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3d sonic fangames

#16 User is offline Polygon Jim 

Posted 21 August 2008 - 09:22 PM

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I was planning on having his arms back, with fist's myself.


It's not like it's new for his arm's to be back.

Posted Image

I'm planning on more of a Sonic CDish peelout for running.


BTW, no Shadow, Rouge, Omega, Big, Eggman Nega, Metal overlord, giant lizards, giant beasts, ect in my game, nor Eggman messing with greater power, and losing control. =P


Sonic, Tails, Knuckles, Eggman are win please?

Although, Shadow may make a cameo, hiding in levels, and when you go near him he goes "WERE'S THAT DAAAAAAMMMMNN FOURTH CHAOS EMERALD!?"
This post has been edited by GrandMasterJimmy: 21 August 2008 - 09:25 PM

#17 User is online jman2050 

Posted 21 August 2008 - 09:23 PM

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View PostWetflame, on Aug 21 2008, 04:39 PM, said:

Because it's harder to rip models than sprites.


Bingo

#18 User is offline Resel 

Posted 22 August 2008 - 07:56 AM

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View PostGrandMasterJimmy, on Aug 21 2008, 10:22 PM, said:

Sonic, Tails, Knuckles, Eggman are win please?


Yes, please, that would be wonderful. That's all we need. ;)

#19 User is offline Ell678 

Posted 22 August 2008 - 09:42 AM

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Found the UT2004 mod. http://www.moddb.com...hura-dark-reign . Clearly still heavy WIP, but the videos don't look half bad. Could this be considered a fangame?

#20 User is offline Wetflame 

Posted 22 August 2008 - 10:01 AM

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View PostQjimbo, on Aug 21 2008, 03:46 PM, said:

There are just as many 3D fangames as there are good 2D fangames. It's easier for someone to whack together a 2D game in Multimedia Fusion or whatever than make a 3D game, that's why there is the impression of more 2D Fangames. But anything made with that sucks compared to something like ProSonic or Retro Sonic where the engine has been built from the ground up in C++.


Sorry, but that's complete horeshit. Apart from worse performance on very old machines, there'd be no difference. There are plenty of accurate MMF Sonic engines out there, the problem is the fangaming community died years ago. There's no reason it has to suck just because it was made in MMF. And there are quite a few FUN games which offer an "incomplete" Sonic experience too.

It's exactly as you say, it's easy to whack toegether a 2D game in MMF. So that's why you get the impression only shitty Sonic games can exist in it.
This post has been edited by Wetflame: 22 August 2008 - 10:01 AM

#21 User is offline Sik 

Posted 22 August 2008 - 01:02 PM

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I think he said that about MMF to say that making a 2D game is a lot easier and that's why there are a lot more of them.

Besides, remember that a lot of those 2D games actually slowed down in the computers from their time, so leave alone 3D games. So basically there are more 2D games because they appeared earlier since the technology only allowed for them, nothing more.

#22 User is offline Quexinos 

Posted 22 August 2008 - 08:01 PM

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Wait no good Sonic games from MMF?

Emerald Ties: Crossing Fates
Sonic Frenzy Adventure
Sonic Time Attacked
The Fated hour

these are all awesome examples of what can be done with MMF. I'll admit they are limited most of the time and most of them are average, but there are some good ones out there if you know where to look.

#23 User is offline Vendettagainst 

Posted 22 August 2008 - 10:39 PM

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It could also be that most fangames never near completion anyway. SRB2 has had the same demo up for about 6 years now.

#24 User is offline Shadow Fire 

Posted 22 August 2008 - 10:39 PM

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View PostGrandMasterJimmy, on Aug 22 2008, 12:22 PM, said:

Although, Shadow may make a cameo, hiding in levels, and when you go near him he goes "WERE'S THAT DAAAAAAMMMMNN FOURTH CHAOS EMERALD!?"

Pull that off, as well as the infamous line from Vector (FIND THE COMPUTER ROOM!), and I'll make you my new god.

#25 User is offline Phos 

Posted 23 August 2008 - 12:44 AM

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I'd love to see a scene where Shadow is stranded in a desert or otherwise dusty area, with his Air Shoes clogged with sand.

And like Vendettagainst said, I don't think any 3D Sonic fangame has ever been finished.

#26 User is offline Sik 

Posted 23 August 2008 - 02:19 AM

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View PostVendettagainst, on Aug 23 2008, 01:39 AM, said:

It could also be that most fangames never near completion anyway. SRB2 has had the same demo up for about 6 years now.

SRB2 development could have been a lot faster. But for some reason for a lot of years it got stuck, and basically upgrades merely included features suggested by the players. Just now they decided to get serious and finish it. Somebody could attribute it to Real Life™.

#27 User is offline Vendettagainst 

Posted 24 August 2008 - 08:19 PM

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View PostSik, on Aug 23 2008, 02:19 AM, said:

View PostVendettagainst, on Aug 23 2008, 01:39 AM, said:

It could also be that most fangames never near completion anyway. SRB2 has had the same demo up for about 6 years now.

SRB2 development could have been a lot faster. But for some reason for a lot of years it got stuck, and basically upgrades merely included features suggested by the players. Just now they decided to get serious and finish it. Somebody could attribute it to Real Life™.


Yeah, but I don't see why. They seem like they're focusing more on development of multiplayer levels (and horrible ones at that).

#28 User is offline Sik 

Posted 24 August 2008 - 08:38 PM

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Er, they don't make the multiplayer levels, they're taken from contest that are regularly made on the forums. And of course, most of the levels suck =/ Only one level ever had a perfect score.

#29 User is offline Vendettagainst 

Posted 24 August 2008 - 08:49 PM

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So then, for about six years, they did nothing but post on the message boards.
The gameplay, honestly, needs to be worked on (mostly handling).

#30 User is offline NioZero 

Posted 26 August 2008 - 12:17 AM

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I'm also doing a 3d project, but its not a sonic 3d game (I don't know if I can make a good one), its a Flight simulator/Shoot'em up style game.

I'm making a game using the idea from sonic adventure's Sky Chase level but making more levels, enemies and bosses..
The gameplay will be like After Burner Game (the SA gameplay isn't very good).

now I'm working in the game logic system, the graphic engine need lots of work, because I think that the game-logic is far more important.. (the camera is 90% finished).. to maintain a very good gameplay I need a lot of works, but I have time.

about the models... not everyone have textures yet, but at least they have their one unrwap image. I have two differents kind of models, in low-res and in high-res.. the low-res will be used in the DS version, and the high-res in the PC version.


Posted Image(this is not an in-game screenshot, its a pre-render from a 3d editor)
the real graphic engine don't show the textures and the lighting very well... its work in progress yet.
I making the engine using openGL, but I wanted to port to DirectX too (I'm also doing a DS version. I have lot of optimized and reduced models for the handheld version), but while I don't finish the gameplay, I won't continue with the graphic engine.
This post has been edited by NioZero: 26 August 2008 - 12:33 AM

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