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Zone 04a : "Canadian Zone"

#61 User is offline Hybrid Project Alpha 

Posted 20 November 2008 - 10:54 AM

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Badniks must include lumberjacks and curlers. Possibly hockey players.

#62 User is offline Matwek 

Posted 20 November 2008 - 11:03 AM

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View PostJayextee, on Nov 20 2008, 03:41 PM, said:

View PostMatwek, on Nov 20 2008, 03:28 PM, said:

Implimenting fast moving water, not like the usual water slides but big rivers pulling the player back if you fall in or maybe trying to climb a waterfall with miss-timed jumps knocking you back a bit.


This actually sounds sort of annoying. I am reminded of several sections in games (Tomb Raider's third level is in mind at the moment) where a platforming section would be repeated ad nauseum because of being punished this way for slight failure.



I didn't mean quite that harsh, more like the bits on the MS sonic in the Jungle zone where there would be waste high water that slowed you down if you tried to run upstream or pull you along if you ran downstream. Or it could be avoided altogether by simply jumping straight out of it

#63 User is offline Rokkan 

Posted 24 November 2008 - 09:35 AM

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I really hate how this level is becoming.
I don't think we should base this so much on Canada's environment, this level seems to be too much realistic, and less Sonic-ish.
However, I really would like an Autumn-based level, so my thoughts are:
Instead of a lake, I think we should make something like Lost Woods of the Legend of Zelda, but Autumn themed. A lot of trees diversification, but nothing that escapes the orange-y or redish theme of the stage. Background however, would be a de-saturated blue one, with lots of tree black sillhouetes, to give the idea of deep woods. There will have platforms and structures made of pure wood, like in Mazuri.
Also, rivers and a wood waterwork in the stage would be nice.

#64 User is offline Hybrid Project Alpha 

Posted 24 November 2008 - 09:43 AM

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Seriously, if you're going for a 90's feel you need to perpetuate offensive stereotypes

Seriously. :)

#65 User is offline Matwek 

Posted 24 November 2008 - 09:45 AM

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If we make the stage into a deep forest level then it will end up too similar to the jungle level

#66 User is offline Rokkan 

Posted 24 November 2008 - 10:10 AM

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View PostMatwek, on Nov 24 2008, 11:45 AM, said:

If we make the stage into a deep forest level then it will end up too similar to the jungle level


what jungle level?
last time I checked there was no jungle level what the hell :)
unless you mean the MS Sonic 1 one.

#67 User is offline Zenor 

Posted 24 November 2008 - 10:42 AM

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View PostRave, on Nov 24 2008, 10:10 AM, said:

View PostMatwek, on Nov 24 2008, 11:45 AM, said:

If we make the stage into a deep forest level then it will end up too similar to the jungle level


what jungle level?
last time I checked there was no jungle level what the hell :)
unless you mean the MS Sonic 1 one.

Rainforest Ruins zone, for this project.

#68 User is offline Rokkan 

Posted 24 November 2008 - 11:18 AM

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View PostZenor, on Nov 24 2008, 12:42 PM, said:

View PostRave, on Nov 24 2008, 10:10 AM, said:

View PostMatwek, on Nov 24 2008, 11:45 AM, said:

If we make the stage into a deep forest level then it will end up too similar to the jungle level


what jungle level?
last time I checked there was no jungle level what the hell :)
unless you mean the MS Sonic 1 one.

Rainforest Ruins zone, for this project.


But tropical jungle =/= highlands forest, also, the element emphasized in that stage is the Aquatic Ruin-like ruins and water, while in this one would be the woods itself. Plus, this level's color scheme is completely diferent.
So I don't see much similiarities.

#69 User is offline Zenor 

Posted 24 November 2008 - 11:30 AM

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View PostRave, on Nov 24 2008, 11:18 AM, said:

View PostZenor, on Nov 24 2008, 12:42 PM, said:

View PostRave, on Nov 24 2008, 10:10 AM, said:

what jungle level?
last time I checked there was no jungle level what the hell :)
unless you mean the MS Sonic 1 one.

Rainforest Ruins zone, for this project.


But tropical jungle =/= highlands forest, also, the element emphasized in that stage is the Aquatic Ruin-like ruins and water, while in this one would be the woods itself. Plus, this level's color scheme is completely diferent.
So I don't see much similiarities.

