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Zone 04a : "Canadian Zone"

#76 User is offline Phoebius 

Posted 24 November 2008 - 06:37 PM

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QUOTE (muteKi @ Nov 24 2008, 11:44 PM) [post="249656"]Posted Image
This post has been edited by Phoebius: 24 November 2008 - 06:41 PM

#77 User is offline Shadow Hog 

Posted 24 November 2008 - 11:08 PM

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That kind of overlaps with "Rainforest Ruins", though. I mean, they're both old ruins of big castles... just one's in a jungle and one's underground. Redundant much?

Either way, neither stage is an autumnal forest, so I suppose we should argue about this there.

#78 User is offline Dan Genesis 

Posted 24 November 2008 - 11:21 PM

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Okay, I thought of an idea for a badnik. I'll get you guys a picture if I find the time to draw one.

Anyway, it has elements of the Clucker from Wing Fortress Zone, Clamer from Carnival Night Zone, and Mad Mole and Mushmeanie from Mushroom Hill Zone.

When you first encounter it, all it is is a pile of Maple Leaves (similar to how the Mushmeanie appears as nothing more than a mushroom cap). Once the player gets within it's "range" the leaves flip backward like on a hinge, and the badnik pops out like the Mad Mole does. Then like Clamer or Clucker, it fires off a projectile, then again like Mad Mole, it ducks back in. And it can't be taken out while it's in it's hole.

And possibly a way to make it supreme torture is that if you get too close (like on top of or almost on top of it) while it's still down, it won't pop up. Creates the need to time the jump to where it lands on it when it comes up.

Also, to optimize it's firing range, we could have the pile of leaves flip up into the background and flip back down into the foreground, and when the badnik is gone, it remains as a background element.

If you like it, go ahead and use it. If not, don't.

#79 User is offline Rokkan 

Posted 25 November 2008 - 07:29 AM

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View PostShadow Hog, on Nov 25 2008, 01:08 AM, said:

That kind of overlaps with "Rainforest Ruins", though. I mean, they're both old ruins of big castles... just one's in a jungle and one's underground. Redundant much?

Either way, neither stage is an autumnal forest, so I suppose we should argue about this there.


Yeah, that's my thinking, we should make Rainforest Ruins and Underground the same Zone and create another zone, something more industrial.

#80 User is offline Phoebius 

Posted 25 November 2008 - 08:28 AM

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Rainforest ruins doesn't have to be related to ruins, if it is the problem... We had in mind a "Rainy savanah" zone like, with rain and different levels of water in the forest.

#81 User is offline Blue Emerald 

Posted 25 November 2008 - 09:34 PM

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QUOTE (Dan Genesis @ Nov 24 2008, 10:21 PM) [post="249768"]Posted Image
This post has been edited by Blue Emerald: 25 November 2008 - 10:30 PM

#82 User is offline muteKi 

Posted 25 November 2008 - 10:57 PM

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I realize that trapdoor spiders are by their very nature not really webbing spiders, but should that attack use a web just to get it through to the player that he's getting attacked by a spider?

#83 User is offline Blue Emerald 

Posted 26 November 2008 - 12:19 AM

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Something of the type. I think the projectile should obviously be white, but either a plain white or, to be more weblike, have a thin tail at the end of the projectile.

Also, concerning the palette, I was thinking the colors for this Badnik should be purple or maroon for the head, black for the body, and yellow for the legs.

#84 User is offline Matwek 

Posted 26 November 2008 - 09:26 AM

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Why not have the spider pop out and run straight at Sonic rather then fire something, could have them poping out of the roof and attacking or even running up and down walls.

#85 User is offline Blue Emerald 

Posted 26 November 2008 - 04:04 PM

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View PostMatwek, on Nov 26 2008, 08:26 AM, said:

Why not have the spider pop out and run straight at Sonic rather then fire something, could have them poping out of the roof and attacking or even running up and down walls.

That just seems too easy for a fourth zone. Maybe we could have it shoot the projectile first and then start running around (perhaps it'll home in on Sonic)? Otherwise, the hit-and-hide pattern still seems like a viable option.

#86 User is offline Dan Genesis 

Posted 27 November 2008 - 05:39 AM

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View PostBlue Emerald, on Nov 26 2008, 05:19 AM, said:

Something of the type. I think the projectile should obviously be white, but either a plain white or, to be more weblike, have a thin tail at the end of the projectile.


We can make it temporarly slow Sonic down, like the web shots from those jumping spiders in Sonic CD.

#87 User is offline Blue Emerald 

Posted 28 November 2008 - 03:45 PM

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View PostDan Genesis, on Nov 27 2008, 04:39 AM, said:

View PostBlue Emerald, on Nov 26 2008, 05:19 AM, said:

Something of the type. I think the projectile should obviously be white, but either a plain white or, to be more weblike, have a thin tail at the end of the projectile.


We can make it temporarly slow Sonic down, like the web shots from those jumping spiders in Sonic CD.

There's a good option. If we did that, it would actually make the "attack, then run toward Sonic" concept a better option.

There are so many things we can do with this one Badnik, but the web slowdown might work. Of course, is the web going to be damaging as well as slow Sonic down, or will it just slow him down?

#88 User is offline Dan Genesis 

Posted 28 November 2008 - 04:34 PM

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Good question. Having been hit by the Quartz Quadrant spider bots, I know for a fact that it doesn't damage Sonic, it just slows him down and shortens his jump height, leaving him vulnerable to attacks from the Scorpion robots which are usually close by.

#89 User is offline synchronizer 

Posted 28 November 2008 - 04:37 PM

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I have an idea: Have one of those spider enemies be on the other side of a long gap Sonic has to jump over. He would have to be really careful, or else he could get caught in the web while in mid-air, causing him to fall to a lower, and more deadly path.
This post has been edited by synchronizer: 28 November 2008 - 04:50 PM

#90 User is offline Dan Genesis 

Posted 28 November 2008 - 04:40 PM

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View Postsynchronizer, on Nov 28 2008, 09:37 PM, said:

I have an idea: Have one of those spider enemies be on the other side of a long gap Sonic has to jump over. he would have to be really careful, or else he could get caught in the web while in mid-air, causing him to fall to a lower, and more deadly path.


I like this idea. I think it would work wonders.

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