Sonic and Sega Retro Message Board: Zone 01 : "The Mandatory Green Level" - Sonic and Sega Retro Message Board

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Zone 01 : "The Mandatory Green Level"

#436 User is offline Diablohead 

Posted 18 February 2009 - 10:37 PM

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Cloud 2, the one middle left is awesome, in fact they all are I love the sharp style you have given them.

#437 User is offline muteKi 

Posted 19 February 2009 - 01:40 AM

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View PostAerosolSP, on Feb 18 2009, 07:01 PM, said:

A few pages back, Chimpo mentioned that he'd like some level progression within levels, like Unleashed. While I don't think the grand changes in scenery are possible in this game (sonic moves alot slower than he does in unleashed), I do agree with the overall idea.

How about, for this level, it starts off on a beach, progresses through a forest, and ends on another beach? We could even have a boss out on the water, though that's a bit of a stretch.


The problem with doing such transitions the way they did them in Unleashed is that there's basically a single act per stage that takes you through all those places whereas if it were paced like Sonic 3 these different areas might effectively be multiple acts.

Having progression within zones is a good idea. Trying to make radical transitions within each act while also trying differentiate each one with a distinct area and style won't work too well.

#438 User is offline Aerosol 

Posted 19 February 2009 - 09:33 AM

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That's what I said, isn't it? Or are you saying that my suggested progression is still too radical?

#439 User is offline Chimpo 

Posted 19 February 2009 - 07:16 PM

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View PostMatwek, on Feb 18 2009, 05:19 PM, said:

the problem with ending on another beach is that it doesn't exactly leave things open for a fluid change into the next level.


We don't end it at another beach. That would be stupid.

You guys need to think bigger.

#440 User is offline jasonchrist 

Posted 19 February 2009 - 07:23 PM

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How about...

beach

then forest

then harbour/fishing village. Then a boat (or a Tornado seaplane) could take Sonic to the next level.

#441 User is offline BlackHole 

Posted 19 February 2009 - 07:26 PM

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Why don't you guys do what Sonic the Hedgehog (8-Bit) does and have a map of the display, showing an actual connection between levels. Just throwing an idea out. Oh, and about the beach thing, you could end it on the beach, and have a shoort cutscene of Sonic jumping/Tails flying/Knuckles climbing up a cliff and into the next level.

#442 User is offline jman2050 

Posted 19 February 2009 - 07:35 PM

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Zone 1: Beach->Forest->Jungle->Waterfall->Mountain Path
Zone 2: High Mountain->Cave->Volcano->Exit into Desert
Zone 3: Desert->City->Factory->Tower->Sky

etc etc etc

This is just a hypothetical scenario based on about 30 seconds of actual though, but that kind of level progression would be pretty sweet.

#443 User is offline Aerosol 

Posted 19 February 2009 - 08:07 PM

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It's stupid Chimpo? Why exactly? If anything it makes the most sense for an island level, unless this isn't supposed to be an island and I missed something while I skimmed through the topic.

On the same note, ending on a fishing village would be a better idea anyway. I just don't want the level progression to go too far, because the change in scenery needs art too, and we don't have that many resources. So something like Adabat is pretty much out of the question.

#444 User is offline Matwek 

Posted 19 February 2009 - 08:42 PM

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QUOTE (AerosolSP @ Feb 20 2009, 01:07 AM) [post="281356"]Posted Image
Posted Image

Act 2 -
Posted Image
Posted Image

Que epic waterfall summit boss followed by jumping onto an armada of floating war blimps. Different to FBZ because they're smaller and you move from one to another till you reach the front, that and I imagine them flying fairly close to the ground so we see scenery flashing past in the background/foreground.
This post has been edited by Matwek: 19 February 2009 - 08:48 PM

#445 User is offline Chimpo 

Posted 20 February 2009 - 06:11 AM

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QUOTE (AerosolSP @ Feb 20 2009, 01:07 AM) [post="281356"]Posted Image
Posted Image

Act 2 -
Posted Image
Posted Image[/quote]

And this

#446 User is offline Dr. Mustache 

Posted 20 February 2009 - 07:40 AM

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QUOTE (Matwek @ Feb 20 2009, 01:42 AM) [post="281364"]Posted Image
Posted Image

Act 2 -
Posted Image
Posted Image

Que epic waterfall summit boss followed by jumping onto an armada of floating war blimps. Different to FBZ because they're smaller and you move from one to another till you reach the front, that and I imagine them flying fairly close to the ground so we see scenery flashing past in the background/foreground.[/quote]

I like.

#447 User is offline Ice Sonic 

Posted 20 February 2009 - 07:55 AM

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View Postjman2050, on Feb 20 2009, 02:35 AM, said:

Volcano->Exit into Desert

Volcano in a desert? What?

#448 User is offline Aerosol 

Posted 20 February 2009 - 09:23 AM

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I still don't see how it's stupid, to be honest. Furthermore, your idea is a pretty big change in scenery, leaving little room to reuse components from the first act in the second. But whatever, apparently I don't know what I'm talking about.

#449 User is offline Matwek 

Posted 20 February 2009 - 10:09 AM

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View PostAerosolSP, on Feb 20 2009, 02:23 PM, said:

I still don't see how it's stupid, to be honest. Furthermore, your idea is a pretty big change in scenery, leaving little room to reuse components from the first act in the second. But whatever, apparently I don't know what I'm talking about.

Its all about changing the levels layout as opposed to the actual scenery.

Act 1 - Basicly just a switch from sand to rock, an increase in the amount of plants and trees then changing from an EHZ style flat planed level to a more disjointed AIZ style that involves a tad more jumping.

Act 2 - Same dense veg cover except this time the level progresses more verticaly which then switches back to the flat EHZ style at the top, except this time at a much higer altitude.

Although extra art will have to be added to polish up the changes from one theme to another but its more to do with changing how the player tackles the level. I mean you must admit EHZ and HTZ play differently and the majority of the stuff there is recycled art just with a recolour.
Edit: Im not going out of my way to put down your ideas im just pointing out that reusing art doesn't mean things have to stay the same, they can be used again in any number of different ways.
This post has been edited by Matwek: 20 February 2009 - 10:12 AM

#450 User is offline RedStripedShoes 

Posted 20 February 2009 - 10:17 AM

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View PostIce Sonic, on Feb 20 2009, 06:55 AM, said:

View Postjman2050, on Feb 20 2009, 02:35 AM, said:

Volcano->Exit into Desert

Volcano in a desert? What?


That's nothing compared to the volcano under a desert in S&K.

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