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Sonic Engine Demo Attempt at a completely C-based portable Sonic Engine

#61 User is offline SMTP 

Posted 16 December 2008 - 07:22 PM

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Ermm, Pressing Enter for PC or Start for Genesis, it does "Current Level + 1"

The reason you think its just restarting EHZ is because its following the zone slots from the real Sonic 2. Which zones 00(EHZ)-03 are EHZ copies. Just keep going on, it'll get to the used zone slots.

#62 User is offline Namagem 

Posted 16 December 2008 - 07:57 PM

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This is an awesome project. Porting the game to C opens up so many possibilities previously thought impossible. The ENTIRE GAME can now be completely remade from scratch. It opens up porting to other systems and languages. If Quake 2 can be ported to Java, so can this. Online functionality and so much more can now be added that the genesis simply can't handle.
Rob, I applaud the effort you've put into this engine port. I'm looking forward to the this being completed.

#63 User is offline ninjajuice66 

Posted 03 January 2009 - 05:48 PM

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I'm not sure what Tweaker is talking about, this worked fine even on my shitty PC. The engine itself, however needs quite a bit of work. I can over look the collision, since these are obviously incomplete stages. Probably the most egregious thing I noticed, was the apparant speed cap. Sonic couldn't leave the camera in CHemical Plant, and didn't gain any inertia on the slopes. I did appreciate to press enter fo randomness feature, however.

#64 User is offline Shibunoa 

Posted 04 January 2009 - 02:25 PM

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It's a shame that I've learnt about this just today.
It's not bad, what's off's mostly the jump (which is very odd) and some round slopes.

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