I mean, it looks like you've copied them straight out of some poorly-drawn anime.
Zone 01 : "The Mandatory Green Level"
#421
Posted 16 February 2009 - 02:24 PM
Could you make them less pointy?
I mean, it looks like you've copied them straight out of some poorly-drawn anime.
I mean, it looks like you've copied them straight out of some poorly-drawn anime.
#424
Posted 16 February 2009 - 04:30 PM
QUOTE (STHX @ Feb 16 2009, 04:23 AM) [post="279937"]
Best looking cloud?[/quote]
the ones that don't look like Sonic CD ones passed through a filter =P

Best looking cloud?[/quote]
the ones that don't look like Sonic CD ones passed through a filter =P
#425
Posted 16 February 2009 - 05:31 PM
#426
Posted 16 February 2009 - 07:15 PM
#427
Posted 17 February 2009 - 02:39 PM
I improved some stuff, threw in some ideas to make it look more geometrical and fit for Sonic and I also am still not happy about the trunk particles.
#428
Posted 17 February 2009 - 04:40 PM
I think that having more colors to work with, should just get rid of any existant dithering.
#429
Posted 17 February 2009 - 05:16 PM
I agree with ICEknight, but I also feel there's too many light colours in it. It needs more contrast, try some darker shades than the ones you've got. Take a look at the Sonic Sprite.
#430
Posted 18 February 2009 - 09:09 AM
Wow, that sprite completely fails to capture the feeling I was going for with my sprites.
Adamis's fat palmtree would be more fitting, also those clouds have the right colours but they're way too small... I think massive white clouds would be better (think outrun-ish). Big style cumulus folks.
Just google Cumulous or Cumulonimbus to get an idea of what I mean. They're common in the tropics because they're thunderstorm clouds.
Adamis's fat palmtree would be more fitting, also those clouds have the right colours but they're way too small... I think massive white clouds would be better (think outrun-ish). Big style cumulus folks.
Just google Cumulous or Cumulonimbus to get an idea of what I mean. They're common in the tropics because they're thunderstorm clouds.
This post has been edited by fifthelephant: 18 February 2009 - 09:10 AM
#431
Posted 18 February 2009 - 07:01 PM
A few pages back, Chimpo mentioned that he'd like some level progression within levels, like Unleashed. While I don't think the grand changes in scenery are possible in this game (sonic moves alot slower than he does in unleashed), I do agree with the overall idea.
How about, for this level, it starts off on a beach, progresses through a forest, and ends on another beach? We could even have a boss out on the water, though that's a bit of a stretch.
How about, for this level, it starts off on a beach, progresses through a forest, and ends on another beach? We could even have a boss out on the water, though that's a bit of a stretch.
#432
Posted 18 February 2009 - 08:19 PM
the problem with ending on another beach is that it doesn't exactly leave things open for a fluid change into the next level.
#433
Posted 18 February 2009 - 08:33 PM
At some point, your just going to need to make a map of the level. Just talking about it isn't going to design it.
#434
Posted 18 February 2009 - 08:49 PM
Sure it does. Marble Garden transitions into Carnival Night zone pretty well, despite not having much correlation. Sonic could easily just run across the water to another stage.
#435
Posted 18 February 2009 - 10:27 PM
AerosolSP, on Feb 18 2009, 07:01 PM, said:
How about, for this level, it starts off on a beach, progresses through a forest, and ends on another beach? We could even have a boss out on the water, though that's a bit of a stretch.
The boss could follow Sonic in the background in the water, until Sonic reaches the point where the boss battle ensues. It could even make some obstacles for Sonic along the way while being followed from the background.
This post has been edited by OSM: 18 February 2009 - 10:28 PM

00