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I Got KEGA To Crash...

#16 User is offline TmEE 

Posted 16 September 2008 - 02:16 PM

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Debugging related mayhaps ? I'd love a Fusion debugger...... Nemesis seems to have something nice being made, but I'm not doing any MD dev on my Gaming machine...

#17 User is offline King 

Posted 16 September 2008 - 02:19 PM

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Mmmm, if I remember right, Snake told me the debugger he uses for development needs fixed up to be able to be released (it crashes or something like that, can't remember).
This post has been edited by King: 16 September 2008 - 02:20 PM

#18 User is offline Moogle! 

Posted 16 September 2008 - 05:26 PM

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Steve being active again is exciting. :) I wish he would make a VGM tracker though. That would seriously rock.

#19 User is offline Sith 

Posted 17 September 2008 - 10:20 AM

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View PostKing, on Sep 16 2008, 09:05 PM, said:

I wonder if a certain limitation will actually be removed in the official version, like I have in a special version...

I remember that version. Had it too before but got no need for it.

#20 User is offline Snake 

Posted 19 September 2008 - 04:30 PM

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View Postdrx, on Sep 15 2008, 04:24 PM, said:

Fusion crashes a lot when you use write buggy 68k/sh2 code. I'm not sure if it shouldn't, but it'd be nice if it threw an alert instead :P

If you have any examples of this you know where I am :) My answer is: if it's going to significally impact other things, then I won't fix it. Otherwise, I will.

Sik said:

Will it work with my joystick? D=

Yes ;)

King said:

I wonder if a certain limitation will actually be removed

No :p

#21 User is offline Spanner 

Posted 19 September 2008 - 05:28 PM

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One thing that annoys me is that I get a BSoD when going full screen with Fusion & now Regen. I don't need full screen, but I'm just used to Gens' controls with ESC pausing the emulation.
Just saying, nothing really interesting, my video drivers, which is Intel's, fails with this.

#22 User is offline Sik 

Posted 19 September 2008 - 06:19 PM

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View PostSnake, on Sep 19 2008, 07:30 PM, said:

Sik said:

Will it work with my joystick? D=

Yes :)

I didn't even say what joystick is mine o_o' Can you predict the future or what?

By the way, "Macro Vibration Joystick", just in case =P

#23 User is offline King 

Posted 20 September 2008 - 11:24 AM

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View PostSnake, on Sep 19 2008, 04:30 PM, said:

King said:

I wonder if a certain limitation will actually be removed

No :p

Hehe. *feels special* Needless to say, a new Kega release is going to be VERY interesting to play with. :)

@ Sik - Do you recommend that kind of joypad? I saw one and thought about getting it, but if there's 'issues' I may not. What's the best kind of gamepads/joysticks out there that works best with Kega and other emulators? ;)
This post has been edited by King: 20 September 2008 - 11:25 AM

#24 User is offline TmEE 

Posted 21 September 2008 - 03:37 AM

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LPT port + Linux DB9 LPT adaptor + MD 6-button pad + Parallel Port Joystick proggy

This is the best combination ever

#25 User is offline Overlord 

Posted 21 September 2008 - 07:15 AM

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Dude, that's HARDCORE =P

#26 User is offline Sith 

Posted 21 September 2008 - 01:29 PM

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I think most sonic hackers active here would cheer for a Kega debugger. (hint hint @ Steve)

#27 User is offline King 

Posted 21 September 2008 - 02:55 PM

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Well, there already is one in Kega, as you probably already know, but it's removed from the general releases. ResHack the Kega executable and look at the menus.

#28 User is offline Sith 

Posted 22 September 2008 - 12:31 PM

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Yes I know it's there. Steve told me abt it but it's still hidden because he wasn't happy with it in its current state.

#29 User is offline TmEE 

Posted 22 September 2008 - 01:13 PM

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I'd love a Fusion with a debugger...

#30 User is offline Sith 

Posted 22 September 2008 - 01:50 PM

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View PostTmEE, on Sep 22 2008, 08:13 PM, said:

I'd love a Fusion with a debugger...

Still it's up to Steve.

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