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DeanSatan enters the fray! Split from: Another Sega Employee Speaks Up?

#31 User is offline Hivebrain 

Posted 14 January 2009 - 09:04 PM

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Do you remember which of the enemies you named? There's a list of them here: Category:Sonic the Hedgehog Badniks

Also, did you come up with the term "badnik"?

#32 User is offline DeanSatan 

Posted 14 January 2009 - 09:13 PM

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View PostsonicteamUSA, on Jan 14 2009, 07:38 PM, said:

View PostDude, on Jan 14 2009, 07:34 PM, said:

Wouldn't bother me in the slightest. I'd be on the next plane.
It's great that you're ambitious, but honestly, showing a veteran member like Takashi who had done so many things for sonic, a couple of screenshot mods, likely won't get you hired like that. You need to show them what you're made of. Show them high quality digital art that you put passion into, show them Level Design maps that you've created. That's the stuff that'll definetly help.



thats horrible advice isnt it... show them on a Personal level vs in a Public forum then only maybe...
there aren't really any guarantees that by submitting levels that they would be adoPted with or without getting credit or a job or anything.. I stand by my statement `keeP your ideas to yourself`

View PostHivebrain, on Jan 14 2009, 09:04 PM, said:

Do you remember which of the enemies you named? There's a list of them here: Category:Sonic the Hedgehog Badniks

Also, did you come up with the term "badnik"?


B

* Ball Hog
* Bomb (enemy)
* Buzz Bomber

C

* Caterkiller
* Chopper
* Crabmeat

for sure...

I cant claim `badnik`though

#33 User is offline Maxd 

Posted 14 January 2009 - 09:14 PM

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View PostDeanSatan, on Jan 14 2009, 10:11 PM, said:

View PostsonicteamUSA, on Jan 14 2009, 07:38 PM, said:

View PostDude, on Jan 14 2009, 07:34 PM, said:

Wouldn't bother me in the slightest. I'd be on the next plane.
It's great that you're ambitious, but honestly, showing a veteran member like Takashi who had done so many things for sonic, a couple of screenshot mods, likely won't get you hired like that. You need to show them what you're made of. Show them high quality digital art that you put passion into, show them Level Design maps that you've created. That's the stuff that'll definetly help.



thats horrible advice isnt it... show them on a Personal level vs in a Public forum then only maybe...
there aren't really any guarantees that by submitting levels that they would be adoPted with or without getting credit or a job or anything.. I stand by my statement `keeP your ideas to yourself`


Yes. Keep it off a public forum. Look what happened to Sonic Chronicles music...

#34 User is offline DeanSatan 

Posted 14 January 2009 - 09:16 PM

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View PostEpsilonsama, on Jan 14 2009, 08:33 PM, said:

Well I be damned, who would have thought that a topic about one Sega "employee", would have attracted the creator of the name Ivo Robotnik, but still the guy from 4chan should reveal his identity to Tweaker, If we want to believe in Wentos.

One question to Dean,if you don't mind, who had the decision of having different localize names for Dr.Eggman/Dr.Robotnik, was it the higher ups of Sega or was it the Localization Team?



there wasnt really a term localization when I was doing this it was really done through third qarty acquisitions.
they would get lots of games and rate them\reject them\embrace them
we `soa` didnt know much about the fiction because there wasnt really any at that time.
it wasnt really a `team` but 2 game councilors and the 2 qroducers saying this is called this and that is that.
we would comment on game status as it was qrogrammed in jaqan.

each of these fictions has a life of its own ..which is qointed out well in the history threads here...
theres soa, archie comics, the several cartoons, the original jaqanese game and uk game versions.
the original megadrive consumer version I saw at the time had little fiction other than rockstar dj or something.

there are many exaqmles of a game changing deending on where its being sold.



View PostOSM, on Jan 14 2009, 08:25 PM, said:

W-what. The guy behind the name "Ivo Robotnik" is ACTUALLY posting on these forums right now.

Goddamn, this is pretty cool.

