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General Art For shit that doesn't deserve a thread

#136 User is offline Master Emerald 

Posted 11 February 2009 - 06:41 PM

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Quote

He doesn't need to fix anything since the spring was made for his game, not ours.


Well, if his game is still under production... he can still take the advice =P

#137 User is offline OSM 

Posted 11 February 2009 - 06:45 PM

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QUOTE (Master Emerald @ Feb 11 2009, 05:21 PM) [post="278381"]Posted Image

Keep up the good work![/quote]
I hate the dithering on that, I say we use the other spring.

#138 User is offline Master Emerald 

Posted 11 February 2009 - 07:19 PM

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I love dithering but that is not the question, I tryied to highlight that we can't have dark red near to the white light spot (unless we have a textured surface). The same example without the dithering:

Posted Image

#139 User is offline OSM 

Posted 11 February 2009 - 07:24 PM

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Ah, I see now. The dithering was too distracting for me to understand your case at first, sorry.

#140 User is offline muteKi 

Posted 11 February 2009 - 10:36 PM

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View PostMatwek, on Feb 11 2009, 04:36 PM, said:

View PostPhos, on Feb 11 2009, 08:06 PM, said:

E: have the star spin faster if you trip it going at a faster speed.

That could be the deciding factor between the type of bonus stage you enter.
50 rings to set it off but if you set it off slowly you get the less benificial bonus stage, set it off going at speed and you get a bonus stage with better prizes.


This is not a bad idea, I dare say.

#141 User is offline Diablohead 

Posted 12 February 2009 - 05:06 AM

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People will just stop, spindash, get better prizes.

#142 User is offline muteKi 

Posted 12 February 2009 - 10:29 AM

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It's harder to slow down from spin dashing. Odds are that the player will overtake the starpost by too much if they do that (especially given how jumping from rolling works).

#143 User is offline Diablohead 

Posted 12 February 2009 - 01:13 PM

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View PostmuteKi, on Feb 12 2009, 03:29 PM, said:

It's harder to slow down from spin dashing. Odds are that the player will overtake the starpost by too much if they do that (especially given how jumping from rolling works).

True, long as this game has the same unable to move jumping out of a roll movement.

#144 User is offline Phos 

Posted 13 February 2009 - 03:13 AM

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Then you have to be careful where you put them. If you put them in a spot where you are moving slow and can see them before you get there, you can do what Diablohead described with ease. You could put a hazard behind the post, but now you're thinking like new age Sonic team. And besides, going back after tripping the post would be annoying, and players would have already trained themselves with the old games that the portal dissipates if it goes off screen. Just don't do it, alright?

#145 User is offline STHX 

Posted 13 February 2009 - 05:11 AM

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Tried something a bit different (and fixed the wrong frame):
Posted ImagePosted Image

Lamposts too can lose weight:
Posted Image

#146 User is offline Ollie 

Posted 13 February 2009 - 05:51 AM

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I still spin the rotating star inside the Starpoll would be a much better idea than a spinning on, the movement is more unique. :colbert:

#147 User is offline STHX 

Posted 13 February 2009 - 06:14 AM

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You're not the only one.
I was thinking that maybe the star appears only when the bonus stage is opened.

#148 User is offline STHX 

Posted 14 February 2009 - 10:44 AM

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I hate to double post but:

Posted ImagePosted Image

Can't have a Sonic game without them.

#149 User is offline synchronizer 

Posted 14 February 2009 - 10:48 AM

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I like the coloring of the Chaotix rings better. They make the rings seem more golden than yellow, and they are SUPPOSED to be golden.

#150 User is offline Chimpo 

Posted 14 February 2009 - 05:19 PM

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QUOTE (STHX @ Feb 14 2009, 07:44 AM) [post="279359"]Posted ImagePosted Image

Can't have a Sonic game without them.[/quote]

Posted Image

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