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Sonic: Project Mettrix Why is this thing completely ignored

#16 User is offline Shoemanbundy 

Posted 11 August 2008 - 04:32 PM

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Wow, this was totally unexpected. That's great that the engine and game are both still alive! I guess I actually have a reason to look forward to SAGE after all now :D

It's funny you should mention that it will actually be able to go beyond just a Sonic engine. I've actually been wanting to get away from just sonic and do something else, but of course with the limitations of hacking that was something too beyond my skill unless I wanted to do asm. So this means the engine will have a form of scripting of sorts so people can make their own game engines(Edit: through review of the history of this project I guess that is the case :D )

I look forward to the day Mettrix is actually finished. As mentioned above it really is much a sleeper hit, and I can't recall it making much news whenever it came out. Considering it's the most original fan-game I think I've played too, it feels like waiting for a whole new game. I know I read that the music is going to be converted from those WinGroove midi conversions to Yamaha XG synth files, but I hope that doesn't mean the current soundtrack is going to disappear as it has a certain charm to it. I'd go far as saying the somewhat ancient-sound of the conversion you get makes it feel like an old DOS game, which IMO just gives the game much more charm than anything else I've played.

Good luck on the project Stealth :thumbsup:
This post has been edited by Shoemanbundy: 12 August 2008 - 01:06 AM

#17 User is offline Verse 

Posted 11 August 2008 - 08:50 PM

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Hi Stealth. Good to see you still around and posting. Hope to get a chance to check out Mettrix at SAGE.

#18 User is offline Stealth 

Posted 21 August 2008 - 08:13 PM

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Better make this official -

E02, Project Mettrix, and Triple Threat at SAGE 2008

Check out the new site, including the E02 page I've been meaning to build since forever. Downloads are on each of the 2 game pages, a large image link at the top-right

Have fun!

#19 User is offline Polygon Jim 

Posted 21 August 2008 - 08:23 PM

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Stealth, you are epic D: !

I never tried E02, and I have to say, it's awesome. I felt like I was playing a Sonic 1 hack, when I played GHZ in Mettrix.

#20 User is offline Azu 

Posted 21 August 2008 - 09:00 PM

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View PostStealth, on Aug 21 2008, 09:13 PM, said:

Better make this official -

E02, Project Mettrix, and Triple Threat at SAGE 2008

Check out the new site, including the E02 page I've been meaning to build since forever. Downloads are on each of the 2 game pages, a large image link at the top-right

Have fun!



So will the E02 Engine downloadable sometime in the future?

#21 User is online jman2050 

Posted 21 August 2008 - 09:04 PM

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View PostShinamori, on Aug 21 2008, 10:00 PM, said:

View PostStealth, on Aug 21 2008, 09:13 PM, said:

Better make this official -

E02, Project Mettrix, and Triple Threat at SAGE 2008

Check out the new site, including the E02 page I've been meaning to build since forever. Downloads are on each of the 2 game pages, a large image link at the top-right

Have fun!



So will the E02 Engine downloadable sometime in the future?


I am face palming so hard right now.

#22 User is offline Puto 

Posted 21 August 2008 - 09:04 PM

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nigga you gay

#23 User is offline Aquaslash 

Posted 21 August 2008 - 09:07 PM

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View PostShinamori, on Aug 21 2008, 10:00 PM, said:

View PostStealth, on Aug 21 2008, 09:13 PM, said:

Better make this official -

E02, Project Mettrix, and Triple Threat at SAGE 2008

Check out the new site, including the E02 page I've been meaning to build since forever. Downloads are on each of the 2 game pages, a large image link at the top-right

Have fun!



So will the E02 Engine downloadable sometime in the future?

I hereby quote the great GerbilSoft:

FAIL


#24 User is offline SMTP 

Posted 21 August 2008 - 09:14 PM

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Wow, the physics are WAY better than the last demo!

No wonder I was wtfing when Tweaker kept claiming its just like the original, even though last demo it wasnt. He was talking about this one. :P

#25 User is offline muteKi 

Posted 22 August 2008 - 12:01 AM

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I can't seem to find a download link anywhere. Is it Engine Demo V7? That gives me a 404 error.

#26 User is offline Stealth 

Posted 22 August 2008 - 01:43 AM

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I've just been informed that the level ripper in the launcher "doesn't work". What's happening here is something that was present in Demo 6 as well (thanks for telling me :P). Demo 5 was the last version to use the filenames "sonic.exe"/"sonicwin.exe", as any remaining Sonic-specific elements were removed from the program in Demo 6, and they were renamed to "E02DOS.exe"/"E02Win.exe". This was the only part of the launcher that wasn't updated

Here is a corrected version of the launcher. If you've already downloaded either of the two demos, replace the "launch.exe" you already have with this one. The full packages have been updated with this version, so if you haven't downloaded either of them yet, they will already have this version

Also:

View PostmuteKi, on Aug 21 2008, 10:01 PM, said:

I can't seem to find a download link anywhere. Is it Engine Demo V7? That gives me a 404 error.

Stealth said:

Downloads are on each of the 2 game pages, a large image link at the top-right

The link you tried to use should have lead to the same archive, but apparently that one was broken, even though the image link was correct. They should both work now

#27 User is offline muteKi 

Posted 22 August 2008 - 02:10 AM

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It works! Thanks.

#28 User is offline Rika Chou 

Posted 22 August 2008 - 03:32 AM

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Does the level editor have a restriction on file name/path length? When I use the Level ripper and click on the "Edit Files" button I get this message in the editor:

Quote

CAN'T OPEN AND
CAN'T OPEN C:\DOCUMENTS


:/

Also like I said in the ProSonic topic, I wish there was an external level editor for this. Something like SonED2 with the E02 restrictions instead of the Gen/MD restrictions would just be so awesome.
This post has been edited by Rika Chou: 22 August 2008 - 03:34 AM

#29 User is offline Stealth 

Posted 22 August 2008 - 05:42 AM

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The "Edit Files" button is an entry to the level editor with existing files that aren't set up within the game yet. You'd use that in conjunction with "Add to existing ...." textboxes, typing the names of the files there, or using the "browse" buttons to find them. That button doesn't call the level ripper

If you want to open the editor with the output from the level ripper, what you'd need to do is set the "Start Editor" option in the main window before setting the rip options and clicking "Rip Level"

I don't really understand the need for an external editor, though. It was external a long time ago, but that was just too much of a pain. Direct integration with the game lets you test the layout while you develop it. If you're worried about losing the data during gameplay, just save before switching out of the editor as you would before you quit the external program and ran the game. If you really don't want to use the editor from in-game, there are two other options - First, you could use the "warp" and "Start Editor" options to go directly to the level editor for a level that's already set up within the game (this method also allows you to drop back into gameplay, and re-enter the editor), or you could use the "Edit Files" option from the level ripper window, where you directly select the level and tile files to edit. That method doesn't enable gameplay at all

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