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***Tech Demo First Release!*** Discuss the latest tech demo, report bugs etc

#61 User is offline Dark Sonic 

Posted 15 September 2008 - 11:20 PM

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Why is it that I can't see any of the graphics D: (I can see Sonic, the platforms, and the bridge, but the foreground and background are just black).

#62 User is offline saxman 

Posted 15 September 2008 - 11:22 PM

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Pretty darn impressive! The physics are quite good, and it feels very real. Your system requirements are too high though. I'm running on 1.25GB of RAM, and that does just fine. I'm getting basically 60 fps (it fluxuates back and forth between around 57 and 60). Also, my graphics is a cheap 128MB integrated chip.
This post has been edited by saxman: 15 September 2008 - 11:36 PM

#63 User is offline Toekutr 

Posted 15 September 2008 - 11:26 PM

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Wow, I'm late to the party. I went to the beach today and missed most of the thunder it seems. :)

The physics are spot on, the art looks fantastic in-game, and it runs perfectly on my friends' pc (Athlon 5200+, 3GB RAM, ATi x1600Pro) at all resolutions.

Great job! If you guys need a beta tester at any time, don't hesitate to ask, as I don't have many talents applicable to this project, yet I've desired to help all the way since April.

#64 User is offline Heran Bago 

Posted 15 September 2008 - 11:43 PM

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I was not expecting this to get playable, but hot damn am I glad I was wrong.

Here's hoping we don't get a Sega C&D letter!
This post has been edited by Heran Bago: 15 September 2008 - 11:44 PM

#65 User is offline Alriightyman 

Posted 15 September 2008 - 11:54 PM

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That's very fucking cool!!!!!! By the way, my computer is waaaaay below requirements but it still plays just fine. My frame rate was low but it seemed to move just fine. Good wrok.

#66 User is offline Phos 

Posted 16 September 2008 - 12:07 AM

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Running Vista on a MacBook Pro 17 inch, the only problem I had was when I was playing around with gravity swapping and fell through the floor (I haven't been able to repeat it).

Anyway, full speed everywhere except for the 1x zoom setting, where it's rock solid at 60 most of the time.

I think I fell through the floor by rolling on the ground with gravity reversed (making it the ceiling), and then reversed gravity right when I hit the seam between the two chunks.

#67 User is offline Mad Echidna 

Posted 16 September 2008 - 12:15 AM

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View PostHeran Bago, on Sep 15 2008, 09:43 PM, said:

I was not expecting this to get playable, but hot damn am I glad I was wrong.

Here's hoping we don't get a Sega C&D letter!


Even if they do we can ignore it. It's not being sold therfore it's fine. Case and point: Star Trek: New Voyages

#68 User is offline BlazeHedgehog 

Posted 16 September 2008 - 12:49 AM

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Good work, you guys. :)

#69 User is offline Slingerland 

Posted 16 September 2008 - 01:13 AM

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View PostMad Echidna, on Sep 16 2008, 12:15 AM, said:

View PostHeran Bago, on Sep 15 2008, 09:43 PM, said:

I was not expecting this to get playable, but hot damn am I glad I was wrong.

Here's hoping we don't get a Sega C&D letter!


Even if they do we can ignore it. It's not being sold therfore it's fine. Case and point: Star Trek: New Voyages


Well, to avoid that, I would change the whole "© Sonic Retro 2008" bit. Not everything is property of Sonic Retro (like the character of Sonic, for example), so including a "certain rights reserved" note would be smart idea.

To follow up on my lag problem, I can't get this thing to run decently anywhere. Not even on the high end PCs at the film school labs. It runs at 5 FPS or less before just saying, "Fuck you, I don't want you to enjoy this game."

#70 User is offline The Taxman 

Posted 16 September 2008 - 01:27 AM

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View PostSlingerland, on Sep 16 2008, 04:13 PM, said:

View PostMad Echidna, on Sep 16 2008, 12:15 AM, said:

View PostHeran Bago, on Sep 15 2008, 09:43 PM, said:

I was not expecting this to get playable, but hot damn am I glad I was wrong.

