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Graphics (character sprites, gimmicks,etc... anything not related to levels)

#181 User is offline Dan Genesis 

Posted 04 January 2009 - 11:07 PM

  • As it was predicted. Plus, this is like some cute sonic-penquin thing
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It might be Interenet Explorer. I'm seeing the addition of two pixels as well.

#182 User is offline fifthelephant 

Posted 13 January 2009 - 02:04 PM

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I'm currently going through some of the sprites and doing a bit of shading (I believe tweaker asked me to do this), to be honest I'm in the same boat as Chimpo on the current submissions. Some of these sprites being put forward have far too many colours. Here is one that had originally over 20 or so colours and I easily reduced it to 15 without degrading the quality of the picture (infact I think it looks much nicer now). So here is the egg prison -

Posted Image

#183 User is offline Phoebius 

Posted 13 January 2009 - 02:15 PM

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Wait wait wait wait, we can't read my EG thing anymore!!...

Posted Image

I still prefer this version, by the way :/
This post has been edited by Phoebius: 13 January 2009 - 02:19 PM

#184 User is offline Sailu Baru 

Posted 13 January 2009 - 02:42 PM

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The first (fifthelephant's one) possesses too much saturated colors, the second is a too much dull. Maybe something between both of them?
This post has been edited by Sailu Baru: 13 January 2009 - 02:45 PM

#185 User is offline nineko 

Posted 13 January 2009 - 03:02 PM

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fifthelephant's version looks better, in my opinion. Phoebius's one lacks contrast.

#186 User is offline fifthelephant 

Posted 13 January 2009 - 03:04 PM

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View PostPhoebius, on Jan 13 2009, 07:15 PM, said:

The first (fifthelephant's one) possesses too much saturated colors, the second is a too much dull. Maybe something between both of them?

The colours are the least of my worries, the main issue is the amount of similar pallette entries. You're complaining about the amount of colour in my edit yet it contains 8 less colours. And some of the sprites are now looking outdated compared to the main player sprites, I'm trying to keep the art consistant.

I also think we need to set a pallette limit on the sprites so that they can be adjusted once they become finalised.

#187 User is offline JakeyBoy 

Posted 13 January 2009 - 03:05 PM

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I agree with nineko, but with a teensy bit of editting, fifthelephant, make the EG stand out. It won't be hard, just change a few pixels.

#188 User is offline Rika Chou 

Posted 13 January 2009 - 03:18 PM

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The colors in the one Phoebius made look like something from S3K, the colors in the edited one look like something from Chaotix. I guess it depends on what look you guys are going for, but I would want to use the original for a more S3K look.

#189 User is offline fifthelephant 

Posted 13 January 2009 - 03:28 PM

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QUOTE (Rika Chou @ Jan 13 2009, 08:18 PM) [post="267282"]Posted Image

#190 User is offline Chimpo 

Posted 13 January 2009 - 05:15 PM

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Phoebius and Rika, you're pretty much the only two left who are stuck with the mindset of trying to make this look like Sonic CD. Everyone else doesn't. Why do you keep trying?

#191 User is offline fifthelephant 

Posted 13 January 2009 - 05:22 PM

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I've taken the egg prison sprite as far as I can probably take it, to be fair though it was already a good sprite to begin with.

I started looking at the bug boss and I'm at a loss with it, it's looking better but I think I am putting the light source in the wrong places. I might end up redoing the whole thing, sadly I don't have any free time until probably friday or sunday (and I really really want to keep working on it).
Anyway, here is what I have so far.

Posted Image

It's 3 colours more than the original sprite but I don't know if I can get it down more since it's sharing the pallette with an edited robotnik eggmobile sprite (below) that I have optimised (the original sprite is 7 colours more than my edit).

Posted Image

These are just pallette changes mostly. If I can get them down to 16 colours it'l be sorted. The only problem is the bug uses lots of red shades that I will struggle to replace.

Maybe someone else wants to take a shot?

#192 User is offline Chimpo 

Posted 13 January 2009 - 05:25 PM

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Eh.

The motorbug seems to be just an upscaled version of the small one. It'll look a lot better if we just did a bigger one from scratch.

#193 User is offline Rika Chou 

Posted 13 January 2009 - 05:37 PM

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View PostChimpo, on Jan 13 2009, 11:15 PM, said:

Phoebius and Rika, you're pretty much the only two left who are stuck with the mindset of trying to make this look like Sonic CD. Everyone else doesn't. Why do you keep trying?

I am not too sure what you mean by this. The colors in the new version look like something from Chaotix, which is closer to the art/color style of Sonic CD. I prefer the version that looks more like something from Sonic 3K, as I thought this was to look like something similar to that game.

If the goal here is for this project to look something like Chaotix, then I would prefer the new version. I wasn't trying to put the new version down or anything.

Also when I was working on the tropical zone I was trying to draw inspiration from Mushroom Hill zone in S3K, trying to make it NOT look like something in Sonic CD like it did in my hack...
This post has been edited by Rika Chou: 13 January 2009 - 05:39 PM

#194 User is offline fifthelephant 

Posted 13 January 2009 - 05:42 PM

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QUOTE (Chimpo @ Jan 13 2009, 10:25 PM) [post="267349"]Posted Image

I really don't have the time (or energy) for completely remaking sprites right now, and to be honest I reckon the current sprite is a good base to start from (it just needs shading properly, I like the design because it's kind of charming).

#195 User is offline Rokkan 

Posted 13 January 2009 - 06:58 PM

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Loved the Motorbug, but some parts looked more like an oekaki than an actual pixel-art, so I worked over it:
Posted Image

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