Posted 15 December 2008 - 05:34 PM
- SEGA: Sorry Classic Sonic, we are sending you back to 1994
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Link works fine for me.
Posted 15 December 2008 - 05:36 PM
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I had errors, then it just worked when I turned my laptop on later. Might just be a simple case of restarting for the plugin to full effect. BTW, using firefox 3 and I don't have game maker installed.
None of these games used to work for me actually. Strange thing game maker at times.
Posted 15 December 2008 - 05:40 PM
- No War Between People, No Peace Between Classes
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It still comes up as "YoYo Games Player - Unexpected error occured when running the game."
For clarification to see if my plug-in is somehow outdated: it's YoYo Games InstantPlay version 1.1.0.18
This post has been edited by Molotok: 15 December 2008 - 05:47 PM
Posted 15 December 2008 - 09:05 PM
- Imageshack took down my old avatar after nearly a decade
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Hm...
It's not bad.
Certainly not great, but not bad either.
I do wish I had a way of giving the developer feedback without registerring for a site that I'm never going to use; there are some rather large annoyances that I've come across while playing.
First and foremost, I was playing around and managed to reach the top of the screen, at which point I promptly lost a life.
Even with my meager knowledge of Game Maker, I know what went wrong there; it seems that the creator set it so that leaving the play area kills you.
Next up, The way the abilities themselves are controller.
I like being able to pick up and drop things, that's cool and all... but what I was really hoping for was the ability to throw things.
You know, you click and drag an object then it would go flying when you release it?
That would help quite a bit with this and the next problem: even lightly touching Silver with a block you're carrying causes damage.
This... no. That's not how physics works.
I can understand causing damage if you smack yourself by dragging an object quickly, of course; this is where the bit above ties in.
I'd like it more if it caused you to go flying and possibly then you took damage if you hit a wall going too fast or something, but that would be more complicated and I don't know for certain how great it would be. If this could be implemented and causing damage when hitting the wall at high speeds proved to be un-fun then at least an amusing animation could be played.
One more thing before I'm through, and that's the wider blocks.
Well, two more things but they're both related to them.
First of all, why is there a mix of ones that can be moved and ones that can't throughout the level? Wouldn't it be more fun if the player could move any of them?
Secondly, the whole "disappearing" thing. Implement some kind of hint that it is going to happen!
I don't care if it's the platform changing colors, the platform flashing, or what, but it was rather annoying when I was playing with the platforms and then suddenly the one beneath me disappeared and dropped me into the water below.
Posted 16 December 2008 - 01:17 AM
- Fuck it
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Actually I agree with most of what you've said, and speaking of hints I found the way they were displayed really annoying, as they blocked like 1/4 of the total play area and I couldn't do anything.