 

Posted 11 April 2004 - 01:51 PM

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Bug: When you click "Show Sprites Screen" when it has a checkmark, when you go back to enable it, it says "Show Scroll B Screen" =P

Plus, can you possibly set the layer disabling to shortcut keys? It would be easier =P
This post has been edited by RattleMan: 11 April 2004 - 01:51 PM

#51 User is offline fuzzbuzz 

Posted 11 April 2004 - 06:35 PM

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Did I not mention that in the file? The layers/shadowhighlight can be enabled and disables with F9,F10,F11, and F12.

#52 User is offline voice 

Posted 29 July 2004 - 11:55 PM

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! C:\CHRIS\debugens125.rar: CRC failed in gens.exe. The file is corrupt
! C:\CHRIS\debugens125.rar: Unexpected end of archive

Should I be scared?

#53 User is offline Kles 

Posted 30 July 2004 - 01:51 AM

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No, just redownload it.

#54 User is offline voice 

Posted 30 July 2004 - 08:29 AM

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ah there we go, thanks.

#55 User is offline Hayate 

Posted 31 July 2004 - 11:13 AM

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Um, I think this is the right topic to ask this... If you use the "Dump VRAM" option, is that in some format that TLP can read? When I tried that (and yes, I also opened a palette dumped with "Dump TLP-Format Palette") everything appeared in the wrong colors (I could tell that the stuff seemed to be right, since the numbers were legible). Also, it wasn't a Sonic ROM, does that make any difference?

#56 User is offline fuzzbuzz 

Posted 31 July 2004 - 12:48 PM

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After you dumped the palette and the VRAM, did you select the palette in the palette selector? Dumping the TLP palette will actually dump about 4 or 5 different palettes for the VRAM, and you have to select the right one for each of the sections of art from the VRAM.

#57 User is offline Hayate 

Posted 31 July 2004 - 01:54 PM

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fuzzbuzz, on Jul 31 2004, 05:48 PM, said:

After you dumped the palette and the VRAM, did you select the palette in the palette selector? Dumping the TLP palette will actually dump about 4 or 5 different palettes for the VRAM, and you have to select the right one for each of the sections of art from the VRAM.

I tried all the palettes, but whatever one I used everything but the numbers looked like garbage.

#58 User is offline Aurochs 

Posted 27 February 2005 - 06:41 PM

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*bump* Is fuzzbuzz still around? Oh well...

Wondering - are there any plans for adding an actual debugger? You know, a trace, backstepper, analyzer, etc. That would be awesome. :cool:

#59 User is offline fuzzbuzz 

Posted 28 February 2005 - 02:18 AM

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Yea. lol Plans. Finding time is what I was having difficulty with. But I've found some, and I'm tooling around with some old projects. ;)

However, the 68K engine that GENS uses isn't exactly the best, so I have to hack it so I can get an accurate reading of the Program Counter each time.

Then I can get an actual debugger going through.

But I'd also like to change the view of disassembly.

Plans plans plans...

#60 User is offline Aurochs 

Posted 28 February 2005 - 06:11 PM

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Where can I get the source? I have plenty of free time. I don't know much C, but I have some experience with C++, which is close enough...

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