I used to open ROMs in GoldWave all the time, looking for raw samples. They're far more common than you think. (Unless you guys are looking for actual WAV/VOC/etc. file headers and such, in which case I'm slightly more intrigued.)
Games I know of with raw samples, off the top of my head:
- Ristar
- Tempo (32X)
- Aladdin (probably most games by this team, like Cool Spot, Earthworm Jim, etc.)
- Crüe Ball
- Dr. Robotnik's Mean Bean Machine
- Game Gear Sonic games (at least one of them had a raw SEGA sample)
I'm curious, though—why do so many games have full-quality samples inside when the hardware is incapable of playing them? Or am I just not understanding exactly how the Genesis handles sample playback?
Games I know of with raw samples, off the top of my head:
- Ristar
- Tempo (32X)
- Aladdin (probably most games by this team, like Cool Spot, Earthworm Jim, etc.)
- Crüe Ball
- Dr. Robotnik's Mean Bean Machine
- Game Gear Sonic games (at least one of them had a raw SEGA sample)
I'm curious, though—why do so many games have full-quality samples inside when the hardware is incapable of playing them? Or am I just not understanding exactly how the Genesis handles sample playback?


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