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MOD player for the Sega Genesis Let's play Toy Story

#16 User is offline ICEknight 

Posted 05 January 2009 - 05:44 PM

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Heh, just noticed that, going by the pattern numbers, it looks like that cool intro to the main music was done as an afterthought, even after the second track in the MOD had already been started.

It's quite cool being able to tamper with these music files in their original format. Even the original instrument names are in there, in the MOD's comments. This reminds me a lot of the music in Amiga games.



EDIT: Also, they didn't bother deleting a copy of pattern #0, at the very end.
This post has been edited by ICEknight: 05 January 2009 - 05:51 PM

#17 User is offline nineko 

Posted 05 January 2009 - 05:59 PM

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View PostICEknight, on Jan 5 2009, 11:44 PM, said:

Also, they didn't bother deleting a copy of pattern #0, at the very end.
Well, that's not a big problem, as pattern 0 is stored only once, they just left that entry in the pattern table; in the XM format, the pattern table has a fixed length so that 0 wouldn't take any additional byte, I'm not very familiar with the MOD internals, but I guess that it's either like that, or it takes only one more byte. Another possibility is that they specified an incorrect song length in the header, so it's reading invalid data (0) after the end of the pattern table. But this is speculation.

Either way, that 0 isn't a big waste in terms of filesize.

#18 User is offline TmEE 

Posted 06 January 2009 - 02:59 AM

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That zero wastes 1 or 2 bytes of ROM, nothing more :)
This post has been edited by TmEE: 06 January 2009 - 02:59 AM

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