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Wolf 3D on 32X !!!

#1 User is offline TmEE 

Posted 03 February 2009 - 09:26 AM

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http://www.spritesmind.net/_GenDev//forum/...opic.php?p=7594

:D :D :D

#2 User is offline Billy 

Posted 03 February 2009 - 11:30 AM

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Holy crap yes! I'll definitely have to check this out when I get home. Hopefully he gets sound working soon, Wolf3D needs its sound effects/music. That said, many props to this guy for doing this.

#3 User is offline Overlord 

Posted 03 February 2009 - 04:53 PM

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hahahaha, that's awesome.

Reckon the dude could do a decent port of Doom after he's finished that? =P

#4 User is offline Shoemanbundy 

Posted 03 February 2009 - 05:21 PM

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This is very impressive. I really hope there's more 32x projects people take on as that system really could do more than we ever got to see I think.

#5 User is offline Shadow Hog 

Posted 04 February 2009 - 02:18 AM

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Very, VERY nice. It's not perfect (the glitchy wall textures; sluggish framerate at points; D-Pad periodically experiences a splitsecond of unresponsiveness), but Christ, it's <I>Wolfenstein</I> on the <strike>Genesis</strike> 32X. What's not to like?

Any way to take a full version of <I>Wolf 3D</I> and put it into 32X form, or will we have to make do with the Shareware game for now?

#6 User is offline Chilly Willy 

Posted 10 April 2009 - 09:49 PM

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This is an update on the status of Wolf32X. It has been updated a number of times, and currently stands at beta 4. You can download the latest version here.

The current version comes with a README file, and it is suggested that you read it. You'll find all the controls laid out in the readme. Highlights include the ability to save the game, and an auto-map. The archive includes both the shareware version of Wolfenstein 3D and Spear of Destiny. As always, the source code is included. If anyone wishes to try compiling it themselves, I'd be happy to discuss setting up a toolchain like the one I use.

As to limitations, the current version still doesn't have music, and the FM sound effects still need a little work. It still won't reset; I have fixed that particular problem, but the version which resets hasn't been posted yet.

#7 User is offline Lobotomy 

Posted 01 May 2009 - 01:52 PM

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TmEE played it on a real 32X, but how? Megacart can't store it.

#8 User is offline TmEE 

Posted 01 May 2009 - 03:03 PM

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I have my own 32Mbit flashcart that I built for my MD dev purposes...

Also, latest versions are small enough to run on Megacart :psyduck:

#9 User is offline Chilly Willy 

Posted 07 June 2009 - 01:22 AM

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Okay, here's beta 5:
w3d-sod-sw-b5.zip

The main feature this time is mouse support. I know some folks hate using a pad in a FPS, so now you can use your mouse! smile.png

You do have one, right? wink.png

Also, for folks who are interested in doing their own 32X homebrew, here's my latest toolchain I use for compiling Wolf32X (linux only!):
DevKit32X-090526.7z

You need to do the following exports before you try to make the project:
CODE
export GENDEV=/home/jlfenton/Tools/gendev
export PATH=$GENDEV/sh2/bin:$GENDEV/m68k/bin:$GENDEV/bin:$PATH


Naturally, you'll have to set the path to gendev above to where you copy it in your system.
This post has been edited by Chilly Willy: 07 June 2009 - 01:23 AM

#10 User is offline celebi23 

Posted 12 July 2009 - 08:48 PM

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Very awesome, thanks. Just out of curiosity, Chilly Willy , how difficult is it to get into 32x homebrew?

#11 User is offline Insert Coin(s) 

Posted 13 July 2009 - 03:48 AM

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QUOTE (Billy @ Feb 3 2009, 09:30 AM)
Holy crap yes! I'll definitely have to check this out when I get home. Hopefully he gets sound working soon, Wolf3D needs its sound effects/music. That said, many props to this guy for doing this.


32X DOOM is great. All it needs is some audioswap with the 3DO soundtrack. eng101.png

#12 User is offline Lobotomy 

Posted 13 July 2009 - 12:40 PM

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QUOTE (Insert Coin(s) @ Jul 13 2009, 12:48 AM)
32X DOOM is great. All it needs is some audioswap with the 3DO soundtrack. eng101.png


Which has CD quality audio. That would quadruple the game's size.

P.S. I just bought the game on 3DO a couple weeks ago. It's awesome, too bad the screen size is bollocks.
This post has been edited by Lobotomy: 13 July 2009 - 12:41 PM

#13 User is offline Overlord 

Posted 13 July 2009 - 02:41 PM

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You can increase the screensize - it just makes the game run at like 2fps =P

#14 User is offline Insert Coin(s) 

Posted 13 July 2009 - 03:10 PM

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QUOTE (Lobotomy @ Jul 13 2009, 10:40 AM)
QUOTE (Insert Coin(s) @ Jul 13 2009, 12:48 AM)
32X DOOM is great. All it needs is some audioswap with the 3DO soundtrack. eng101.png


Which has CD quality audio. That would quadruple the game's size.

P.S. I just bought the game on 3DO a couple weeks ago. It's awesome, too bad the screen size is bollocks.


I never said my idea could be done.

#15 User is offline muteKi 

Posted 13 July 2009 - 05:12 PM

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Depends on how large a single level is. There aren't any good 32X-SegaCD combination titles really, which disappoints me.

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