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Boss Fight Concepts Design the Boss Fights here.

#76 User is offline Kamon62 

  Posted 20 January 2009 - 12:37 AM

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QUOTE (Rave @ Jan 20 2009, 10:22 AM) [post="270154"]Posted Image
This post has been edited by Kamon62: 20 January 2009 - 07:21 AM

#77 User is offline filmzombie 

Posted 20 January 2009 - 08:53 AM

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Interesting...

So am I right in understanding that the two bridges in the arena would not be destroyed, but rather they'd sort of "roll" from side to side.


If so, that would actually be a pretty cool idea for Tropical Zone. I'd vote for it.


Although I still think my boss only LOOKS complex. Take him out and you'll see he actually has very little to show off. The extra attack is justified by the arena he fights you in. The two problems would come from be from programmer's perspective and a suitabe level area.

#78 User is offline test-object 

Posted 20 January 2009 - 01:27 PM

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Filmzombie, your boss looks a very fun one. It very much blends in to it's environement, especially if it were in a tech-based zone. My only problem is that you have 1 attack too many. How about ditching the clusterbomb? You still have the extended missile launcher as a weapon, right? :argh:

#79 User is offline filmzombie 

Posted 20 January 2009 - 03:01 PM

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Whatever suits. If that's the general consensus I honestly don't mind. If people find it useful that's what counts.


In the meantime I have designed another boss, this time to specifically accomodate for a zone.

So for Blue Mountain my entry is this- Egg Elemental. Again sorry for lack of original art, I'm not a spriter. I struggled with getting a good colour for annotations this time so Sonic's facial expressions will have to do.

Enjoy another picture assault :argh:

Posted Image

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Originality kicks in here.

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(An afterthought)

I just realised if you use this there is a danger of Robotnik being hit when he makes the lava boil. That wasn't suppossed to be so. Spiked roof perhaps?

(after after thought)

The ice blower could instead rotate above his head to shield him when he goes under.

#80 User is offline JakeyBoy 

Posted 20 January 2009 - 03:28 PM

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WAY too many pictures.

It seems a good concept, but it REALLY lacks originallity. It is basically ICZ, but sometimes changes to a sort of platforming scenario with the same boss. And there isn't really much to it.

The Egg Vortex, however, is pretty good. And I agree that the fact that Robotnik is using Sonic's weakness's against him is what is needed in a boss. More like this please. Keep up the good effort.

#81 User is offline filmzombie 

Posted 20 January 2009 - 03:42 PM

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Quote

WAY too many pictures.

It seems a good concept, but it REALLY lacks originallity. It is basically ICZ, but sometimes changes to a sort of platforming scenario with the same boss. And there isn't really much to it.



Fair enough.

#82 User is offline The Pulse 

Posted 20 January 2009 - 03:51 PM

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My Egg Inertia concept got the last page post crunch sandwich, didn't it. :argh:

#83 User is offline filmzombie 

Posted 20 January 2009 - 03:55 PM

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No, its brilliant. (Now that I can actually see it).


Next time, I'll try and place all of my boss images into a single image. That will probably save the cluster fucks in the future.

#84 User is offline test-object 

Posted 20 January 2009 - 04:17 PM

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View PostThe Pulse, on Jan 20 2009, 09:51 PM, said:

My Egg Inertia concept got the last page post crunch sandwich, didn't it. ;)

Yeah, it kinda did, perhaps because it was just a link :argh:

I'm interested, but I dislike the way you want to break the rules of hitting the usual soft spot.
I mean, spin-dashing on that hammer sounds kinda like a cheat code. No-one would think of it, next to the designers.

#85 User is offline The Pulse 

Posted 20 January 2009 - 04:33 PM

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Then perhaps there should be some sort of wheel contraptions on the top of the hammer? Kind of like those spin-powered lifts from LRZ.

#86 User is offline Kamon62 

Posted 20 January 2009 - 07:20 PM

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View Postfilmzombie, on Jan 21 2009, 07:01 AM, said:

Whatever suits. If that's the general consensus I honestly don't mind. If people find it useful that's what counts.


