Sonic and Sega Retro Message Board: Zone 01 : "The Mandatory Green Level" - Sonic and Sega Retro Message Board

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Zone 01 : "The Mandatory Green Level"

#61 User is offline Phoebius 

Posted 11 November 2008 - 04:51 AM

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View PostDimensionWarped, on Nov 11 2008, 04:54 AM, said:

@Rika: You could always join up with the Nexus crew. We try to adhere to the SonicCD visual style for the most part.


No comment...

Anyway, It's been only one day that the project is moved here, and there already are a lot of conflicts.
I'm sorry but Rika is one of the best contributors so far, and I absolutely don't want him to leave. Plus, I agree with him. The art style has more or less already been decided. The tropical zone is the only one nearly finished, and you guys already want to change it.

Maybe it wasn't a good idea to move here.

#62 User is offline Tweaker 

Posted 11 November 2008 - 06:09 AM

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Are you joking? It was an excellent idea to move here. You're getting more great ideas, contributions, and creative direction than you've had in one day on your own. The fact of the matter is, this is a community project, and in your ego you have consistently denied that aspect to people. The mockups I've seen in the past couple of days are excellent, and the creative juices are really flowing. Instead of whining about that, how about you embrace it?

Rika is not an irrefutable pixel god—no single person should be relied on when it comes to the bulk of the art contribution to this project. You've got the support of an entire community of seasoned professionals. I mentioned before that you were a bad leader because of thoughts like that. If you can possibly think that the things we've been doing were bad ideas, then you shouldn't be able to lead a Sonic game in the first place and I will gladly take your place.

We finally have the chance to make something great here. I think you need to stop being so shallow and start being a lot more open to what other people think, and not just yourself.

#63 User is offline Qjimbo 

Posted 11 November 2008 - 06:29 AM

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I think it's more the fact that a lot of people are saying things suck without actually contributing anything to the project, meaning it slows development and doesn't improve anything. I think we will be in trouble if stuff keeps getting reworked again and again.
This post has been edited by Qjimbo: 11 November 2008 - 06:30 AM

#64 User is offline Tweaker 

Posted 11 November 2008 - 06:39 AM

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View PostQjimbo, on Nov 11 2008, 06:29 AM, said:

I think it's more the fact that a lot of people are saying things suck without actually contributing anything to the project, meaning it slows development and doesn't improve anything.

One does not have to be a cook to know that the broth is spoiled. Tell the cook what's wrong with it, and maybe he can fix it! ;)

Quote

I think we will be in trouble if stuff keeps getting reworked again and again.

I disagree—I think that refinement only makes things better! The benefit of this project, of course, the ability to work on practically everything at once, depending on who's covering what aspect of the project.

Of course, we had this conversation on MSN just a few minutes ago, so you should know my stance on things. Jan Abaza for project coordinator! :)

#65 User is offline GameNerd Advance 

Posted 11 November 2008 - 07:02 AM

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View PostPolygon Jim, on Nov 10 2008, 08:21 PM, said:

What the hell. Someone explain the appeal of that? It's just EHZ and GHZ with a texture, a new pallete, new grass, and some custom plants. I'd say he custom drew everything, but that's all the design is.


And Rika's art, to the uninformed eye, looks like he just redrew Palmtree Panic with an octagon patten and some incredibly thick grass.

I'm personally digging that "best of both worlds" idea that PC2 came up with. Neatenit up a bit and we have a winner.
This post has been edited by GameNerd Advance: 11 November 2008 - 07:04 AM

#66 User is offline Matwek 

Posted 11 November 2008 - 08:47 AM

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I think the main problem is the lack of knowledge of what went on on the other 'sonic 4' forum, new people seem to be having trouble distinguishing between what was simply just concept art and what was being considered as final, that coupled with going over everything again means we're bound to get a slow start.
Hopefully when the transition period is over and everyones up to speed on things we'll start to make some progress.

