In Three Years... Who will Sonic be in three years?
#62
Posted 23 December 2008 - 05:32 PM
doc eggfan, on Dec 23 2008, 07:42 PM, said:
Overlord, on Aug 22 2008, 09:07 AM, said:
muteKi, on Aug 21 2008, 09:34 PM, said:
Sonic was supposed to be the mascot of the Genesis the way Alex Kidd was for the Master System.
And his replacement was meant to be... who? NiGHTS? Billy Hatcher? =P
SEGATA SAN-FUCKING-SHIRO!
Prof. Asobin > Opa-Opa > Alex Kidd > Sonic > Segata Sanshiro > Ulala
OK, point, but Ulala for DC? Really? Though I am having difficulty thinking of another noteworthy Sega DC character as a mascot.... Ryu? Samba de Amigo? Ai Ai? =P
#63
Posted 23 December 2008 - 06:54 PM
muteKi, on Dec 23 2008, 04:57 PM, said:
Pretty much this.
Also, the majority of Sonic's movements and animations on Brawl are based upon Classic Sonic, and Sakurai is the father of Kirby, developed Kirby's Adventure and Kirby SuperStar, both fucking rad games. So if I were to give Sonic to someone it would be him. But if it were for a whole enterprise, it would be Namco. Even though they did relax on the Klonoa remake. Seriously Namco, only 4 fucking polygons for Klonoa's hat?!
#65
Posted 23 December 2008 - 08:40 PM
Hybrid Project Alpha, on Dec 23 2008, 02:11 PM, said:
inbefore443
Gah, now you got me posting in here. >_>
Well, I don't know about you guys...but I don't think Sonic will die off anytime soon, even if he had a few "bad" games. There'll always be kids who'll buy anything Sonic-branded these days.
But if SEGA does decide to stop working on Sonic, or they go bankrupt (which is unlikely), then yes, sell the franchise to Namco. Only then will I finally have my Sonic/Klonoa crossover. >_>; lol
As far as gimmicks in Sonic go, well, I didn't mind all of them, really. It's just that, IMHO, people are just stuck in the past waiting for the next S3&K to come and give them glory... Well, I'll say the same thing here as I've said on the Klonoa Fan Club today: people should just accept what SEGA is doing with Sonic and move on. Same with Namco and Klonoa.
#66
Posted 24 December 2008 - 12:00 AM
I hope they sell the rights to Sonic soon to someone who knows how to make the franchise a success. I'd be completely up for Miyamoto or Sakurai taking the reigns indefinitely.
HOWEVER, I do see a shitload of Sonic merchandise at my mall in a lot of stores. Lots of Sonic shirts and old dolls promoting his golden Genesis days. If anything SEGA should promote Sonic as the most retro 90's styled icon in the industry as his permanent personality. Just simple game play and nothing too over the top or hip looking like his tall green eyes counterpart, the nostalgia is one of the only reasons Sonic is still holding onto a thread of life besides the financial aspects. I really don't understand how SEGA can say classic Sonic doesn't sell, I've heard and seen the exact opposite, and people actually HATE what Sonic has become.
#67
Posted 24 December 2008 - 10:56 AM
OSM, on Dec 24 2008, 12:00 AM, said:
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Besides, the new style of sonic with his green eyes and all, has been adored by many since sonic adventure. It gives him a unique style of cool and attitude.
#68
Posted 24 December 2008 - 11:13 AM
sonicteamUSA, on Dec 24 2008, 10:56 AM, said:
OSM, on Dec 24 2008, 12:00 AM, said:
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Besides, the new style of sonic with his green eyes and all, has been adored by many since sonic adventure. It gives him a unique style of cool and attitude.
He's an annoying fuck, with a creepy ass "I just fucked your mom" smile. That is not cool attitude.
Classic Sonic is the ONLY reason Sega can still make money off Sonic. If it wasn't for that, hardly no one would play the games.
And honestly, classic Sonic is way more popular. I showed some 5th graders new Sonic, and classic Sonic, they all liked classic Sonic better. His new style is a mutated freak.
#69
Posted 24 December 2008 - 01:57 PM
Plus, he looks like more of a, I dunno, a hedgehog? Isn't that what Sonic is supposed to be? Not some tall lanky looking furry, and as mentioned above a really creepy looking smile. I hated new Sonic since Adventure, but I stayed with it because the Adventure games were great. After Heroes, Shadow, and 06, I completely detest the change.
