Phos, on Aug 21 2008, 11:21 PM, said:
Truly though, Sega can probably stay afloat on what they have going on right now. But to really answer this question, we have to look at the whole company, because Sonic Team is now a nebulous brand label stuck on to anything remotely relating to anything Sonic Team did in the past. Even Journey of Dreams, which was made by Sega Studio USA got the Sonic Team label. The real problem comes to light: Outside of AM2, Sega kind of sucks right now. Sammy's pachinko machine sales are floundering right now, so instead of cutting development in those areas, they've been cutting R&D departments within Sega. Damn it, Sammy, Sega is MAKING MONEY, not losing it. This worries me, Sammy seems to be acting independently of reality, making it seem that their problem goes way past stupid, they are insane. Basically, I'm worried that Sammy might cut their good development studios, they have sort of already done this with Amusement Vision. Is AM2 next? Sammy also doesn't seem to realize that the pachinco market is saturated, and there's no point in making very many new machines at this time.
You forgot to mention the NAOMI 1 and 2 arcade boards (both being mucked around with by Sammy to create the Atomiswave arcade board without much real success quality wise)
Phos, on Aug 21 2008, 11:21 PM, said:
The point is, there might not be any good developers left at Sega to make a good Sonic game.
Good point. If you've noticed, Sonic Chronicles (to take an example) isn't even developed by SEGA, but rather Bioware.
Phos, on Aug 21 2008, 11:21 PM, said:
Another problem is that no one, neither at SEGA nor in the fan base, really knows how Sonic should work in 3D. Sonic Adventure got very close, but was let down by some questionable level design.
While I agree the level design needs improvement, that's only one aspect. The camera angles are so sloppy, that one might as well be watching a DVD of someone playing and working a controller drone simultaneously.