Jordanime, this is just great. I love it! Old school and new at the same time.
Title Cards/Fonts (Zone introduction, general game fonts)
#17
Posted 25 November 2008 - 07:04 PM
Someone had an idea on another topic about dynamic title cards, where the cards changed for each zone. I'm willing to make some concept art (?) for that.
#19
Posted 25 November 2008 - 09:06 PM
This is my rough idea for Tropical Zone. It's not the best, and more could be done, especially in the bottom, but it's the best I could do in MS Paint.

I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.

I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.
This post has been edited by Phoenix: 25 November 2008 - 09:12 PM
#20
Posted 25 November 2008 - 09:24 PM
QUOTE (Phoenix @ Nov 25 2008, 08:06 PM) [post="250129"]
I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.[/quote]
That makes it look kinda cluttered, in my opinion. The sand effect and that bright turquoise seem to clash with the existing colors. There appears to be too much activity on this title card.
I personally think we're good with the three colors we have now. (one of which will change with the character)

I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.[/quote]
That makes it look kinda cluttered, in my opinion. The sand effect and that bright turquoise seem to clash with the existing colors. There appears to be too much activity on this title card.
I personally think we're good with the three colors we have now. (one of which will change with the character)
#21
Posted 25 November 2008 - 09:41 PM
QUOTE (Blue Emerald @ Nov 25 2008, 08:24 PM) [post="250136"]
I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.[/quote]
That makes it look kinda cluttered, in my opinion. The sand effect and that bright turquoise seem to clash with the existing colors. There appears to be too much activity on this title card.
I personally think we're good with the three colors we have now. (one of which will change with the character)
[/quote]
Well, the green was just a last-minute thing since I couldn't think of what to put on the border between sand and blue.

On second thought, I like the simplicity of this.

I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.[/quote]
That makes it look kinda cluttered, in my opinion. The sand effect and that bright turquoise seem to clash with the existing colors. There appears to be too much activity on this title card.
I personally think we're good with the three colors we have now. (one of which will change with the character)
[/quote]
Well, the green was just a last-minute thing since I couldn't think of what to put on the border between sand and blue.

On second thought, I like the simplicity of this.
#22
Posted 25 November 2008 - 09:54 PM
It certainly brightens up the title, such to the effect that I don't think it's that appealing. I think it'll get really messy when you start incorporating the sandy colors with the orange and red, not to mention the different schemes for all the other zones. Perhaps a simple logo or alternate text for each individual zone could be in order.
#23
Posted 25 November 2008 - 10:12 PM
This is the font that I am using on my S2 Hack
(Very old font)

(Very old font)

This post has been edited by Evil Hedgehog: 25 November 2008 - 10:13 PM
#24
Posted 26 November 2008 - 04:16 PM
QUOTE (Jordanime @ Nov 20 2008, 08:36 PM) [post="248316"]
Tweaked

Original[/quote]
I think that you could might it dynamic by like, putting a preview of the level in either the white or black circles (for example, having treetops coming out from the bottom of the white part for the first zone

Tweaked

Original[/quote]
I think that you could might it dynamic by like, putting a preview of the level in either the white or black circles (for example, having treetops coming out from the bottom of the white part for the first zone
#25
Posted 26 November 2008 - 04:23 PM
QUOTE (Marvinator @ Nov 26 2008, 03:16 PM) [post="250455"]
Tweaked

Original[/quote]
I think that you could might it dynamic by like, putting a preview of the level in either the white or black circles (for example, having treetops coming out from the bottom of the white part for the first zone
[/quote]
I could see that working. Maybe we could place gray silhouettes of objects that represent the zone in the black section of the title card. For example, tropical zone could have palm trees in that section, underground zone could have stone pillars, city zone could have buildings, circus zone could have a big top, Blue Mountain Zone could have mountains... that kind of stuff.
I like that idea; we could experiment with that and see how it looks.

Tweaked

Original[/quote]
I think that you could might it dynamic by like, putting a preview of the level in either the white or black circles (for example, having treetops coming out from the bottom of the white part for the first zone
[/quote]
I could see that working. Maybe we could place gray silhouettes of objects that represent the zone in the black section of the title card. For example, tropical zone could have palm trees in that section, underground zone could have stone pillars, city zone could have buildings, circus zone could have a big top, Blue Mountain Zone could have mountains... that kind of stuff.
I like that idea; we could experiment with that and see how it looks.
#28
Posted 26 November 2008 - 08:00 PM
Quote
I forgot about this thing... I had been working on a title card but never got a design I was 100% happy with.






















#29
Posted 26 November 2008 - 08:17 PM
Phoenix, I believe that we're using the same resolution as the old games..(actually I'm not really sure)..so those would be much too big.


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