I don't either. But making this level completely inside a forest is the problem matwek's probably pointing out.. Because that's what Rainforest ruins is supposed to be, if I recall correctly.
This post has been edited by Zenor: 24 November 2008 - 11:32 AM

#70 User is offline Matwek 

Posted 24 November 2008 - 12:19 PM

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View PostZenor, on Nov 24 2008, 04:30 PM, said:

View PostRave, on Nov 24 2008, 11:18 AM, said:

View PostZenor, on Nov 24 2008, 12:42 PM, said:

View PostRave, on Nov 24 2008, 10:10 AM, said:

what jungle level?
last time I checked there was no jungle level what the hell :)
unless you mean the MS Sonic 1 one.

Rainforest Ruins zone, for this project.


But tropical jungle =/= highlands forest, also, the element emphasized in that stage is the Aquatic Ruin-like ruins and water, while in this one would be the woods itself. Plus, this level's color scheme is completely diferent.
So I don't see much similiarities.

I don't either. But making this level completely inside a forest is the problem matwek's probably pointing out.. Because that's what Rainforest ruins is supposed to be, if I recall correctly.


Yeah, exactly my point. If its limited to just dense vegetation then even though they might not look similar you'll have a bigger problem with coming up with origonal ideas for both. Im not saying its impossible just limiting creatively.

#71 User is offline Shadow Hog 

Posted 24 November 2008 - 12:26 PM

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Well, the way I was envisioning it was a forested mountain zone during an overcast day. While a lot of it would be forest, there'd be various other areas, like passing by caves in the mountain (if not going in them), skipping along the rivers passing by (or being swept into a lower path if you fail at that), etc.

I like the rickety wooden high path idea, as well; that'd give the level a unique personality, compared to the jungle, which instead has ruins and vast underwater areas to explore to define itself (at least, I'm guessing - I haven't read the topic).

But I really think the stage has to be overcast... it really just <b>clicks</b> for autumn. 'Sides, every OTHER stage has a blue sky :P

#72 User is offline Rokkan 

Posted 24 November 2008 - 02:40 PM

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View PostMatwek, on Nov 24 2008, 02:19 PM, said:

View PostZenor, on Nov 24 2008, 04:30 PM, said:

View PostRave, on Nov 24 2008, 11:18 AM, said:

View PostZenor, on Nov 24 2008, 12:42 PM, said:

View PostRave, on Nov 24 2008, 10:10 AM, said:

what jungle level?
last time I checked there was no jungle level what the hell :)
unless you mean the MS Sonic 1 one.

Rainforest Ruins zone, for this project.


But tropical jungle =/= highlands forest, also, the element emphasized in that stage is the Aquatic Ruin-like ruins and water, while in this one would be the woods itself. Plus, this level's color scheme is completely diferent.
So I don't see much similiarities.

I don't either. But making this level completely inside a forest is the problem matwek's probably pointing out.. Because that's what Rainforest ruins is supposed to be, if I recall correctly.


Yeah, exactly my point. If its limited to just dense vegetation then even though they might not look similar you'll have a bigger problem with coming up with origonal ideas for both. Im not saying its impossible just limiting creatively.


...I really don't see how this limits level gimmicks and design as well :(
Rainforest Ruins will have ancient ruins traps and structures, and we might put a few jungle-ish gimmicks, but the highlight is the ruinistic feel of the stage, and the water, because as far as I read this is that damned water level that everyone hates lol
(except for hydrocity, everyone loves that zone <3)
While this one would have a lot of wood structures and waterworks, and most of the stage would be really high up the forest, in huge wood highways and platforms connected to the giant Autumn trees of the stage, and instead of water that you can sink into, like in most Sonic zones, there would be very very few river areas which water currents will drive you to death.

EDIT:...What the hell? I thought Underground Zone and Rainforest Ruins Zone were the same one!
That's... A little too much of forest-ish zones, guys.
This post has been edited by Rave: 24 November 2008 - 02:47 PM

#73 User is offline Icewarrior 

Posted 24 November 2008 - 02:53 PM

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View PostRave, on Nov 24 2008, 08:40 PM, said:

That's... A little too much of forest-ish zones, guys.

I do agree on that point. While there's not enough industrial zones.

#74 User is offline Matwek 

Posted 24 November 2008 - 05:24 PM

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I think the underground zone is going to be more sewer like then vegetation heavy, but I guess your right that there isn't enough industrial zones. Theres always time and space to fit them in though, we're supposed to just be concentrating on the first few levels at the moment so we don't get too bogged down with half completed content and never get anything finished.

#75 User is offline muteKi 

Posted 24 November 2008 - 05:44 PM

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Underground zone is sorta like the similarly named zone from Sonic 2 GG along with Aquatic Ruin.

The jungle zone is probably like the related zones in Sonic 06 and SA2.

This zone is probably like Mushroom Hill without the mushrooms.

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