ICEknight, on Jan 14 2009, 09:06 PM, said:
I don't think having that as a boss would be a good idea, for this project.
Be creative, guys. =\
Why not? Because it's fun? It's a game, it's supposed to be entertaining.
Matwek, on Jan 15 2009, 12:14 AM, said:
Im not too keen on it being a boss but I have no specific objections (at the moment) to it being used in a cut-scene like I mentioned.
At the very most something like this should only really be used once within the game otherwise things get out of hand and the whole thing is full of in jokes and references to old games.
Also being creative won't distact us from our current goals by any means. The whole point of the project is to get as creative as we can whilst still staying within the restrictions and current aims we set ourselves, thats what seperates the good work from the bad.
It's probably at the most going to be a boss at the beginning of the game, it's certainly not a regular bad guy. Or maybe a sub boss.
I think the trouble with many of the new games is that they try to be very serious, this is especially true of the newer 3d titles (werewolves, swords, generic robots rather than animal or insect ones, humans, love stories with aforementioned humans... and so on). While I love Sonic as much as the next person I will be honest and say that they are games aimed towards children mostly and I don't think it would harm the project if the game was something anybody could pick up and enjoy.
I'm not saying we make a kiddie game but we should at least give the game the charm and character that the old games have and this boss has charm and character by the bucket load.