Main Character Art Sonic/Tails/Knuckles and Shit
#32
Posted 12 November 2008 - 12:24 AM
Looks pretty much identical to the Chaotix special stage concept, except with less gravitational weirdness.
Honestly, I think that if they were advancing from Sonic 3, they'd have gone with something entirely different from the norm.
Honestly, I think that if they were advancing from Sonic 3, they'd have gone with something entirely different from the norm.
#33
Posted 12 November 2008 - 12:36 AM
SoNick, on Nov 11 2008, 11:45 PM, said:
Icewarrior: I thought the idea was to make original backgrounds and slowly tweak them into something we like; you seem to be attempting to create a mashup of others' works.
Well, as I said, those are concepts, a way to illustrate the ideas I had in mind, I never said that we should use directly the screens I posted.
Concerning the special stage concept, remind me the one you have in Chaotix and it's really looking good.
#34
Posted 12 November 2008 - 04:23 PM
I've was asked by jman to make a level based on an idea he sent me, way, way back. So here's the idea. I've been planning on submitting it for Uno, but I'm not sure how much work I'm going to be doing on that right now.

Tweaker has seen this before. I obviously made it using SonED2, but it's just a concept right now. Just thought I'd try giving it some light.
Oh, and those holes in the floor we're supposed to light up when Sonic walked on them, much like the Bridges in Hidden Palace.

Tweaker has seen this before. I obviously made it using SonED2, but it's just a concept right now. Just thought I'd try giving it some light.
Oh, and those holes in the floor we're supposed to light up when Sonic walked on them, much like the Bridges in Hidden Palace.
This post has been edited by Super: 12 November 2008 - 04:24 PM
#35
Posted 12 November 2008 - 04:53 PM
I really like the special stage concept back on the second page. I would like to see this concept continue.
#36
Posted 12 November 2008 - 05:05 PM
QUOTE (Icewarrior @ Nov 11 2008, 04:34 PM) [post="244083"]
This one is ripped from Sonic Megamix. I suggest to make a different one unless Tweaker agrees the use of that one.[/quote]
Of all the things to rip from Megamix, you choose that garbage I made XD
As you all can probably tell, if you didn't know already, I am no artist.

This one is ripped from Sonic Megamix. I suggest to make a different one unless Tweaker agrees the use of that one.[/quote]
Of all the things to rip from Megamix, you choose that garbage I made XD
As you all can probably tell, if you didn't know already, I am no artist.
#37
Posted 12 November 2008 - 05:16 PM
Still, it's interesting as it uses only 3 colors (if I'm looking at it right) and all -- horribly inappropriate as E02 DOES in fact support translucency/alpha, and art should be made with that in mind.
This post has been edited by muteKi: 12 November 2008 - 05:17 PM
#38
Posted 13 November 2008 - 12:34 AM
Guys, guys, guys, how many times will I have to say that I chose those screens to illustrate my ideas, I clearly said to use another underwater background, not this one.
And I don't really think it's ugly but on the contrary pretty useful for a megadrive game. Of course you guys are working on a game with better effect so I'm sure a better thing can be made.
And I don't really think it's ugly but on the contrary pretty useful for a megadrive game. Of course you guys are working on a game with better effect so I'm sure a better thing can be made.
This post has been edited by Icewarrior: 13 November 2008 - 12:35 AM
#39
Posted 13 November 2008 - 12:10 PM
Digital Zone, Sonic gets uploaded. Looks something like the Illusion track in F-ZERO GP Legend. Go for it.
This post has been edited by Lobotomy: 13 November 2008 - 12:12 PM
#40
Posted 13 November 2008 - 12:42 PM
Lobotomy, on Nov 13 2008, 12:10 PM, said:
Digital Zone, Sonic gets uploaded. Looks something like the Illusion track in F-ZERO GP Legend. Go for it.
#41
Posted 13 November 2008 - 07:18 PM

Quick enemy idea for Blue Mountain Zone. The volcano enemy would pop out of the lava, and shoot fiery rocks at you, the ice enemy would drop down from ceilings (assuming there's some sort of ice cave bit in it).
#42
Posted 13 November 2008 - 10:50 PM
One day I dreamt (not literally) up an idea for a special stage, in case I ever made a Sonic game. Here's how it works:

In writing:
1. Sonic gets 50 rings while going through the stage. Once he does, if he jumps in the air and presses the jump button again, he'll do a flip and jump off the side of the stage to land on the Tornado, flown by Tails (if playing as Tails or Knuckles, Sonic flies the Tornado.)
2. The Tornado rises into the air to Part One of the Special Stage (if the special stages had names, they'd consist of the first word in the name of the corresponding stage plus "sky", so "Canadian Sky" and "Tropical Sky".) which works similarly to the special stage in Sonic Advance 3. If he fails here, an engine on the Tornado bursts and Sonic jumps off the falling plane back into the stage.
3. If Sonic gets enough rings on Part 1, the Tornado lowers out of the sky and Sonic jumps off, and begins to run along the land. This is part two, which works similarly to a combination of the Sonic Advance 2 special stage (without turning around) and the Sonic the Hedgehog 2 special stage (without the tube walls, but with strange hills and turns). Sonic will have to dodge things like enemies and holes.
4. (not in the picture) If Sonic gets enough rings on Part 2, he gets to the edge of a cliff where he finds the emerald and the stage ends. If he fails to get enough rings, he fails to stop in time and falls off the cliff, back into the normal stage.
Is it any good, cause if it is, you can use it.