Here's hoping we don't get a Sega C&D letter!


Even if they do we can ignore it. It's not being sold therfore it's fine. Case and point: Star Trek: New Voyages


Well, to avoid that, I would change the whole "© Sonic Retro 2008" bit. Not everything is property of Sonic Retro (like the character of Sonic, for example), so including a "certain rights reserved" note would be smart idea.

To follow up on my lag problem, I can't get this thing to run decently anywhere. Not even on the high end PCs at the film school labs. It runs at 5 FPS or less before just saying, "Fuck you, I don't want you to enjoy this game."


Not only that, but unless Sonic Retro was registered by you as a company, copyrighting your content to it is a big no no. If someone already has the name "Sonic Retro", they get the rights to your work. It's much safer to claim the relevant rights under the real names of the team members.
This post has been edited by The Taxman: 16 September 2008 - 01:28 AM

#71 User is offline Sik 

Posted 16 September 2008 - 01:38 AM

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View PostSlingerland, on Sep 16 2008, 04:13 AM, said:

View PostMad Echidna, on Sep 16 2008, 12:15 AM, said:

View PostHeran Bago, on Sep 15 2008, 09:43 PM, said:

I was not expecting this to get playable, but hot damn am I glad I was wrong.

Here's hoping we don't get a Sega C&D letter!


Even if they do we can ignore it. It's not being sold therfore it's fine. Case and point: Star Trek: New Voyages


Well, to avoid that, I would change the whole "© Sonic Retro 2008" bit. Not everything is property of Sonic Retro (like the character of Sonic, for example), so including a "certain rights reserved" note would be smart idea.

Actually, all fangames fall outside of fair use, unless they're a parody =/ Seems stupid, but you know, lawyers always look for that kind of things...

View PostSlingerland, on Sep 16 2008, 04:13 AM, said:

To follow up on my lag problem, I can't get this thing to run decently anywhere. Not even on the high end PCs at the film school labs. It runs at 5 FPS or less before just saying, "Fuck you, I don't want you to enjoy this game."

Wow, and I thought my computer sucked for new games o_O Here it runs quite nice. Not at 60FPS, but probably more than 30FPS =/

#72 User is offline BlazeHedgehog 

Posted 16 September 2008 - 01:43 AM

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I have no problems running the tech demo at full speed. Specs:

3.2ghz Pentium 4
2GB of DDR2 SDRAM
GeForce 6600 GT

#73 User is offline Josh 

Posted 16 September 2008 - 01:47 AM

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Just thought I'd let you all know that my PC's monitor actually IS my HDTV. And the game looks AWESOME. Never dipped below 60fps on any of the three versions, though I couldn't go full screen either. Physics and everything seem to be coming along nicely, and you've accomplished your goal of creating some excitement! Here are my specs:

CPU: Dual-core 2.2 Ghz
RAM: 4GB
OS: Vista Home Premium 64-bit
VIDEO: GeForce 8600, 512 MB
MONITOR: Sanyo 720p
RESOLUTION: 1360x768

#74 User is offline Pincus 

Posted 16 September 2008 - 02:17 AM

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View PostSANiK, on Sep 16 2008, 01:11 PM, said:

View PostNioZero, on Sep 15 2008, 11:09 PM, said:

PD: its rarelly to have very low data resources and consuming that tons of resources... maybe are there some strange algorithm consuming the rest...

It's due to Vista - and how it stores video ram in system ram. etc. etc.
In fullscreen, it doesn't do this - which is why fullscreen (if you can get to it) will be fluid

I'm running Windows XP SP3 here and it also uses 380, 000K of memory. Same while fullscreen as well.

It runs pretty good. Like most other people, it usually runs between 55-60 fps.

F1 pauses the game, but not the audio.

This is really great!

I can run it fullscreen. My computer:
- AMD Athlon 64 3200+
- 2x1gb RAM
- Nvidia GeForce 6600GT

#75 User is offline Rika Chou 

Posted 16 September 2008 - 02:56 AM

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Very nice! I especially like the standing on the edge animation.

Runs fine on my kinda old computer as long as I don't have anything else open.

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