Very awesome, thanks. Just out of curiosity, Chilly Willy , how difficult is it to get into 32x homebrew?
Not very anymore. I put out my own devkit based somewhat on the MD mini-devkit over at SpritesMind. Between that and looking at the code I use in Wolf32X, it shouldn't be much work for someone else to make a 32X game. I'm still working on my CD 32X code. That will be the next version of Wolf32X out. Then it's on to Doom.


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