Stealth, on May 2 2009, 09:09 AM, said:
It's not that I've got something against you, either. I just don't see the issue, here
Oh, okay.
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Well, it's not like any of us can actually DO that, is it? :P
You don't necessarily have to BE there to get the idea. Looking up pictures of scenery online is about the best we can ask for
Well, yeah, but to make up for not being there, some analysis would also be good. That waterfall, for example - what makes it look like a waterfall and how to draw it to be in-style with the common art? I could go on posting walls of text and Gale examples, but I have my own style, which isn't close to this game's...so I can't really do that myself.
I can provide some pointers to make up a bit for clogging this topic, though:
- set up GraphicsGale, for all who yet haven't
- in the toolbar there is a 'grid' setting; make sure you have 8x8, 16x16, 32x32, 64x64, 128x128 and 256x256 available
- focus all your palette on a single line at a time, in case you're not doing that; your special friends are colors with RGB values at 48, 112, 192, 255 and the like - those kind of look the least pastel to me
...an example of drawing blocks, wish I'd have GraphicsGale on my Eee to supplement them with screens:
- select the snap-to-grid, and draw a single filled square rectangle on 64x64 grid with your favorite palette color
- define two more palette registers, setting one color to be 'darker' and another 'lighter'
- shade that block at 45° angle (always, always shade all blocks and all art from a single source; best is either way 45° degree angle, highlighted from right in 'pleasant' levels and from the left in 'unpleasant' ones); with the lighter color in the top right, and darker color in the bottom left, leaving a 32x32 area of original color inside the square, highlight and shade around it - where the highlights meet, draw a 45° line with the original color separating them
- whew, you've got your 64x64 block, now copy/paste it nearby, pick a new color from the palette and make it one step lighter than the 'lighter' that was used (if your lightest color is too bright anyway, you should go pick a color that is one step down from your 'darker' color and follow the same principle on the shaded part)
- recolor the block one step lighter (in this example) by applying color #4 over the highlighted part, brighter color replacing the original color, and original color going where the shade was
- you're halfway done; you must now think of a pattern, in this example just use the checkered hill Green Hill's famous for, but smaller; you must go down to 8x8 level, and draw up alternating pattern of transparent and any color you're not using within actual art...it could be anything you like, but in this case, draw alternating checkered squares of 4x4 because it's freaking easy to do, just fill a 8x8 tile with two alternating squares of a single color, then copy/paste copies around it until you have a 64x64 block
- now copy/paste your two precious blocks elsewhere (backup) and apply the checkered "net" over whichever you want
- on the now overcheckered block fill every square of that color you're not using with transparency (you can do this quickly by doing it on the important bits and copy/pasting them, but be careful)
- copy/paste the skeletonized block over his solid brother and there you go
- this looks ugly, but it's basics...for a better look, try applying a repeating pattern other than checkers over there; use circles, triangles, whatever, but try to stick with 8x8 or 16x16 limits, or it could screw you later on
- and for the love of God keep the pattern simple or it will be hard on the eyes when actually moving
- make a 256x256 block using the patterned block you've just made; use copy/paste to "stretch" and "resize" the blocks, but always stick to the grid, or it won't look Sonicy