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Graphics (character sprites, gimmicks,etc... anything not related to levels)

#196 User is offline fifthelephant 

Posted 13 January 2009 - 09:32 PM

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QUOTE (Rave @ Jan 13 2009, 11:58 PM) [post="267382"]Posted Image[/quote]
Not that I wouldn't want a sonic game in a kind of oekaki meets yoshi's island kind of mix. :)

I love what you've done, though I think the back of the exhaust needed re-doing.

Posted Image

I don't think it's supposed to be like a ball, it's meant to be more like the end of a trumpet with smoke coming out.

Also I think this boss would be an ideal first boss, he doesn't look like he would be a tough foe.

#197 User is offline STHX 

Posted 14 January 2009 - 05:53 AM

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Of course you guys thought of a way for Sonic to avoid it ;P
Just kidding.
Maybe that boss could chase Sonic, in this way Sonic doesn't need to jump over it, and the boss will do the thing every Motobug does, try to ram over Sonic.

#198 User is offline Black Squirrel 

Posted 14 January 2009 - 11:08 AM

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Posted ImagePosted Image -> Posted Image

Modfied that bit on the side of the shell, plus a few other things

Also tried putting back that original yellowy bit from the Sonic 1 sprite... not sure if it worked... depends which level it's going in I guess.

#199 User is offline Matwek 

Posted 14 January 2009 - 11:21 AM

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Rather then a boss I would quite like to see a couple of these used in a sort of interactive cut-scene (like the bombing run near the end of AIZ). Nack/Fang could release a small 'herd' of them and sonic has to out run them avoiding obstacles... or maybe it could still be a boss in a revers style of MHZ, you run to keep ahead and avoid obstacles then when you have the space jump back and destroy one, another then takes its place till you hit a certain number depending on if its a final boss or a sub boss.

#200 User is offline ICEknight 

Posted 14 January 2009 - 04:06 PM

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I don't think having that as a boss would be a good idea, for this project.


Be creative, guys. =\
This post has been edited by ICEknight: 14 January 2009 - 04:10 PM

#201 User is offline Sailu Baru 

Posted 14 January 2009 - 06:36 PM

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View PostICEknight, on Jan 14 2009, 10:06 PM, said:

I don't think having that as a boss would be a good idea, for this project.


I think it would be amazing! Specially used in the way Matwek have said. I also like the idea "to get a WTF moment from the player when you finally break off the face and then this happens below".

Those ideas are not particularly creatives, but they have some charm and they respect the retro spirit. Being too much creatives will put us out of the project. Don't we want to create a game in the old way? We don't want to make a new Sonic, totally different than the first of ones. So we have to drew inspiration from other games, we don't have to invent all the pieces. (I suppose)

#202 User is offline Matwek 

Posted 14 January 2009 - 07:14 PM

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View PostSailu Baru, on Jan 14 2009, 11:36 PM, said:

View PostICEknight, on Jan 14 2009, 10:06 PM, said:

I don't think having that as a boss would be a good idea, for this project.


I think it would be amazing! Specially used in the way Matwek have said. I also like the idea "to get a WTF moment from the player when you finally break off the face and then this happens below".

Those ideas are not particularly creatives, but they have some charm and they respect the retro spirit. Being too much creatives will put us out of the project. Don't we want to create a game in the old way? We don't want to make a new Sonic, totally different than the first of ones. So we have to drew inspiration from other games, we don't have to invent all the pieces. (I suppose)


Im not too keen on it being a boss but I have no specific objections (at the moment) to it being used in a cut-scene like I mentioned.
At the very most something like this should only really be used once within the game otherwise things get out of hand and the whole thing is full of in jokes and references to old games.

Also being creative won't distact us from our current goals by any means. The whole point of the project is to get as creative as we can whilst still staying within the restrictions and current aims we set ourselves, thats what seperates the good work from the bad.

#203 User is offline fifthelephant 

Posted 14 January 2009 - 07:23 PM

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View PostICEknight, on Jan 14 2009, 09:06 PM, said:

I don't think having that as a boss would be a good idea, for this project.