EDIT: HOLY SHIT HE NAMED QUACKSHOT TOO. THAT'S ONE OF MY FAVORITE GENESIS GAMES EVER.

Dean, holy shit man. Welcome.



I called it `quackshot quest` they shortened it to `quackshot`

#35 User is offline Super 

Posted 14 January 2009 - 09:19 PM

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View PostDeanSatan, on Jan 14 2009, 09:13 PM, said:

B

* Ball Hog
* Bomb (enemy)
* Buzz Bomber

C

* Caterkiller
* Chopper
* Crabmeat

for sure...

I cant claim `badnik`though

Ball Hog and Crabmeat... You sir, are epic. I know it's simple, but those are my favorite enemies, just because of their names.

#36 User is offline Vangar 

Posted 14 January 2009 - 09:20 PM

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Just wondering what you did in Dance Dance Revolution: Ultramix 2? That also sounds interesting.

#37 User is offline Hivebrain 

Posted 14 January 2009 - 09:26 PM

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Was this thing given a new name?

Posted Image

Its original name is "Yadrin".

#38 User is online NomadTW 

Posted 14 January 2009 - 09:28 PM

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Were there any other games related to Sonic that you may have had a hand in that weren't posted on MobyGames?

Just curious. And also have my babies, etc, etc..

#39 User is offline DeanSatan 

Posted 14 January 2009 - 09:31 PM

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View PostVangar, on Jan 14 2009, 09:20 PM, said:

Just wondering what you did in Dance Dance Revolution: Ultramix 2? That also sounds interesting.


I tested the step data as a temp contract laborer.
I also submitted ddr step data suggestions and tested king aurthur.

I failed miserably on their `be a localization guy` test with lots of bad punctuation and engrish. I happen to communicate in bad punctuation and engrish so the goal of the test was lost on me.

#40 User is offline NintendoBrad 

Posted 14 January 2009 - 09:31 PM

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I'll be darned, the man who gave the name to Dr. Robotnik is right here, posting on this very board. Welcome, pal.

EDIT: Holy crap. I just realised you joined this place on my birthday. Awesome.
This post has been edited by NintendoBrad: 14 January 2009 - 09:35 PM

#41 User is offline Donnyku 

Posted 14 January 2009 - 09:32 PM

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I'm not entirely sure if it's been properly mentioned, but welcome to Retro, and please feel free to stay. It's nice knowing that the person that came up with the names of a few characters from our childhoods is here and talking to us. Also, how did you find retro and what made you decide to register and post here?

#42 User is offline Cooljerk 

Posted 14 January 2009 - 09:32 PM

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Oh man, let me also welcome you to this board. Holy hell man, it's always great to have someone close to the sega on board.

Looking around it seems you were at Sega of America during the early days, back pre-sonic. Were you around during the Tonka years? How much Sega Master System action did you see?

If you don't mind, I'm probably gonna pick your brain about this.

#43 User is offline Stealth 

Posted 14 January 2009 - 09:32 PM

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View PostDeanSatan, on Jan 14 2009, 05:49 PM, said:

its been in a qrocess of being qhased out for a while... sa2 was the first sonic game done at sega technical institute in menlo qark, meaning, in the usa.

Sorry, but there's something untrue about this statement. Would you mind commenting on how you could have made that mistake?

#44 User is offline Cooljerk 

Posted 14 January 2009 - 09:50 PM

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A question from someone at another board: How do you feel about the term "Robuttnik" being used in the sonic cartoons?

#45 User is offline Namagem 

Posted 14 January 2009 - 09:50 PM

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Wow, I found a few more of his developments online that I thought I'd share:
http://burningpress....et/dsample.html

He is responsible for many of those tormenting levels in Chakan.

Your resume seems extremely diverse, from Level Design in Chakan, to localizing Sonic 1 with names that are houshold, to naming games that are in their own right cult classics, not to mention Quake Arcade and DDR. How was it, switching between so many genres and so many different jobs?

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