In the meantime I have designed another boss, this time to specifically accomodate for a zone.

So for Blue Mountain my entry is this- Egg Elemental. Again sorry for lack of original art, I'm not a spriter. I struggled with getting a good colour for annotations this time so Sonic's facial expressions will have to do.

Enjoy another picture assault :)

(An afterthought)

I just realised if you use this there is a danger of Robotnik being hit when he makes the lava boil. That wasn't suppossed to be so. Spiked roof perhaps?

(after after thought)

The ice blower could instead rotate above his head to shield him when he goes under.


Oi! That's my bridge idea replcaced with ice! :p Oh well, it didn't suit my boss anyway. What do you think we can do with my boss?
This post has been edited by Kamon62: 20 January 2009 - 07:24 PM

#87 User is offline filmzombie 

Posted 20 January 2009 - 08:20 PM

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Quote

Oi! That's my bridge idea replcaced with ice! :p Oh well, it didn't suit my boss anyway. What do you think we can do with my boss?


Oh, god sorry...

Why did I not realise that...

Your going to appreciate this idea even less then by the way :)

Mini-Boss possibility for Blue Mountain Zone. Hopefully, should just be three compressed images this time. All are annotated.

Posted Image

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(by the way- just a small nit-pick. I just happen to notice the Egg Vortex concept was credited to someone else on front.)

#88 User is offline Kamon62 

Posted 21 January 2009 - 06:15 AM

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View Postfilmzombie, on Jan 21 2009, 12:20 PM, said:

Quote

Oi! That's my bridge idea replcaced with ice! :p Oh well, it didn't suit my boss anyway. What do you think we can do with my boss?


Oh, god sorry...

Why did I not realise that...

Your going to appreciate this idea even less then by the way :)

Mini-Boss possibility for Blue Mountain Zone. Hopefully, should just be three compressed images this time. All are annotated.

(by the way- just a small nit-pick. I just happen to notice the Egg Vortex concept was credited to someone else on front.)


Meh, don't worry about it, I was never good with coming up with the attacks and moves anyway. But I am good a drawing designs for Badniks and Bosses. And I have noticed alot of people in this thread are using the ships from other bosses, making them lose alot of originality. So I can draw up designs for the bosses you design if you want.
This post has been edited by Kamon62: 21 January 2009 - 06:18 AM

#89 User is offline filmzombie 

Posted 21 January 2009 - 10:59 AM

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Quote

Meh, don't worry about it, I was never good with coming up with the attacks and moves anyway. But I am good a drawing designs for Badniks and Bosses. And I have noticed alot of people in this thread are using the ships from other bosses, making them lose alot of originality. So I can draw up designs for the bosses you design if you want.



Please do. I'd love for someone to take these ideas and make them look original :)

#90 User is offline STHX 

Posted 21 January 2009 - 12:37 PM

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QUOTE (filmzombie @ Jan 19 2009, 05:39 PM) [post="270064"]Posted Image

0 - Its appearance is that of a robot with a clown face and a big hammer. I suppose it can appear as a midboss in the Circus Zone. In the center of the area there is one of those machine that you hit with a hammer to try to move the weight to the top (why I have the impression everyone already understood how this boss works without further explanations?)
1 - He has a standard attack that it uses to squash Sonic with its hammer (of course it is not an instant death)
2 - And here is the main gimmick of the boss. Sometimes the boss approach the machine in the center and hit it with the hammer. When the weigh reaches the bell on top, energy balls are launched out of the top of the machine and spread into the ground.
3 - But Sonic too can use that machine to his own advantage. He doesn't have enough strenght to hit the bell on top, but he can hit the weight again from below and send it flying vertically, and the weight may hit the boss to cause it damage.

- After being hit 6 times he'll... -
More energy balls fly out when the bell is hitted
- The Zone most fitting -
I wonder what zone may be ;P
This post has been edited by STHX: 21 January 2009 - 12:37 PM

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