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Main Character Art Sonic/Tails/Knuckles and Shit

#1036 User is offline Amistat 

Posted 27 February 2009 - 09:29 AM

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For the pure fact it looks the most badass, there's something about the classic style with his jagged irregular spikes.

As for Super in general, as cool as he was back in the day, he certainly has been getting some nice new effects to make him stand out. Is there any chance we'd be able to incorporate these kind of things? (I know we're going retro but not everything new is bad).
Recently he's gained the gold aura and is much better at floating that he used to be.

Personally I'd like to see us really go to town on Super; for starters give him a full sprite sheet instead of a half assed attempt like the previous Sonic games (DUR DUR HEY I LOOK UP AND MAH SPIKES GO 'WAY! That always bugged me) but obviously that means deciding on a style first.
Him floating instead of standing for his idle pose would be pretty cool, perhaps grasping his hands in a "world in my palm" pose when he's waiting (or even playing with a chaos emerald?).

As for Sonic's actual transformation, how about making the emeralds appear around him for a brief moment as he transforms? You jump, jump again (or whatever command we're going for) and he pauses, the emeralds appear, circle quickly then fly into him, cue bright flash and Super is unleashed on the 2D world to wreck havoc >=3

Fiiinally, insta-shield.
It always seemed odd that when Sonic turned super in Sonic 3 he lost the ability to insta-shield. Sure it wasn't needed for defence any more but it felt strange not being able to do it. If Super got a larger flamey/energy insta-shield (say double the size of Sonic's, allowing him to take out multiple enemies in one blow) that could be a nice and fitting technique for him.

Are we going with a yellow or gold Super Sonic btw? I always got the impression he was meant to be golden originally but it did certainly vary depending on what images you looked at. He's gold now, but we're doing the retro thang so it'd be a good thing to decide as it'll effect any sort of shading on the Super sprite.

#1037 User is offline Blast Processing 

Posted 27 February 2009 - 10:04 AM

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Adding to that, a Super Sonic Signpost and victory pose as opposed to powering down would look quite cool, imo.

#1038 User is offline Rockman Zero 

Posted 27 February 2009 - 11:28 AM

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QUOTE (Kamon62 @ Feb 27 2009, 08:11 AM) [post="284223"]Posted Image[/quote]


I like the classic Sonic 2/3 Super Sonic spikes. Your portrayal for New School Sonic makes me think Sega got lazy and created a Pseudo Super Saiyan Sonic. The old school Super Sonic really stands out and makes him look Super.
This post has been edited by Rockman Zero: 27 February 2009 - 11:30 AM

#1039 User is offline Vipershark 

Posted 27 February 2009 - 11:41 AM

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View PostAmistat, on Feb 27 2009, 09:29 AM, said:

For the pure fact it looks the most badass, there's something about the classic style with his jagged irregular spikes.

Personally, I like the new school look better. I think his spikes are a bit long in oldskool, but since this game is going for a retro look I guess this can't be avoided.

Quote

As for Super in general, as cool as he was back in the day, he certainly has been getting some nice new effects to make him stand out. Is there any chance we'd be able to incorporate these kind of things? (I know we're going retro but not everything new is bad).
Recently he's gained the gold aura and is much better at floating that he used to be.

Yes to the gold aura, but he should only float when moving at max speed like in the Genesis games. If he's not moving he should stand.

Quote

Personally I'd like to see us really go to town on Super; for starters give him a full sprite sheet instead of a half assed attempt like the previous Sonic games (DUR DUR HEY I LOOK UP AND MAH SPIKES GO 'WAY! That always bugged me) but obviously that means deciding on a style first.
Him floating instead of standing for his idle pose would be pretty cool, perhaps grasping his hands in a "world in my palm" pose when he's waiting (or even playing with a chaos emerald?).

I agree with this. He should have a FULL sprite sheet with maybe only minimal edits for level-specific poses and stuff. The floating while idle thing is a good idea though.

