Posted 20 January 2009 - 10:10 AM
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QUOTE (Tweaker @ Jan 19 2009, 07:56 PM) [post="270199"]

[/quote]
Enough said.
From this point on, posting The Sonic Cycle image is a bannable offense. Try me.
[/quote]
Bahahahaha, witty.
Posted 20 January 2009 - 10:31 AM
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QUOTE (OSM @ Jan 20 2009, 07:10 AM) [post="270383"]

[/quote]
Enough said.
From this point on, posting The Sonic Cycle image is a bannable offense. Try me.
[/quote]
Bahahahaha, witty.
[/quote]
Tweaker, I love you.
Posted 20 January 2009 - 10:34 AM
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Sonic = punching bag for video game "purists", amirite? Every casual gamer worth their salt (by this I mean people who aren't necessarily fans of Sonic or a particular franchise) will probably churn out "oh the 2D ones are better than the 3D ones". I'm not saying that that isn't true- it's an opinion- what I mean is it seems to be repeated so many times that people just think "oh god" whenever SEGA announces a new game.
It's a knee jerk reaction.
Posted 20 January 2009 - 11:20 AM
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Some could argue if you find fun in Sonic games then that's what matters.
I didn't like Sonic 06, but that doesn't mean I didn't find it fun at times
I thought unleashed was rather good, and I'm still having fun with it
Posted 20 January 2009 - 01:13 PM
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I enjoyed the demo but I don't see the level design for Apotos at least being that much better than any of the games before it (though I did enjoy Heroes in the first place anyway). The only it has over the other games is that it allows you to backtrack a bit more easily.
Still, it's too damn fast.
Posted 20 January 2009 - 03:42 PM
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muteKi, on Jan 20 2009, 10:13 AM, said:
I enjoyed the demo but I don't see the level design for Apotos at least being that much better than any of the games before it (though I did enjoy Heroes in the first place anyway). The only it has over the other games is that it allows you to backtrack a bit more easily.
Still, it's too damn fast.
lol really? Apotos is one of my favorite levels (Although the fact that the level is just beautiful looking and the music sounds awesome really adds to the experience for me.) I still have fun with most of the game in general though (Only time I really play as the Werehog is when I play Eggmanland. It's a fun yet challenging level)
Backtracking would be easily be fixed if they got rid of the fucking boost pads. You can boost forever! You don't need boost pads!
This post has been edited by Dark Sonic: 20 January 2009 - 03:43 PM
Posted 20 January 2009 - 03:51 PM
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I'm probably going to get shot, mutilated, and hung for this, but I honestly do not understand why they don't just make a 2.5d Sonic game with the same platforming and momentum based speed like the old games. Instead of making Sonic too complicated because he's so fast, why not just slim things down and make them more
simpler and
fun? A whole game that is basically the 2d camera shift for the entire game, side scrolling goodness. No long insane amounts of going faster and faster, no spamming speed panels or long amounts of grind rails. Just simple running and platforming with new things thrown in that do not majorly effect the game play.
Puts a blindfold on and prepares for the worst*
This post has been edited by OSM: 20 January 2009 - 03:55 PM
Posted 20 January 2009 - 03:58 PM
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OSM, on Jan 20 2009, 12:51 PM, said:
I'm probably going to get shot, mutilated, and hung for this, but I honestly do not understand why they don't just make a 2.5d Sonic game with the same platforming and momentum based speed like the old games. Instead of making Sonic too complicated because he's so fast, why not just slim things down and make them more simpler and fun? A whole game that is basically the 2d camera shift for the entire game, side scrolling goodness. No long insane amounts of going faster and faster, no spamming speed panels or long amounts of grind rails. Just simple running and platforming with new things thrown in that do not majorly effect the game play.
Puts a blindfold on and prepares for the worst*
Sounds good to me. But that sounds a lot like a Sonic 4.
Posted 20 January 2009 - 04:01 PM
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Dark Sonic, on Jan 20 2009, 03:58 PM, said:
OSM, on Jan 20 2009, 12:51 PM, said:
I'm probably going to get shot, mutilated, and hung for this, but I honestly do not understand why they don't just make a 2.5d Sonic game with the same platforming and momentum based speed like the old games. Instead of making Sonic too complicated because he's so fast, why not just slim things down and make them more simpler and fun? A whole game that is basically the 2d camera shift for the entire game, side scrolling goodness. No long insane amounts of going faster and faster, no spamming speed panels or long amounts of grind rails. Just simple running and platforming with new things thrown in that do not majorly effect the game play.
Puts a blindfold on and prepares for the worst*
Sounds good to me. But that sounds a lot like a Sonic 4.
It would be if only they included the spin dash this time. :P
Posted 21 January 2009 - 03:57 PM
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OSM, on Jan 20 2009, 08:51 PM, said:
I'm probably going to get shot, mutilated, and hung for this, but I honestly do not understand why they don't just make a 2.5d Sonic game with the same platforming and momentum based speed like the old games. Instead of making Sonic too complicated because he's so fast, why not just slim things down and make them more simpler and fun? A whole game that is basically the 2d camera shift for the entire game, side scrolling goodness. No long insane amounts of going faster and faster, no spamming speed panels or long amounts of grind rails. Just simple running and platforming with new things thrown in that do not majorly effect the game play.
Puts a blindfold on and prepares for the worst*
Because all the kiddies will go OMG WHAT ITS NOT 3D THIS GAME IS SHIT WAAAAAH
Not that they know anything ABOUT a good game necessarily, but this IS why. "It's not 3D! It won't sell!"
Posted 21 January 2009 - 04:05 PM
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The Saturn era left some clear scars on Sega and they just were never able to recover from the troubles they encountered then.
Posted 21 January 2009 - 07:48 PM
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Sega should make an Xbox live game that is nothing but Sonic 3D Blast (Saturn) like special stages, only put some new twists into them, like branching paths and extra gimmicks. Imagine something like that running on the hedgehog engine? It would be a game of pure epicness!
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