Sonic Nexus '08 Demo Powered by Retro-Sonic
#31
Posted 03 September 2008 - 04:25 PM
#32
Posted 03 September 2008 - 04:29 PM
As for "not being original", the only unoriginal part was the mountains. The bushes and clouds were worked on by Rika, I remade the water reflection to mirror the new clouds and bushes and to keep it to the same style as the original reflection, and Cinossu tweaked parts to clean it up, as I'm sure they will both remember. Despite this, I was told that the background would be used in full, including the customised parts. You can use the mountains, feel free, but the rest of it was custom work by the 3 of us, and no permission was given for that background to be used in full.
Compare the pics for yourself if you still doubt that they are different:
#33
Posted 03 September 2008 - 04:45 PM
#34
Posted 03 September 2008 - 06:29 PM
tails92, on Sep 3 2008, 04:37 AM, said:
With all due respect, I haven't seen to say anything positive about a project yet. Maybe you have, but I haven't seen it. I think the most proud achievements of people go unnoticed because some don't truly understand what goes on under the surface. I haven't played the previous versions of this game, but I think it's pretty nice what they have, and certainly Taxman's engine has continued to show progress that makes it more and more appealing. I think these guys deserve a bit more than you're willing to give them. Don't look so much on the surface, look what's under it.
#35
Posted 03 September 2008 - 09:32 PM
#36
Posted 03 September 2008 - 10:43 PM
Beta, on Sep 4 2008, 12:32 PM, said:
Yeah the Sonic CD camera style was used at Slingerland's request. I actually prefer the genesis style myself. Considering the genesis style is the Retro-Sonic default, it would be really easy to add the ability to switch back to it from the Sonic CD one via some sort of options menu.
#39
Posted 04 September 2008 - 01:23 AM
#40
Posted 04 September 2008 - 01:30 AM
Off-topic: Damizean, you post here? Now don't mind me asking, but weren't you the one stereotyping pretty much every Retro member as a faggot elitist who despises fangames in that one Sonic 4 thread over at SFGHQ?
#41
Posted 04 September 2008 - 01:33 AM
GameNerd Advance, on Sep 4 2008, 02:30 AM, said:
Is that really appropriate discussion? Especially since it seems he has no problem interacting with said individuals...
#42
Posted 04 September 2008 - 01:49 AM
Tweaker, on Sep 3 2008, 10:33 PM, said:
GameNerd Advance, on Sep 4 2008, 02:30 AM, said:
Is that really appropriate discussion? Especially since it seems he has no problem interacting with said individuals...
I know, I know, it was stupid to bring it up, but it irks me that he's acting all civilised on Sonic Retro but then when Armada makes one or two stupid comments at SFGHQ, he basically told him we're all assholes.
But yeah, I'll take it to PM.
#43
Posted 04 September 2008 - 01:49 AM
GameNerd Advance, on Sep 4 2008, 02:30 AM, said:
Off-topic: Damizean, you post here? Now don't mind me asking, but weren't you the one stereotyping pretty much every Retro member as a faggot elitist who despises fangames in that one Sonic 4 thread over at SFGHQ?
I wasn't aware two over the course of two years meant constant. In any event, don't worry, this is the last one. Promise.
#44
Posted 04 September 2008 - 04:55 AM
This is probably one of the best PC based Sonic fan games I've played, nice work. I hope you put Time Attack in the final version to.
#45
Posted 04 September 2008 - 06:10 AM
Will Tails be playable or not? It seems like he should be because of the title screen but I can't be sure.
Also this fangame is great so far. The engine far surpasses the one used in the 07 demo and the level is really well made, along with a great song in the background (I love the speed shoe music)

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