Zone 04a : "Canadian Zone"
#76
Posted 24 November 2008 - 06:37 PM
#77
Posted 24 November 2008 - 11:08 PM
Either way, neither stage is an autumnal forest, so I suppose we should argue about this there.
#78
Posted 24 November 2008 - 11:21 PM
Anyway, it has elements of the Clucker from Wing Fortress Zone, Clamer from Carnival Night Zone, and Mad Mole and Mushmeanie from Mushroom Hill Zone.
When you first encounter it, all it is is a pile of Maple Leaves (similar to how the Mushmeanie appears as nothing more than a mushroom cap). Once the player gets within it's "range" the leaves flip backward like on a hinge, and the badnik pops out like the Mad Mole does. Then like Clamer or Clucker, it fires off a projectile, then again like Mad Mole, it ducks back in. And it can't be taken out while it's in it's hole.
And possibly a way to make it supreme torture is that if you get too close (like on top of or almost on top of it) while it's still down, it won't pop up. Creates the need to time the jump to where it lands on it when it comes up.
Also, to optimize it's firing range, we could have the pile of leaves flip up into the background and flip back down into the foreground, and when the badnik is gone, it remains as a background element.
If you like it, go ahead and use it. If not, don't.
#79
Posted 25 November 2008 - 07:29 AM
Shadow Hog, on Nov 25 2008, 01:08 AM, said:
Either way, neither stage is an autumnal forest, so I suppose we should argue about this there.
Yeah, that's my thinking, we should make Rainforest Ruins and Underground the same Zone and create another zone, something more industrial.
#80
Posted 25 November 2008 - 08:28 AM
#81
Posted 25 November 2008 - 09:34 PM
#82
Posted 25 November 2008 - 10:57 PM
#83
Posted 26 November 2008 - 12:19 AM
Also, concerning the palette, I was thinking the colors for this Badnik should be purple or maroon for the head, black for the body, and yellow for the legs.
#84
Posted 26 November 2008 - 09:26 AM
#85
Posted 26 November 2008 - 04:04 PM
Matwek, on Nov 26 2008, 08:26 AM, said:
That just seems too easy for a fourth zone. Maybe we could have it shoot the projectile first and then start running around (perhaps it'll home in on Sonic)? Otherwise, the hit-and-hide pattern still seems like a viable option.
#86
Posted 27 November 2008 - 05:39 AM
Blue Emerald, on Nov 26 2008, 05:19 AM, said:
We can make it temporarly slow Sonic down, like the web shots from those jumping spiders in Sonic CD.
#87
Posted 28 November 2008 - 03:45 PM
Dan Genesis, on Nov 27 2008, 04:39 AM, said:
Blue Emerald, on Nov 26 2008, 05:19 AM, said:
We can make it temporarly slow Sonic down, like the web shots from those jumping spiders in Sonic CD.
There's a good option. If we did that, it would actually make the "attack, then run toward Sonic" concept a better option.
There are so many things we can do with this one Badnik, but the web slowdown might work. Of course, is the web going to be damaging as well as slow Sonic down, or will it just slow him down?
#88
Posted 28 November 2008 - 04:34 PM
#89
Posted 28 November 2008 - 04:37 PM
#90
Posted 28 November 2008 - 04:40 PM
synchronizer, on Nov 28 2008, 09:37 PM, said:
I like this idea. I think it would work wonders.

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