An internal VGM player would be greatly appreciated.
I Got KEGA To Crash...
#47
Posted 28 September 2008 - 12:17 PM
Not sure if anyone said this, but the ability to remap stuff like save state, turbo, reset...
Also, the ability to make it not stretch games that use the lower resolution.
Also, the ability to make it not stretch games that use the lower resolution.
#48
Posted 28 September 2008 - 01:10 PM
Topic title should be renamed to "KEGA feature requests". :P
This is probably a little less likely to be implemented, but how about GMV playback and/or recording? I'm guessing that, due to Fusion's timing differences compared to Gens, it will be of limited use for existing movies, but it'd still be nice to have.
This is probably a little less likely to be implemented, but how about GMV playback and/or recording? I'm guessing that, due to Fusion's timing differences compared to Gens, it will be of limited use for existing movies, but it'd still be nice to have.
#51
Posted 02 October 2008 - 11:00 AM
Stupid phone bill >=[
The joystick works extremely well. The only two problems I had so far with it were:
King, on Sep 20 2008, 02:24 PM, said:
@ Sik - Do you recommend that kind of joypad? I saw one and thought about getting it, but if there's 'issues' I may not. What's the best kind of gamepads/joysticks out there that works best with Kega and other emulators? 
The joystick works extremely well. The only two problems I had so far with it were:
- The directionals don't work with Kega.
- Highway Pursuit won't do properly in non-analog mode if you try to use the D-pad (works in analog mode). But I guess this one is dodgy programming because the axises map to 0 and 255 in that case, which are -127 and 128 from center, respectively, and I guess the game assumes the axis limits have the same absolute values and this isn't the case here =/

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