Agreed. Anything more than two hits warrants a mini-boss of some kind.
General Art For shit that doesn't deserve a thread
#167
Posted 24 February 2009 - 05:23 PM
There was a two-hit enemy in Sonic & Knuckles after all. Remember that spring badnik with the mushroom cap? It goes to show you make multiple-hit enemies in a much more practical way than just adding a lifebar.
#168
Posted 26 February 2009 - 01:26 PM
These are much harder to draw then I first thought.

Its supposed to be an armadillo, not too keen on the feet (that and I kept the same colours as the mouse just to make things easier for the time being).
EDIT: changed the background colour to make it easier to see

Its supposed to be an armadillo, not too keen on the feet (that and I kept the same colours as the mouse just to make things easier for the time being).
EDIT: changed the background colour to make it easier to see
This post has been edited by Matwek: 26 February 2009 - 08:20 PM
#169
Posted 26 February 2009 - 01:58 PM
QUOTE (Matwek @ Feb 26 2009, 01:26 PM) [post="283954"]
Its supposed to be an armadillo, not too keen on the feet (that and I kept the same colours as the mouse just to make things easier for the time being).[/quote]
We need to recolor this to look like Mighty and have it pop out of that giant Motobug if it appears.

Its supposed to be an armadillo, not too keen on the feet (that and I kept the same colours as the mouse just to make things easier for the time being).[/quote]
We need to recolor this to look like Mighty and have it pop out of that giant Motobug if it appears.


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