Be creative, guys. =\

Why not? Because it's fun? It's a game, it's supposed to be entertaining.

View PostMatwek, on Jan 15 2009, 12:14 AM, said:

Im not too keen on it being a boss but I have no specific objections (at the moment) to it being used in a cut-scene like I mentioned.
At the very most something like this should only really be used once within the game otherwise things get out of hand and the whole thing is full of in jokes and references to old games.

Also being creative won't distact us from our current goals by any means. The whole point of the project is to get as creative as we can whilst still staying within the restrictions and current aims we set ourselves, thats what seperates the good work from the bad.

It's probably at the most going to be a boss at the beginning of the game, it's certainly not a regular bad guy. Or maybe a sub boss.

I think the trouble with many of the new games is that they try to be very serious, this is especially true of the newer 3d titles (werewolves, swords, generic robots rather than animal or insect ones, humans, love stories with aforementioned humans... and so on). While I love Sonic as much as the next person I will be honest and say that they are games aimed towards children mostly and I don't think it would harm the project if the game was something anybody could pick up and enjoy.

I'm not saying we make a kiddie game but we should at least give the game the charm and character that the old games have and this boss has charm and character by the bucket load.

#204 User is offline Chimpo 

Posted 14 January 2009 - 07:34 PM

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View PostICEknight, on Jan 14 2009, 01:06 PM, said:

I don't think having that as a boss would be a good idea, for this project.


Be creative, guys. =\


Care to tell us why instead of just telling us we're rehasing hacks?

#205 User is offline Blue Cheese 

Posted 14 January 2009 - 10:39 PM

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How 'bout dis? I'm thinking along the lines of an Act 1 boss...

Posted Image
This post has been edited by Blue Cheese: 14 January 2009 - 10:40 PM

#206 User is offline Kamon62 

Posted 14 January 2009 - 10:59 PM

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QUOTE (Blue Cheese @ Jan 15 2009, 02:39 PM) [post="268026"]Posted Image[/quote]

Love it. A new twist on the way beating original bosses are carried out. :(

#207 User is offline ICEknight 

Posted 15 January 2009 - 10:05 AM

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View PostChimpo, on Jan 14 2009, 07:34 PM, said:

View PostICEknight, on Jan 14 2009, 01:06 PM, said:

I don't think having that as a boss would be a good idea, for this project.


Be creative, guys. =\
Care to tell us why instead of just telling us we're rehasing hacks?
Because that wouldn't fit with the boss themes of previous Sonics, which always tried to innovate. Making this a normal boss would scream fangame.

Now, if it was something in the lines of Sky Sanctuary, where you face the most recognizeable enemies from the previous games before facing the real boss...
This post has been edited by ICEknight: 15 January 2009 - 10:06 AM

#208 User is offline Hitaxas 

Posted 15 January 2009 - 10:17 AM

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View PostICEknight, on Jan 15 2009, 10:05 AM, said:

View PostChimpo, on Jan 14 2009, 07:34 PM, said:

View PostICEknight, on Jan 14 2009, 01:06 PM, said:

I don't think having that as a boss would be a good idea, for this project.


Be creative, guys. =\
Care to tell us why instead of just telling us we're rehasing hacks?
Because that wouldn't fit with the boss themes of previous Sonics, which always tried to innovate. Making this a normal boss would scream fangame.

Now, if it was something in the lines of Sky Sanctuary, where you face the most recognizeable enemies from the previous games before facing the real boss...


Besides, the idea is being used in a hack, by me. =P

#209 User is offline Scarred Sun 

Posted 15 January 2009 - 03:29 PM

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QUOTE (Blue Cheese @ Jan 14 2009, 09:39 PM) [post="268026"]Posted Image[/quote]

For what it's worth, I love this idea, especially if it were implemented as the first zone boss (where you expect an easy defeat of the boss.)

#210 User is offline Rika Chou 

Posted 15 January 2009 - 03:33 PM

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I think it would work better if it was pre boss like the AIZ bomber than an actual boss....
This post has been edited by Rika Chou: 15 January 2009 - 03:35 PM

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