Tweaker, on Jan 9 2009, 08:33 AM, said:
To both sides—present a proof-of-concept. Provide a proof-of-concept of your version of the engine, and then we can see what people prefer, what is most feasible, and what will ultimately work best for this project. Both sides have established their position as much as it's going to be established, so now it's about action. Phantron should take his idea of an engine and prep it with project materials. Stealth, or anyone else interested in using E02 should do the same. Once you're both done, present what you have and let the project leaders and community decide which they would rather prefer. If it ends up being a less optimized engine, if it ends up using retarded formats, and if it ends up doing all these things that aren't the most technically sound choices that could be made? That's their decision.
I think we've definitely had enough theory here. If we're going to use E02, we need an E02 programmer. If we're going to use this engine, then we presumably have a programmer. People are only going to work with what they choose to work with, best choice or not. Let's get shit settled.
http://stealth.emula...g/E02/index.php
http://stealth.emulationzone.org/Games/E02...trix-SAGE08.rar
http://stealth.emula...org/S4/S4D1.rar
What do I win?
Seriously, that was kinda dumb. E02 is THERE. It's FULLY capable of being used to create a COMPLETE and ACCURATELY-FUNCTIONING Sonic the Hedgehog game, as demonstrated by my own demo release MONTHS ago in the middle link, and the concept package from the BOTTOM link that I ALREADY posted (and is at the top of this thread, no less) to try and show this project's work in motion. Did it help? No. Noone is actually willing to do anything substantial. If they were, they would have been prototyping the hell out of this game using E02, or even something else, already. Crap, they could use GM or TGF just to get some basic points across.. but they don't. Don't ask me why; I don't know. They have graphics. They want to see the graphics? SLAP IT IN THERE. WOO. It moves, it works JUST like a "real" Sonic the Hedgehog game. They can look at their pretty colors, they can half-ass some enemies and obstacles just to see them in practice.. This is what jayextee asked for from this guy, but guess what! It already exists!
I can't stress enough - I DO NOT CARE IF THE FINAL PRODUCT USES E02. I BASICALLY TALKED THEM OUT OF IT PERSONALLY, AND I DON'T CARE. HOWEVER, if they change their mind, that's fine too. IT DOES NOT MATTER IF THEY USE MY SYSTEM JUST BECAUSE IT'S MINE. What MATTERS is that SOMEHOW, it's done RIGHT, and people KNOW what is available and KNOW what they can do, which they obviously DON'T if they're complaining that they can't see anything in action when this is RIGHT HERE.
HOW can you argue that?
Edit-
For those of you just tuning in, I'd like to apply a little context here by reminding everyone that E02 initially became involved in this project by choice of the original project leaders, in some of the earliest days of the original, separate "Sonic 4" forum. I was contacted by both then-leader Phoebius, and then-lead-artist Rika, and was ASKED if they could use E02. I told them I had no problem with it, and Phoebius proceded to create an E02 forum below the ProSonic forum. After a significant period of time with no posts incoming to either thread, nor any discussion whatsoever about the project's engine, for that matter, I whipped up a concept and posted it to try and get the ball rolling; that concept being the one that was reposted at the beginning of this thread. More time passed, this forum was created, and more time still, before I noted that NO solid decisions had been made about the structure, which prompted me to create this thread in hopes of trying to start some substantial discussion, in which I argued both for AND against E02, among other things. Still yet, no firm decision has been made, and we come to this

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