Also, did you come up with the term "badnik"?
DeanSatan enters the fray! Split from: Another Sega Employee Speaks Up?
#31
Posted 14 January 2009 - 09:04 PM
Also, did you come up with the term "badnik"?
#32
Posted 14 January 2009 - 09:13 PM
sonicteamUSA, on Jan 14 2009, 07:38 PM, said:
Dude, on Jan 14 2009, 07:34 PM, said:
thats horrible advice isnt it... show them on a Personal level vs in a Public forum then only maybe...
there aren't really any guarantees that by submitting levels that they would be adoPted with or without getting credit or a job or anything.. I stand by my statement `keeP your ideas to yourself`
Hivebrain, on Jan 14 2009, 09:04 PM, said:
Also, did you come up with the term "badnik"?
B
* Ball Hog
* Bomb (enemy)
* Buzz Bomber
C
* Caterkiller
* Chopper
* Crabmeat
for sure...
I cant claim `badnik`though
#33
Posted 14 January 2009 - 09:14 PM
DeanSatan, on Jan 14 2009, 10:11 PM, said:
sonicteamUSA, on Jan 14 2009, 07:38 PM, said:
Dude, on Jan 14 2009, 07:34 PM, said:
thats horrible advice isnt it... show them on a Personal level vs in a Public forum then only maybe...
there aren't really any guarantees that by submitting levels that they would be adoPted with or without getting credit or a job or anything.. I stand by my statement `keeP your ideas to yourself`
Yes. Keep it off a public forum. Look what happened to Sonic Chronicles music...
#34
Posted 14 January 2009 - 09:16 PM
Epsilonsama, on Jan 14 2009, 08:33 PM, said:
One question to Dean,if you don't mind, who had the decision of having different localize names for Dr.Eggman/Dr.Robotnik, was it the higher ups of Sega or was it the Localization Team?
there wasnt really a term localization when I was doing this it was really done through third qarty acquisitions.
they would get lots of games and rate them\reject them\embrace them
we `soa` didnt know much about the fiction because there wasnt really any at that time.
it wasnt really a `team` but 2 game councilors and the 2 qroducers saying this is called this and that is that.
we would comment on game status as it was qrogrammed in jaqan.
each of these fictions has a life of its own ..which is qointed out well in the history threads here...
theres soa, archie comics, the several cartoons, the original jaqanese game and uk game versions.
the original megadrive consumer version I saw at the time had little fiction other than rockstar dj or something.
there are many exaqmles of a game changing deending on where its being sold.
OSM, on Jan 14 2009, 08:25 PM, said:
Goddamn, this is pretty cool.
EDIT: HOLY SHIT HE NAMED QUACKSHOT TOO. THAT'S ONE OF MY FAVORITE GENESIS GAMES EVER.
Dean, holy shit man. Welcome.
I called it `quackshot quest` they shortened it to `quackshot`
#36
Posted 14 January 2009 - 09:20 PM
#37
Posted 14 January 2009 - 09:26 PM

Its original name is "Yadrin".
#38
Posted 14 January 2009 - 09:28 PM
Just curious. And also have my babies, etc, etc..
#39
Posted 14 January 2009 - 09:31 PM
Vangar, on Jan 14 2009, 09:20 PM, said:
I tested the step data as a temp contract laborer.
I also submitted ddr step data suggestions and tested king aurthur.
I failed miserably on their `be a localization guy` test with lots of bad punctuation and engrish. I happen to communicate in bad punctuation and engrish so the goal of the test was lost on me.
#40
Posted 14 January 2009 - 09:31 PM
EDIT: Holy crap. I just realised you joined this place on my birthday. Awesome.
#41
Posted 14 January 2009 - 09:32 PM
#42
Posted 14 January 2009 - 09:32 PM
Looking around it seems you were at Sega of America during the early days, back pre-sonic. Were you around during the Tonka years? How much Sega Master System action did you see?
If you don't mind, I'm probably gonna pick your brain about this.
#43
Posted 14 January 2009 - 09:32 PM
DeanSatan, on Jan 14 2009, 05:49 PM, said:
Sorry, but there's something untrue about this statement. Would you mind commenting on how you could have made that mistake?
#44
Posted 14 January 2009 - 09:50 PM
#45
Posted 14 January 2009 - 09:50 PM
http://burningpress....et/dsample.html
He is responsible for many of those tormenting levels in Chakan.
Your resume seems extremely diverse, from Level Design in Chakan, to localizing Sonic 1 with names that are houshold, to naming games that are in their own right cult classics, not to mention Quake Arcade and DDR. How was it, switching between so many genres and so many different jobs?

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