In writing:
1. Sonic gets 50 rings while going through the stage. Once he does, if he jumps in the air and presses the jump button again, he'll do a flip and jump off the side of the stage to land on the Tornado, flown by Tails (if playing as Tails or Knuckles, Sonic flies the Tornado.)
2. The Tornado rises into the air to Part One of the Special Stage (if the special stages had names, they'd consist of the first word in the name of the corresponding stage plus "sky", so "Canadian Sky" and "Tropical Sky".) which works similarly to the special stage in Sonic Advance 3. If he fails here, an engine on the Tornado bursts and Sonic jumps off the falling plane back into the stage.
3. If Sonic gets enough rings on Part 1, the Tornado lowers out of the sky and Sonic jumps off, and begins to run along the land. This is part two, which works similarly to a combination of the Sonic Advance 2 special stage (without turning around) and the Sonic the Hedgehog 2 special stage (without the tube walls, but with strange hills and turns). Sonic will have to dodge things like enemies and holes.
4. (not in the picture) If Sonic gets enough rings on Part 2, he gets to the edge of a cliff where he finds the emerald and the stage ends. If he fails to get enough rings, he fails to stop in time and falls off the cliff, back into the normal stage.
Is it any good, cause if it is, you can use it.
#43
Posted 13 November 2008 - 11:23 PM
Not a bad Special Stage concept. I thought of some concepts, too.
Introducing the Circus Zone boss idea:


The Platforms would cycle around the big clown head, while the clown Head shot at you with turrest from below and possibly either laser eyes or a hidden nose cannon from above. Meanwhile, an infinite suplly of badniks would provide additional nussaince as they appear(floating ones or bouncey ones seem apropriate.). The Eyes would be the cockpits, four hits for each eye. Or the Nose could be the weak spot if we wanted to free the eyes for a lazer.
And heres a concept I originally made for my Sonic RPG: Sound Barriers!
These would block the way. There would be a conver belt attached though. If Sonic ran at full speed on the belt long enough, he'd break both the belt and the sound barrier, leting him move on.
Introducing the Circus Zone boss idea:


The Platforms would cycle around the big clown head, while the clown Head shot at you with turrest from below and possibly either laser eyes or a hidden nose cannon from above. Meanwhile, an infinite suplly of badniks would provide additional nussaince as they appear(floating ones or bouncey ones seem apropriate.). The Eyes would be the cockpits, four hits for each eye. Or the Nose could be the weak spot if we wanted to free the eyes for a lazer.
And heres a concept I originally made for my Sonic RPG: Sound Barriers!
These would block the way. There would be a conver belt attached though. If Sonic ran at full speed on the belt long enough, he'd break both the belt and the sound barrier, leting him move on.
#44
Posted 14 November 2008 - 09:04 PM
I've got a brilliant idea for the final boss.
Well you know how Robotnik has made mechanical hedgehogs to try and defeat Sonic, even though they all failed? Well I got this idea. Sonic chases Robotnik to his hidden room. With nowhere to run, he starts up this machine. He jumps into it, and a cloud of smoke appears. Out from the smoke is Robotnik, but he transformed into a hedgehog! So for the match, you fight Robotnik in his hedgehog form. He has all the moves Sonic does, and a few other ones.
What do you guys think?
Well you know how Robotnik has made mechanical hedgehogs to try and defeat Sonic, even though they all failed? Well I got this idea. Sonic chases Robotnik to his hidden room. With nowhere to run, he starts up this machine. He jumps into it, and a cloud of smoke appears. Out from the smoke is Robotnik, but he transformed into a hedgehog! So for the match, you fight Robotnik in his hedgehog form. He has all the moves Sonic does, and a few other ones.
What do you guys think?
#45
Posted 14 November 2008 - 09:38 PM
Retrogamer, on Nov 14 2008, 09:04 PM, said:
I've got a brilliant idea for the final boss.
Well you know how Robotnik has made mechanical hedgehogs to try and defeat Sonic, even though they all failed? Well I got this idea. Sonic chases Robotnik to his hidden room. With nowhere to run, he starts up this machine. He jumps into it, and a cloud of smoke appears. Out from the smoke is Robotnik, but he transformed into a hedgehog! So for the match, you fight Robotnik in his hedgehog form. He has all the moves Sonic does, and a few other ones.
What do you guys think?
Well you know how Robotnik has made mechanical hedgehogs to try and defeat Sonic, even though they all failed? Well I got this idea. Sonic chases Robotnik to his hidden room. With nowhere to run, he starts up this machine. He jumps into it, and a cloud of smoke appears. Out from the smoke is Robotnik, but he transformed into a hedgehog! So for the match, you fight Robotnik in his hedgehog form. He has all the moves Sonic does, and a few other ones.
What do you guys think?
Sounds like a bad fanfic to me.
Really, we already have Metal Sonic. And we have a lot of freedom to turn that into awesome. I personally would love to fight the Metal Sonic that was shown in Sonic Heroes, y'know, before he turned into a Metal Dragon. I thought that Metal had a lot of potential, but they just failed to use it.
Also, Might I suggest A Choose Your Team ability? We've had Sonic and Tails, and Knuckles and Tails(Sonic II Delta, I believe), but I'd like to see a bit more variation on that. I love S3K the most because of the ability to play with friends, and I still do pretty often. Of course, You could always go solo, as well.

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