#67 User is offline GameNerd Advance 

Posted 11 November 2008 - 08:55 AM

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View PostMatwek, on Nov 11 2008, 05:47 AM, said:

I think the main problem is the lack of knowledge of what went on on the other 'sonic 4' forum, new people seem to be having trouble distinguishing between what was simply just concept art and what was being considered as final, that coupled with going over everything again means we're bound to get a slow start.
Hopefully when the transition period is over and everyones up to speed on things we'll start to make some progress.


I'd say the biggest problem is people from the old forums seem to be fixated on keeping what we already have. Change was inevitable with the switchover.

#68 User is offline Matwek 

Posted 11 November 2008 - 09:07 AM

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View PostGameNerd Advance, on Nov 11 2008, 01:55 PM, said:

View PostMatwek, on Nov 11 2008, 05:47 AM, said:

I think the main problem is the lack of knowledge of what went on on the other 'sonic 4' forum, new people seem to be having trouble distinguishing between what was simply just concept art and what was being considered as final, that coupled with going over everything again means we're bound to get a slow start.
Hopefully when the transition period is over and everyones up to speed on things we'll start to make some progress.


I'd say the biggest problem is people from the old forums seem to be fixated on keeping what we already have. Change was inevitable with the switchover.


I wouldn't say there's any need to blame a specific group of people, the old people are obviously anxious about keeping their own work in which is understandable in the same way that its expected that new people will want to contribute.
As far as im concerned its a group project, therefor a group problem

#69 User is offline Sik 

Posted 11 November 2008 - 09:10 AM

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QUOTE (DimensionWarped @ Nov 11 2008, 01:54 AM) [post="243837"]Posted Image[/quote]

Safe to assume that when the player runs on this, it does a sort of reverse EHZ2 spiral gimmick? At least, thats the impression I'm feeling from it.[/quote]
Mushroom Hill =P (though there the player only does a 180 degree move, here it'd be larger)

#70 User is offline Phoebius 

Posted 11 November 2008 - 11:42 AM

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Yeah, that's what we had in mind when Rika and I made this object

#71 User is offline Rika Chou 

Posted 11 November 2008 - 12:27 PM

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QUOTE (DimensionWarped @ Nov 11 2008, 04:54 AM) [post="243837"]Posted Image[/quote]

Safe to assume that when the player runs on this, it does a sort of reverse EHZ2 spiral gimmick? At least, thats the impression I'm feeling from it.

@Rika: You could always join up with the Nexus crew. We try to adhere to the SonicCD visual style for the most part.
[/quote]
It was supposed to be kinda like the thing in CNZ of S3 that's slanted diagonal.

#72 User is offline Jayextee 

Posted 11 November 2008 - 12:29 PM

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Falling onto those things from above should send the player spinning around them at a speed equal to the descent. Similar for being launched into them from below. Sort of like, Sonic hits them with his feet and keeps running. That would be cool.

#73 User is offline Mad Echidna 

Posted 11 November 2008 - 01:40 PM

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I think I did a bad job of expressing my opinion. I like Rika's stuff, but it lacks color depth. I think it would be a good idea to take the shading style from that mockup and apply it to the existing art, as PC2 did.

#74 User is offline Mobiethian 

Posted 11 November 2008 - 03:30 PM

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View PostDimensionWarped, on Nov 10 2008, 10:54 PM, said:

@Rika: You could always join up with the Nexus crew. We try to adhere to the SonicCD visual style for the most part.


I didn't think you guys were accepting any new crew members. At one point, I requested to join but I got no response. This is disappointing. :(

#75 User is offline Phoebius 

Posted 11 November 2008 - 05:11 PM

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View PostBJCharles, on Nov 11 2008, 09:30 PM, said:

View PostDimensionWarped, on Nov 10 2008, 10:54 PM, said:

@Rika: You could always join up with the Nexus crew. We try to adhere to the SonicCD visual style for the most part.


I didn't think you guys were accepting any new crew members. At one point, I requested to join but I got no response. This is disappointing. :(


Yeah but this is more disapointing to see that you're requesting to be in every fan game team.

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