***Tech Demo First Release!*** Discuss the latest tech demo, report bugs etc
#61
Posted 15 September 2008 - 11:20 PM
#62
Posted 15 September 2008 - 11:22 PM
#63
Posted 15 September 2008 - 11:26 PM
The physics are spot on, the art looks fantastic in-game, and it runs perfectly on my friends' pc (Athlon 5200+, 3GB RAM, ATi x1600Pro) at all resolutions.
Great job! If you guys need a beta tester at any time, don't hesitate to ask, as I don't have many talents applicable to this project, yet I've desired to help all the way since April.
#64
Posted 15 September 2008 - 11:43 PM
Here's hoping we don't get a Sega C&D letter!
#65
Posted 15 September 2008 - 11:54 PM
#66
Posted 16 September 2008 - 12:07 AM
Anyway, full speed everywhere except for the 1x zoom setting, where it's rock solid at 60 most of the time.
I think I fell through the floor by rolling on the ground with gravity reversed (making it the ceiling), and then reversed gravity right when I hit the seam between the two chunks.
#69
Posted 16 September 2008 - 01:13 AM
Mad Echidna, on Sep 16 2008, 12:15 AM, said:
Well, to avoid that, I would change the whole "© Sonic Retro 2008" bit. Not everything is property of Sonic Retro (like the character of Sonic, for example), so including a "certain rights reserved" note would be smart idea.
To follow up on my lag problem, I can't get this thing to run decently anywhere. Not even on the high end PCs at the film school labs. It runs at 5 FPS or less before just saying, "Fuck you, I don't want you to enjoy this game."
#70
Posted 16 September 2008 - 01:27 AM
Slingerland, on Sep 16 2008, 04:13 PM, said:
Mad Echidna, on Sep 16 2008, 12:15 AM, said:
Well, to avoid that, I would change the whole "© Sonic Retro 2008" bit. Not everything is property of Sonic Retro (like the character of Sonic, for example), so including a "certain rights reserved" note would be smart idea.
To follow up on my lag problem, I can't get this thing to run decently anywhere. Not even on the high end PCs at the film school labs. It runs at 5 FPS or less before just saying, "Fuck you, I don't want you to enjoy this game."
Not only that, but unless Sonic Retro was registered by you as a company, copyrighting your content to it is a big no no. If someone already has the name "Sonic Retro", they get the rights to your work. It's much safer to claim the relevant rights under the real names of the team members.
#71
Posted 16 September 2008 - 01:38 AM
Slingerland, on Sep 16 2008, 04:13 AM, said:
Actually, all fangames fall outside of fair use, unless they're a parody =/ Seems stupid, but you know, lawyers always look for that kind of things...
Slingerland, on Sep 16 2008, 04:13 AM, said:
Wow, and I thought my computer sucked for new games o_O Here it runs quite nice. Not at 60FPS, but probably more than 30FPS =/
#72
Posted 16 September 2008 - 01:43 AM
3.2ghz Pentium 4
2GB of DDR2 SDRAM
GeForce 6600 GT
#73
Posted 16 September 2008 - 01:47 AM
CPU: Dual-core 2.2 Ghz
RAM: 4GB
OS: Vista Home Premium 64-bit
VIDEO: GeForce 8600, 512 MB
MONITOR: Sanyo 720p
RESOLUTION: 1360x768
#74
Posted 16 September 2008 - 02:17 AM
SANiK, on Sep 16 2008, 01:11 PM, said:
NioZero, on Sep 15 2008, 11:09 PM, said:
It's due to Vista - and how it stores video ram in system ram. etc. etc.
In fullscreen, it doesn't do this - which is why fullscreen (if you can get to it) will be fluid
I'm running Windows XP SP3 here and it also uses 380, 000K of memory. Same while fullscreen as well.
It runs pretty good. Like most other people, it usually runs between 55-60 fps.
F1 pauses the game, but not the audio.
This is really great!
I can run it fullscreen. My computer:
- AMD Athlon 64 3200+
- 2x1gb RAM
- Nvidia GeForce 6600GT
#75
Posted 16 September 2008 - 02:56 AM
Runs fine on my kinda old computer as long as I don't have anything else open.

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