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***Tech Demo Second Release!*** (postbugfix) Discuss the second release of the tech demo, report bugs etc

#121 User is offline nineko 

Posted 15 January 2009 - 10:30 PM

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http://digilander.iol.it/projectchaos/Inpu...#39;48_2009.S2R

#122 User is offline LOst 

Posted 16 January 2009 - 03:50 AM

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View Postnineko, on Jan 16 2009, 07:30 AM, said:


Thank you nineko for uploading!

Of course the bug don't happen on my system. But since King InuYasha gets it all the time (mostly all the time), I believe it has something to do with his framerate and something I might have missed. I'll continue this bug hunt privately with King InuYasha.

View PostKing InuYasha, on Jan 16 2009, 02:43 AM, said:

My specs are:

Pentium 4 HT 2.8GHz
3.25GB of RAM
Windows XP MCE 2005 SP3


64 bit Operating System, or 32 bit? Note that the Tech Demo was released to run on 32 bit Windowses. It is no excuse for me to not find a solution to the problem if you run 64 bit
This post has been edited by LOst: 16 January 2009 - 02:42 PM

#123 User is offline Sciz 

Posted 16 January 2009 - 03:47 PM

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I don't believe there's any such thing as a 64-bit version of XP Media Center Edition. I'd also be very surprised to find an odd RAM number like 3.25 GB on a 64-bit system.

For my part, I run 64-bit Vista and can't cause any kind of bug in the tech demo at all.

#124 User is offline LOst 

Posted 16 January 2009 - 05:49 PM

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View PostSciz, on Jan 17 2009, 12:47 AM, said:

I don't believe there's any such thing as a 64-bit version of XP Media Center Edition. I'd also be very surprised to find an odd RAM number like 3.25 GB on a 64-bit system.

For my part, I run 64-bit Vista and can't cause any kind of bug in the tech demo at all.

have you tried this a 100 times (well, a great amount of times):
http://www.youtube.com/watch?v=UDTP-1dYaC0...page&fmt=18
?

#125 User is offline Sciz 

Posted 16 January 2009 - 06:06 PM

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View PostLOst, on Jan 16 2009, 04:49 PM, said:

have you tried this a 100 times (well, a great amount of times):
http://www.youtube.com/watch?v=UDTP-1dYaC0...page&fmt=18
?

Ten minutes of trying just results in me crashing into the wall over and over, not clipping through it.

#126 User is offline Conan Kudo 

Posted 16 January 2009 - 07:17 PM

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Well, I know for certain it isn't just my desktop or just Windows either:

Posted Image
This post has been edited by King InuYasha: 16 January 2009 - 07:17 PM

#127 User is offline Conan Kudo 

Posted 17 January 2009 - 04:32 PM

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QUOTE (King InuYasha @ Jan 15 2009, 09:21 PM) [post="268429"]Posted Image

I took the prerogative of emailing the debug file to nineko already.

And I managed to reproduce the other Knux bug again. I went though and loaded the 3X app and I got the bug again.[/quote]

This bug apparently also occurs as Sonic too... You'd think I would use Sonic first, but I like Knux more :D

#128 User is offline LOst 

Posted 17 January 2009 - 04:46 PM

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QUOTE (King InuYasha @ Jan 18 2009, 01:32 AM) [post="269291"]Posted Image

I took the prerogative of emailing the debug file to nineko already.

And I managed to reproduce the other Knux bug again. I went though and loaded the 3X app and I got the bug again.[/quote]

This bug apparently also occurs as Sonic too... You'd think I would use Sonic first, but I like Knux more :D
[/quote]
All the players (even future ones like Tails) share the same base code. In this case it is the wall push code that fails, and since wall pusing is something any player can do and should do it in the same way, no need to have multiple copies of the same code.


For the public to know, InuYasha and I have tested a few things and we have located "errors" that happens on his system. Kinda interesting dword casting errors, so it might be a CPU bug? I need to write some test code in ASM to test this further.

EDIT:
Also I like Knuckles more. It's awesome to have him as a playable character in Sonic 2 HD!

EDIT: lol bug has been located and will not exsist in the Alpha release.
This post has been edited by LOst: 19 January 2009 - 06:52 AM

#129 User is offline kezzzs 

Posted 25 January 2009 - 03:39 PM

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Sorry if I seem impatient but is there any clues as to when the 3rd release will be? The art for EHZ is progressing fantastically and it'd be nice to get another idea of how the engine is progressing. Perhaps there could be a pre-release just for members? That way the eyes of the internet won't be analyzing it to death and it would give a good opportunity for long-term forum members to give constructive feedback (having knowledge of the development process so far).

#130 User is offline Vincent 

Posted 25 January 2009 - 04:05 PM

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There are no actual plans for a third TD, due the aim of next release not being a "Technical Demonstration" anymore. :)

I am just as impatient as you are kezzzs, but without the feedback, critic and serious contribution efforts we won't be able to dramatically speed up the development time and make a "public deadline" as for now.
This is particularly addressed to all the "eyes" composed by the usual 20-100 guests we usually have lurking here, especially when we hit some news, internet articles or just new art posts.

So, guys.

We want to make the FUTURE into PRESENT.

FEEDBACK POSTERS AND ARTISTS, REVEAL YOURSELVES AND STEP UP! WE NEED YOU! ^^

#131 User is offline Robbie Valiant 

Posted 18 February 2009 - 10:35 PM

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Quick question- will the fullscreen on the final support Widescreen monitors without stretching it out sideways?

#132 User is offline tachyglossus aculeatus 

Posted 19 February 2009 - 01:36 AM

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Since, I'm useless as far as art contribution and programing goes, I'd be happy to give constructive criticisms to help speed up the project. What do you need to be looked at?

#133 User is offline LOst 

Posted 19 February 2009 - 06:25 AM

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View PostRobbie Valiant, on Feb 19 2009, 07:35 AM, said:

Quick question- will the fullscreen on the final support Widescreen monitors without stretching it out sideways?

Of course!

View Posttachyglossus aculeatus, on Feb 19 2009, 10:36 AM, said:

Since, I'm useless as far as art contribution and programing goes, I'd be happy to give constructive criticisms to help speed up the project. What do you need to be looked at?

Nothing at the moment. We have got enough of info from the Tech Demos to move on to the Alpha releases. Read Vincent's post above for more info how you can help speeding up the release of the Alpha.

#134 User is offline MoI 

Posted 19 February 2009 - 04:26 PM

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Alpha? So what are you planning to add in this release? Or is that a suprise? :P

#135 User is offline RedStripedShoes 

Posted 20 February 2009 - 12:23 AM

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View PostMoI, on Feb 19 2009, 03:26 PM, said:

Alpha? So what are you planning to add in this release? Or is that a suprise? :P


Personally, I'd be satisfied if the alpha contained a fully playable Emerald Hill Zone.

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