In Three Years... Who will Sonic be in three years?
#92
Posted 27 December 2008 - 02:53 PM
Insert Coin(s), on Dec 27 2008, 02:48 PM, said:
Look at the entire Sonic Unleashed thread. Look around alot of sonic communities. ALOT of people like Sonic Unleashed. Yes, it has it's faults, but every Sonic game has them. The only real complaints that have been made are generally towards the Wii/PS2 version. The only ones who don't seem to like Sonic Unleashed are the reviewers (which I don't think we need to get into a discussion again).
EDIT: Fixed a mistake.
#93
Posted 27 December 2008 - 03:01 PM
ChibiGoku, on Dec 27 2008, 11:53 AM, said:
Insert Coin(s), on Dec 27 2008, 02:48 PM, said:
Look at this entire thread. Look around alot of sonic communities. ALOT of people like Sonic Unleashed. Yes, it has it's faults, but every Sonic game has them. The only real complaints that have been made are generally towards the Wii/PS2 version. The only ones who don't seem to like Sonic Unleashed are the reviewers (which I don't think we need to get into a discussion again).
I must be mistaken then. I've heard nothing but criticism. But then again, I've only heard a few comments about the game. I don't spend my time in 300+ page threads often. Not saying this thread, but the actual Sonic Unleashed thread.
#94
Posted 27 December 2008 - 03:46 PM
#95
Posted 28 December 2008 - 09:46 PM
Think about it. MTV was considered a major generational trend back in it's heyday. Today it continues to rake in enormous amounts of revenue, but who really watches it? It's no longer seen as a major cultural force, nearly all of it's original appeal has been lost, and times have changed, people have grown up. It's nothing more than a shadow of what it used to be, and everyone knows that once the lowest cultural denominator loses interest in it's weak novelties and gimmicks such "bling bling" and reality tv, it is doomed.
Find any article or tirade about the decline of MTV, replace it with "Sonic" and music with "complex yet fast and satisfying gameplay" and you're on the money, literally. Sonic needs a new home just as surely as music videos do.
#96
Posted 28 December 2008 - 10:45 PM
#97
Posted 28 December 2008 - 11:12 PM
MTV clearly has SA2 syndrome.
VH1 Classic is still going strong though.
#99
Posted 03 January 2009 - 06:34 PM
So many levels.
#100
Posted 04 January 2009 - 05:20 PM
Also, someone needs to tell SonicteamUSA that Unleashed sucks.
#101
Posted 04 January 2009 - 06:14 PM
ninjajuice66, on Jan 4 2009, 05:20 PM, said:
But I am surprised and very impressed that 3 level designers were able to create those amazing day time stages. Miles and Miles of them. And the fast, quick thinking action. And the gorgeous graphic design.
#102
Posted 04 January 2009 - 06:38 PM
Do you reckon if Sega included some sort of gear shift mode for Sonic and took out the crazy story elements it would be more well-recieved by the general audience or do you guys think it's beyond saving now?
(Yes I am well aware that I have suggested they turn the blue blur into a speeding vehicle essentially but still I think it would work)
#103
Posted 05 January 2009 - 07:00 AM
This was the game that broke The Cycle for me and if they keep heading in that direction, in three years Sonic won't be so much of a "guilty pleasure". It'll be a legitimately good franchise again.
#104
Posted 19 January 2009 - 06:33 PM
Quote

That actually sums it up pretty well from what I've seen around the community.
In my opinion (and you can disagree with me if you must), the main thing plaguing Sonic these days is that Sega is pushing the development teams to make Sonic faster and faster with each game. Remember back to Sonic 1. Yeah, sure he was fast, but not TOO fast that you couldn't perform some nice platforming moves along the way in each level. Enemies were placed evenly throughout so that you could cleverly avoid them or bounce off them and continue on your way unharmed.
Now it's like Sonic games feature nice, lush surroundings, but simplistic and uninspired level designs featuring masses of speed traps that make it so easy to go fast that you don't have time to appreciate the whole of what is around you. Simple little pieces of level are easily forgotten amidst the massive areas, which (since Sonic Heroes) take way too long to complete. Control is constantly taken away from players in the forms of boost pads and autopilot-style loops. Enemies seem to be placed more and more in large groups rather than being evenly dispersed throughout the levels. And in many situations you have to spend time tediously defeating all the enemies to open a door or other passage to move on. Not only that, but the enemies now take MULTIPLE hits to be defeated, making it all the more monotonous. Another thing I think was a big mistake was the introduction of rails. Grinding is kind of a novel thing; it's nice to get to do it once or twice here and there. But there just isn't much to do when you're grinding; you're essentially watching the game play itself. So when there's grinding in EVERY level, even to the point where ENTIRE levels are dedicated to it, that's when it gets to be ridiculous.
All these things have been plaguing the series in recent years, and I can only hope that someday soon the company can realize these mistakes and take some serious steps towards righting them. Though in three years, I'm sure Sega will still be hopelessly milking the Sonic cash cow with these ideas for every single cent it can.
#105
Posted 19 January 2009 - 07:41 PM
filmzombie, on Jan 4 2009, 06:38 PM, said:
Do you reckon if Sega included some sort of gear shift mode for Sonic and took out the crazy story elements it would be more well-recieved by the general audience or do you guys think it's beyond saving now?
(Yes I am well aware that I have suggested they turn the blue blur into a speeding vehicle essentially but still I think it would work)
filmzombie, on Jan 4 2009, 06:38 PM, said:
filmzombie, on Jan 4 2009, 06:38 PM, said:
filmzombie, on Jan 4 2009, 06:38 PM, said:
YOU ARE A GENIUS.

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