Plus he doesn't even spin anymore, and that has always been one of Sonic's biggest trademarks. Now he just runs and runs and runs and runs. Pretty boring. Not to mention the stereotypical grinding they put in the games to accustom to the skaters at the time to justify Sonic's "rad" new appearance. That never worked for me ever.
#70
Posted 24 December 2008 - 03:37 PM
For example, back then, I wasn't really that fond of sonic on genesis. I knew about him and his genesis titles, and I played a little over a friends house. But I never really was hooked.
But when Sonic Adventure for the dreamcast was revealed in magazines and I looked at sonic's new design, I actually wanted to really play the game.
That's the thing sonic team was aiming for when they redesigned him. To attract newer people who thought they'd never play a sonic game.
Not only that, but the change in style of music (rock) was also aimed in attracting a newer crowd.
I honestly don't know how you can detest grinding either. I mean. That's a staple. It's better than just running and spinning. It created a new, fresher gamplay perspective. Especially to those who first got into sonic with sonic adventure 2 battle, like me. I liked how they implemented the idea of balancing yourself on the rail as you make turns. It felt realistic and just cool for a character like sonic to do. It helped show off his personality. (young and energetic) It makes sense for someone with those traites to grind. Unfortunatley sonic team's programmers got lazy after that game, and made grinding much too easy and not as intense.
I'm not saying I don't like sonic's classic design, but his adventure design was a key factor in attracting newer people to the adventure experience.
#71
Posted 24 December 2008 - 03:53 PM
#72
Posted 24 December 2008 - 03:56 PM
sonicteamUSA, on Dec 24 2008, 07:56 AM, said:
OSM, on Dec 24 2008, 12:00 AM, said:
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Besides, the new style of sonic with his green eyes and all, has been adored by many since sonic adventure. It gives him a unique style of cool and attitude.
Define "praising."
#73
Posted 24 December 2008 - 05:20 PM
sonicteamUSA, on Dec 24 2008, 11:56 AM, said:
OSM, on Dec 24 2008, 12:00 AM, said:
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Besides, the new style of sonic with his green eyes and all, has been adored by many since sonic adventure. It gives him a unique style of cool and attitude.
Now you're sounding like Simon Jeffry.
sonicteamUSA, on Dec 24 2008, 04:37 PM, said:
For example, back then, I wasn't really that fond of sonic on genesis. I knew about him and his genesis titles, and I played a little over a friends house. But I never really was hooked.
But when Sonic Adventure for the dreamcast was revealed in magazines and I looked at sonic's new design, I actually wanted to really play the game.
That's the thing sonic team was aiming for when they redesigned him. To attract newer people who thought they'd never play a sonic game.
Not only that, but the change in style of music (rock) was also aimed in attracting a newer crowd.
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You mean sitting there and waiting for the rail to end?
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I'm not saying I don't like sonic's classic design, but his adventure design was a key factor in attracting newer people to the adventure experience.
In Sonic Adventure 1, his in game model didn't match the associated artwork, and I think the game was better for it. In Sonic Adventure 2, he did match it, and it was hideous. His head looks misshapen due to his exaggerated brow, his mouth was horrible animated as well. The new design was created with having an outline in mind, but take that away, and it falls apart. Adding to that, the way all his quills wobbled in sync made them look... fleshy. The new design has been mostly cleaned up, though. Regardless of whether it's good or not, there are way to many connotations attached to the new design.
#74
Posted 24 December 2008 - 06:14 PM
Insert Coin(s), on Dec 24 2008, 03:56 PM, said:
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That's funny, b/c I've always thought his SA2 model was clearly the most stylistic. The outline is for the official art. You don't put an outline in the actual game model, otherwise it would look like that jet grind radio style. And I don't think sonic would do good in cel shading. The in-game model is a more realistic representation of the Adventure official artwork. And it's supposed to be that way. Yuji Uekawa was the one who modeled the in-game model and drew the artwork for that game. He didn't add the outline to the model b/c he's experienced and he knew it would look out of shape.
And sonic's quills are supposed to wobble. They aren't stiff. It at least it makes the model look more allive.
#75
Posted 24 December 2008 - 06:19 PM
Please cut out all the "Oh yeah? YOUR VIEWPOINT SUCKS. MINE is perfect." "Oh yeah? YOU SUCK!" style posts...
...before the entire topic joins a number of bad Sonic games in the trash bin.

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