Quote

As for Sonic's actual transformation, how about making the emeralds appear around him for a brief moment as he transforms? You jump, jump again (or whatever command we're going for) and he pauses, the emeralds appear, circle quickly then fly into him, cue bright flash and Super is unleashed on the 2D world to wreck havoc >=3

This is a good idea, but without the whole stopping and then transforming thing. It should still happen in a flash like in the Genesis games, and the emeralds should only briefly appear spinning around him.

Quote

Fiiinally, insta-shield.
It always seemed odd that when Sonic turned super in Sonic 3 he lost the ability to insta-shield. Sure it wasn't needed for defence any more but it felt strange not being able to do it. If Super got a larger flamey/energy insta-shield (say double the size of Sonic's, allowing him to take out multiple enemies in one blow) that could be a nice and fitting technique for him.

I agree. Do this.

Quote

Are we going with a yellow or gold Super Sonic btw? I always got the impression he was meant to be golden originally but it did certainly vary depending on what images you looked at. He's gold now, but we're doing the retro thang so it'd be a good thing to decide as it'll effect any sort of shading on the Super sprite.

Personally, I like the gold of the new games much better than the whitish-yellow of the genesis games.

#1040 User is offline STHX 

Posted 27 February 2009 - 11:47 AM

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QUOTE (Cinossu @ Feb 23 2009, 01:16 PM) [post="282841"]Posted Image[/quote]
Looks good, but maybe the quills can be a little larger:
Posted Image

(I don't know why but the last quill just seems wrong)

#1041 User is offline jasonchrist 

Posted 27 February 2009 - 11:50 AM

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It looks like a penis is growing out of his back. Apart fro that the top 2 spikes look pretty damn good!

#1042 User is offline Vipershark 

Posted 27 February 2009 - 11:55 AM

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QUOTE (STHX @ Feb 27 2009, 11:47 AM) [post="284250"]Posted Image[/quote]
Looks good, but maybe the quills can be a little larger:
Posted Image

(I don't know why but the last quill just seems wrong)
[/quote]
the last quill is awful, but the middle one looks better

#1043 User is offline Ice Sonic 

Posted 27 February 2009 - 01:01 PM

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QUOTE (Vipershark @ Feb 27 2009, 06:55 PM) [post="284253"]Posted Image[/quote]
Looks good, but maybe the quills can be a little larger:
Posted Image

(I don't know why but the last quill just seems wrong)
[/quote]
the last quill is awful, but the middle one looks better
[/quote]
So why not remove it?
Posted Image

Yay, I can edit! :P

#1044 User is offline Galaxia 

Posted 27 February 2009 - 01:03 PM

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It looked fine the first time round.

:v:

#1045 User is offline Matwek 

Posted 27 February 2009 - 01:44 PM

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I think it would look best with the last quill removed but keeping the thicker quills edit for the rest of them.

Edit: for those that can't imagine that
Posted Image
This post has been edited by Matwek: 27 February 2009 - 01:49 PM

#1046 User is offline STHX 

Posted 27 February 2009 - 02:01 PM

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Oh.. man.
Matwek beated me:
Posted Image

The one on the right has a different shading.

#1047 User is offline Matwek 

Posted 27 February 2009 - 02:16 PM

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The new shading is better, I literally just removed the quill

#1048 User is offline Kamon62 

  Posted 27 February 2009 - 09:43 PM

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I had a go at editing the sprite myself, Restarted work on all of the spikes.
Posted Image
This post has been edited by Kamon62: 27 February 2009 - 09:52 PM

#1049 User is offline Rika Chou 

Posted 27 February 2009 - 11:21 PM

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I still like Cinossu's the best. All the others just look kinda awkward, spikes are too thick or not enough of them...while Cinossu's looks perfect to me.
This post has been edited by Rika Chou: 27 February 2009 - 11:23 PM

#1050 User is offline Phos 

Posted 28 February 2009 - 12:59 AM

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I prefer Kamon's

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