If you don't want to use his unrealistic speed from in-level sequences, give him a powersuit or something. He could definitely build one.
Special Stages
#47
Posted 25 February 2009 - 01:42 AM
Hmm. I simply have one quick question. If the Special Stages are going to be Outrun based (Emerald Special Stages, I'm not sure if the ringpost bonus rounds are in or not
), is there going to be a certain sprite set for the characters when they are running along? Or are we going to do a mixture of the types?
Just my opinion, but I imagined a cross between the Sonic 2/3 three dimensional sprites with the animations and such of the Sonic CD special stage sprites. Simply put, we can use the 2/3 Sonic sprites as a baseline, and gradually alter them to our artstyle that Chimpo and the others have designed.
As for the special stages themselves, I believe there was an idea about the Big Ring showing up before the Minibosses. That would actually work quite nicely, as the minibosses could be set up as a 'Act 1.5' when you exit. (I cant find the link, but I KNOW someone said something similar to there being a warp gate or something that shot Sonic out of the special stage into the Boss Arena).
Anyway, that's just my opinion. As always, keep up the good work guys!
Just my opinion, but I imagined a cross between the Sonic 2/3 three dimensional sprites with the animations and such of the Sonic CD special stage sprites. Simply put, we can use the 2/3 Sonic sprites as a baseline, and gradually alter them to our artstyle that Chimpo and the others have designed.
As for the special stages themselves, I believe there was an idea about the Big Ring showing up before the Minibosses. That would actually work quite nicely, as the minibosses could be set up as a 'Act 1.5' when you exit. (I cant find the link, but I KNOW someone said something similar to there being a warp gate or something that shot Sonic out of the special stage into the Boss Arena).
Anyway, that's just my opinion. As always, keep up the good work guys!


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