Sonic Nexus 2008 Demo

http://nexus.hrook.net
So, yeah, this demo debuts the brand new Retro-Sonic engine and RSDK. That's really about it. It has taken all summer, but now we have a solid foundation with which to make more levels, gimmicks, bosses, etc. If you were anticipating it in any form, I am truly sorry for this lengthy, 2-week delay. It's just the nature of the beast, as I prefer not to release a luke-warm project.
The game is for Windows and Mac. The Windows version is currently available and the Mac edition will be out the door shortly. If you only have a Mac, again, sorry for more wait. It's coming, though.
Controls
A few things to note:
I hope that you guys here enjoy it. C&C is much appreciated and highly encouraged.

http://nexus.hrook.net
So, yeah, this demo debuts the brand new Retro-Sonic engine and RSDK. That's really about it. It has taken all summer, but now we have a solid foundation with which to make more levels, gimmicks, bosses, etc. If you were anticipating it in any form, I am truly sorry for this lengthy, 2-week delay. It's just the nature of the beast, as I prefer not to release a luke-warm project.
The game is for Windows and Mac. The Windows version is currently available and the Mac edition will be out the door shortly. If you only have a Mac, again, sorry for more wait. It's coming, though.
Controls
- Arrow Keys = move
- A/S/D = jump
- Down + jump = spindash
- Up + jump = peelout
- Enter = Start/Pause
- Produced and Directed by Slingerland
- Programming by The Taxman
- Graphics by Damizean, The Taxman and Slingerland
- Game Design by Slingerland and DimensionWarped
- Level Design by Slingerland
- Sonic Sprites by The Taxman
- Enemy Sprites by Aerosol
- Music by Hunter Bridges
- Flash intro cutscene by RgxSuperSonic
A few things to note:
- There are a few layer issues that people people have been encountering. Some I have been able to find and neutralize, but others, I have yet to replicate. We will be striving for finding them all next time around.
- One person encountered an "instant stop" on the tail end of the corkscrews.
- More to come as we find them. I love public demos...the mass beta test!
- If you lose your parachute, it regenerates in a quick second, so don't freak out if you lose it.
- The parabolic zipline gimmick in act 2 uses placeholder graphics, so I don't need to be reminded. :P
- There are a few instances of iffy badnik placement. I know where they are.
I hope that you guys here enjoy it. C&C is much appreciated and highly encouraged.
This post has been edited by Slingerland: 02 September 2008 - 06:00 PM


00