General Project Thread & Feedback
#481
Posted 07 February 2009 - 08:25 PM
#482
Posted 07 February 2009 - 08:50 PM
Phos, on Feb 8 2009, 02:25 AM, said:
Something used in at least 8 games (Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 1 8-bit, Sonic 2 8-bit, Sonic Chaos, Sonic Triple Trouble) screams more "classic" than something used in only 2 (Sonic CD and Brawl).
I'm sorry for all the peel-out and figure eight fans, but Sonic is not meant to run in that way. Period.
#483
Posted 07 February 2009 - 09:36 PM
#484
Posted 07 February 2009 - 11:07 PM
Everyone wins.
#485
Posted 07 February 2009 - 11:16 PM
|:(
#486
Posted 08 February 2009 - 12:42 PM
Phos, on Feb 8 2009, 01:25 AM, said:
nineko, on Feb 8 2009, 01:50 AM, said:
Phos, on Feb 8 2009, 02:25 AM, said:
Something used in at least 8 games (Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 1 8-bit, Sonic 2 8-bit, Sonic Chaos, Sonic Triple Trouble) screams more "classic" than something used in only 2 (Sonic CD and Brawl).
I'm sorry for all the peel-out and figure eight fans, but Sonic is not meant to run in that way. Period.
As well as looking more "classic", I'd like to point out that the wheel-o-feet, while still technically impossible, at least looks more natural and physically possible than the figure-eight.
I mean, I never understood how the figure-eight was meant to represent Ludicrous Speed, anyway.
#487
Posted 08 February 2009 - 03:33 PM
Blanche Hodapp, on Feb 8 2009, 05:42 PM, said:
Phos, on Feb 8 2009, 01:25 AM, said:
nineko, on Feb 8 2009, 01:50 AM, said:
Phos, on Feb 8 2009, 02:25 AM, said:
Something used in at least 8 games (Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 1 8-bit, Sonic 2 8-bit, Sonic Chaos, Sonic Triple Trouble) screams more "classic" than something used in only 2 (Sonic CD and Brawl).
I'm sorry for all the peel-out and figure eight fans, but Sonic is not meant to run in that way. Period.
As well as looking more "classic", I'd like to point out that the wheel-o-feet, while still technically impossible, at least looks more natural and physically possible than the figure-eight.
I mean, I never understood how the figure-eight was meant to represent Ludicrous Speed, anyway.
There's something about either infinity (as in infinite speed?) or rubber-banding in there somewhere, I'd guess.
#488
Posted 19 February 2009 - 10:45 AM
A few pages ago, someone mentioned that it never felt natural that Knuckles had the spindash. I agree with this, as I always felt that the spindash was Sonic's move, that Tail's picked up due to him being Sonic all the time. However, I also agree with the fact that he shouldn't have anything other than the spindash. How to solve this dilemma?
Same way Sonic Advance 2 did. Amy had a spindash, except, it wasn't a spindash per se. It was a "run in place like a baffoon then shoot off in a ball"-dash. Why can't knuckles also have his own way of performing the spindash? Just throwing that out there, because current discussion of moves is pretty pointless due to reasons that I'm sure Chimpo has reiterated more than once.
#489
Posted 22 February 2009 - 10:43 PM
#490
Posted 23 February 2009 - 11:35 AM
#491
Posted 23 February 2009 - 11:39 AM
Galaxia, on Feb 23 2009, 11:35 AM, said:
I like this idea, I think we should go with this.
#492
Posted 23 February 2009 - 01:40 PM
EDIT:
something amongst these lines. (I still don't understand the mechanics of image posting in this forum)
#494
Posted 23 February 2009 - 09:53 PM
something amongst these lines. (I still don't understand the mechanics of image posting in this forum)[/quote]I was hoping for a modernized figure-8, but, wow. I am amazed by this. It would look even more awesome with the new sprite we have.
#495
Posted 24 February 2009 - 01:25 AM
But if you're going to lower Sonic's acceleration when he reaches high speed, a different pose would be a good way to communicate this to the player. And during the "figure 8" run, Sonic's feet don't actually move in a figure 8. If you look at the individual sprites, it's just supposed to communicate that his fett are moving way too fast to be seen. Plus, the figure 8 is only four frames.

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