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Ashura Xtreme A Promising Level/Palette Hack

#1 User is offline Everlast 

Posted 14 December 2003 - 02:37 PM

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I decided to work on another Hack and its going have Ashura in it. here's a picture of the first stage Ruby Valley.

Attached File(s)



#2 *BombwithNapalm*

Posted 14 December 2003 - 04:40 PM

Hell Naw....that looks pretty cool dude though will there be any tails in this game?

#3 User is offline Everlast 

Posted 14 December 2003 - 04:43 PM

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BombwithNapalm, on Dec 14 2003, 04:40 PM, said:

Hell Naw....that looks pretty cool dude though will there be any tails in this game?

Yes

#4 User is offline Everlast 

Posted 14 December 2003 - 04:47 PM

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Ok I Just came up with another Idea:

In order to beat the level you must find and break open the Egg Capsole hidden in the level. Does that sound good?

#5 User is offline .hack//zero 

Posted 14 December 2003 - 04:50 PM

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Everlast, on Dec 14 2003, 04:47 PM, said:

Ok I Just came up with another Idea:

In order to beat the level you must find and break open the Egg Capsole hidden in the level. Does that sound good?

yeah

#6 User is offline Mystical Ninja 

Posted 14 December 2003 - 05:26 PM

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I'm really looking forward to playing this. :D

#7 User is offline Kampfer 

Posted 14 December 2003 - 06:06 PM

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Everlast, on Dec 14 2003, 04:47 PM, said:

Ok I Just came up with another Idea:

In order to beat the level you must find and break open the Egg Capsole hidden in the level. Does that sound good?

Wow, nice idea. But wouln't the tiles for it be messed up?

#8 User is offline The Wanderer 

Posted 14 December 2003 - 08:18 PM

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Kampfer, on Dec 14 2003, 06:06 PM, said:

Everlast, on Dec 14 2003, 04:47 PM, said:

Ok I Just came up with another Idea:

In order to beat the level you must find and break open the Egg Capsole hidden in the level. Does that sound good?

Wow, nice idea. But wouln't the tiles for it be messed up?

Yes. Because the pallet for the egg capsule/end sign override the current level pallete (or something to that effect), the egg capsule's tiles would be messed up anywhere else in the level (which is why it appears messed up when placed through debug.). It's a good idea and all, but it wouldn't exactly work out how you want it to.

#9 User is offline Ben2k9 

Posted 15 December 2003 - 06:58 PM

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cool, so theyre custom levels then?

#10 User is offline Everlast 

Posted 15 December 2003 - 06:59 PM

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Ben2k9, on Dec 15 2003, 06:58 PM, said:

cool, so theyre custom levels then?

yes

#11 User is offline Everlast 

Posted 20 December 2003 - 11:41 AM

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Well Crap, I had to delete it because of abunch of stage errors so I have to start over :(

#12 User is offline DDRKhat 

Posted 20 December 2003 - 12:21 PM

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DOH!

#13 User is offline Everlast 

Posted 31 December 2003 - 09:42 AM

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Its going to be awhile for this hack to be made because I have to Clean out the Harddrive in a few days. Im going to change the Level Layout of Emerald Hill Zone into something else.

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