YES!! That's exactly what I meant!
WIP General Art Post all your NEW Art contributions here!
#47
Posted 04 October 2008 - 07:14 PM
Quoting because of new page:
QUOTE (RGXSuperSonic @ Oct 5 2008, 01:55 AM) [post="232028"]
[/quote]Man, if Vincent doesn't approve this one I'm going down to Rome to burn his house.
No really, I like this one. Nice work.
[/quote]Man, if Vincent doesn't approve this one I'm going down to Rome to burn his house.No really, I like this one. Nice work.
#48
Posted 04 October 2008 - 07:15 PM
Very nice RGX, I think you should be allowed to upload it to the database now.
#49
Posted 04 October 2008 - 07:34 PM
Siris, on Oct 4 2008, 07:15 PM, said:
Very nice RGX, I think you should be allowed to upload it to the database now.
I'm still a bit new to the forums, do I go here...
http://sanik.hacking...inker/index.php
...and register in order to upload or do the leaders of the project do that?
I'm also gonna wait until I get the OK from Vincent before I do anything.
EDIT:
@nineko- Thank you.
This post has been edited by RGXSuperSonic: 05 October 2008 - 12:50 PM
#50
Posted 04 October 2008 - 07:39 PM
Yeah that's the database for this project. You can register as per the instructions. I registered for it and none of my art has been approved for the database yet, so you can too.
#52
Posted 04 October 2008 - 11:40 PM
RGX, your platform has been approved. Please continue to refine it in the Approved Level Art topic! Whether or not you feel it is necessary to improve upon it is completely up to you, as I agree - your piece is an excellent example of what we're after and should be uploaded to the database. I've already spoken to Vincent and the other staff about this, so expect an answer very soon. The gate piece is coming along quite nicely as well.
Regarding database uploads: for the time being (as I've been given to understand) we're trying to keep official uploads in the hands of the projects leaders to avoid confusion.
Sirius: We're still waiting for you to redo the areas of your art that you had done in gradients. Please continue your improvements.
Regarding database uploads: for the time being (as I've been given to understand) we're trying to keep official uploads in the hands of the projects leaders to avoid confusion.
Sirius: We're still waiting for you to redo the areas of your art that you had done in gradients. Please continue your improvements.
This post has been edited by Vincent: 05 October 2008 - 03:47 AM
#53
Posted 05 October 2008 - 04:19 AM
Yes I confirm, CK.
While the database is currently open to anyone for register, there are too many duplicates or totally unusable art not following project standards or guidelines.
That's why we want to keep uploads almost exclusively for "officially" accepted contributions.
(Except Concept thread, where you can upload everything you want)
When your art is approved you can provide us the source file (unrasterized-with layers intact!) and a transparent png to use it as placeholder.
How to provide us?
You send privately CK or me the source file so we can directly register to the database as *APPROVED* -Name-.
(Alternatively you can upload it on the Database by yourself, but remember to add it as *APPROVED* -Name- !)
While the database is currently open to anyone for register, there are too many duplicates or totally unusable art not following project standards or guidelines.
That's why we want to keep uploads almost exclusively for "officially" accepted contributions.
(Except Concept thread, where you can upload everything you want)
When your art is approved you can provide us the source file (unrasterized-with layers intact!) and a transparent png to use it as placeholder.
How to provide us?
You send privately CK or me the source file so we can directly register to the database as *APPROVED* -Name-.
(Alternatively you can upload it on the Database by yourself, but remember to add it as *APPROVED* -Name- !)
This post has been edited by Vincent: 05 October 2008 - 04:26 AM
#54
Posted 05 October 2008 - 03:24 PM
QUOTE (RGXSuperSonic @ Oct 5 2008, 02:07 AM) [post="232059"]
I posted another one before but it was overshadowed by the platform, I fixed up the shading last time I submitted it.[/quote]
OL approves, for what it's worth =P

I posted another one before but it was overshadowed by the platform, I fixed up the shading last time I submitted it.[/quote]
OL approves, for what it's worth =P
#55
Posted 05 October 2008 - 03:37 PM
Two things,
1)Metal shades are the same as the original 4x! Add more shading!
2)The connecting holes between sections are too big, try to stretch them to be narrower! ||
Apart that, is getting on the win side!
1)Metal shades are the same as the original 4x! Add more shading!
2)The connecting holes between sections are too big, try to stretch them to be narrower! ||
Apart that, is getting on the win side!
#56
Posted 05 October 2008 - 03:47 PM
EDIT: I will update the gate soon.
This post has been edited by RGXSuperSonic: 05 October 2008 - 03:50 PM
#57
Posted 05 October 2008 - 05:58 PM
Beyond what Vincent said, we're encouraging more creative freedom now due to the expanded color palette. If there's something you can think of to add more character to a piece, by all means post it up. One area I see where this could really shine is on the metal portion of the gate (no pun intended). There's a lot of grey being used all over CPZ, and in keeping with our intent to create the definitive HD style, adding flavor to break up the monotony goes a long way.
Looking forward to your next update!
Looking forward to your next update!
#58
Posted 05 October 2008 - 08:39 PM
QUOTE (RGXSuperSonic @ Oct 4 2008, 08:07 PM) [post="232059"]
I posted another one before but it was overshadowed by the platform, I fixed up the shading last time I submitted it.[/quote]
That looks fantastic!
However, you might consider adding some shading around the holes to make them look a little less flat. Possibly something like this:

I posted another one before but it was overshadowed by the platform, I fixed up the shading last time I submitted it.[/quote]
That looks fantastic!
However, you might consider adding some shading around the holes to make them look a little less flat. Possibly something like this:
#59
Posted 07 October 2008 - 06:49 AM
QUOTE (RGXSuperSonic @ Oct 4 2008, 08:07 PM) [post="232059"]
[/quote]
I have to agree, the shading looks so... blocky. It seems, to me, that is is just a shading pixel block :P The gray -> dark gray -> black is too quick and un-fluid.
Another thing I am wondering is what those two short, fat, black lines are. They seem out of place and un-distinct. I have no idea what they are supposed to represent, aside from the original Sonic 2 sprites.
Of course, as I tear you down, realize that I love how your work is looking, and I can be a heartless son-of-a-bitch sometimes ^_^;
[/quote]I have to agree, the shading looks so... blocky. It seems, to me, that is is just a shading pixel block :P The gray -> dark gray -> black is too quick and un-fluid.
Another thing I am wondering is what those two short, fat, black lines are. They seem out of place and un-distinct. I have no idea what they are supposed to represent, aside from the original Sonic 2 sprites.
Of course, as I tear you down, realize that I love how your work is looking, and I can be a heartless son-of-a-bitch sometimes ^_^;
This post has been edited by ZOPR: 07 October 2008 - 06:51 AM
#60
Posted 16 October 2008 - 11:06 PM
Okay, so the neck is still being worked on, so no point in criticizing that. I just want your opinion on the body, I made the shading more realistic and less orange.

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